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Edengrall News

V0.30.0.4 ~ 24.03.2022 ~ Unity 2020.3.14f1 on nightly

Features:
Added 8 new stone building pieces.
The mod manager now can create Simple Mods (Asset and XML mods) or Complex Mods (Code mods) presets. Those are interchangeable and merely different starting points for making mods.

Changes:
Added the current unity version to the game version.
Small updates to the mod xml loader.
Added a failsafe for removing buildings that do not exist anymore (removing a mod).
Added a failsafe for removing items being cooked if the result does not exist anymore (removing a mod).
Added a failsafe for removing ingredients being cooked that does not exist anymore (removing a mod). Only works with cooking operations started after this patch and requires GameplayData.RunFailsafesOnLoad to be enabled.
Added a failsafe for removing items that do not exist anymore (removing a mod)requires GameplayData.RunFailsafesOnLoad to be enabled.
Added a failsafe that hides cookbook recipes that uses or creates missing items.
Added feedback when uploading mods, will automatically open the mod on the workshop on your browser unless you disable it in gameplay options.

Bugfixes:
Fixed XML and asset bundle mods loading even when disabled.
Improved the error message when attempting to access a non existing skill (new recipe that uses a skill that was not added)
The mod manager window now automatically refreshes when adding/deleting a mod
Deleting a mod also deselects it.

Translation:
UINotificationDeletedByMods;$$0$$ entities were deleted due to missing definitions
UIDoNotOpenWorkshopModPopup;Do not automatically open Workshop item update/upload popup

V0.30.0.3.hot1 ~ 18.03.2022 on Nightly

Bugfixes:
Fixed issues related to foundations not correctly deleting or detecting ground due to their new implementation (they are technically placed one tile below where you aim)
Fixed Darkwood Support Piece support and offset
Fixed rotation offsets when flipping pieces
Fixed Yukari going through the ground consistently

Friday Progress Report 250

We are going to release our biggest update yet on the 25th. Official mod support and a ton of new stone pieces.



There will be a Nightly update soon (tonight maybe) with the official multiple piece support and the new piece connection system, the horribly confusing and arbitrary system we had before has been replaced by a better one with more connection points.



Also a heads up, Large gate pieces were inverted, by fixing them any built gates will be now inverted, you will have to destroy and rebuild them, sorry. Other than this there shouldn't be any problems with old saves going to the new system... we hope.

We will also be adding sample mods very soon, building pieces, furniture, recipes and ingredients first.

V0.30.0.3 ~ 18.03.2022 on Nightly

Features:
Added official support for multiple building pieces on the same tile. In the future, when support mechanics are implemented, the building system will add the weight of all pieces but only the highest support will be provided.
- You can place as many building pieces on the same tile as you want, so long they are different pieces or different rotation or different flip state.
- Right clicking with the hammer used to destroy whatever piece was on the current type/slot you are hovering. Now it will only delete the same pieces you have selected and with the same flip/rotation. Ctrl+right click deletes everything in the selected tile. This works on both the hammer and the maul.
Implemented the workshop popup when the user needs to accept the Steam's workshop user agreement.

Bugfixes:
Fixed an issue with equipping the hammer too quickly after loading a save/starting a new game.

Changes:
The game don't automatically send exceptions on modded clients.
Completely rewrote how building pieces work, currently saved structures will still load and look the same, but some of the new methods to delete individual pieces don't work on some of them. You can still destroy them with the maul if you need to modify old buildings.

Known Issues:
The stone gate meshes were inverted. This will not be automatically fixed on load, so you will need to destroy and build them again if you used them.

Translation:
UIDoNotOpenWorkshopPopup;Do not automatically open Workshop agreement popup

In case this patch have some big breaking bug, the previous version is available under the beta branch.

Friday Progress Report 249

The new pieces are almost ready, we will add them to the nightly build soon, we are working on a small overhaul of the building system so multiple pieces in the slot are supported natively, so while the fix is being worked on I will model some more pieces.



The medium tower pieces have a lot more variation than the small tower pieces as they have to match square parts and round parts from the small tower, they also have more gate pieces, large tower pieces will also need a ton of parts, so each expansion takes longer to make.

We are also close to finishing some of the first sample mods, one for Furniture pieces and one for Building pieces