1. Edengrall
  2. News

Edengrall News

Friday Progress Report 146

Nothing much to report this time, we had to prepare for the current situation, but all is fine for now, we got supplies and no one is sick here yet, luckily the quarantine won’t affect the game development since we already worked from home before.

Now about the game: making the animations is taking a while longer than expected, and Unity is being very annoying with the crashes and the Collab system corrupting the project now and then. I hope a more stable version is released soon… Expect actually decent progress by next week.

Stay safe and don’t do anything stupid, i want you guys to be here when our game is released.

Friday Progress Report 145

Friday 13th Edition!

Crop status report:

Wheat, Barley, Rye, Oats and Clover: Integrated with the Grass system (Model and Animation done) and Data done. (Clover is not really a crop, it is used as pasture and soil recovery, better than Fallowing)

Potato: Model, Animations and Data done.

Turnip: Model and Data done.

Carrot: Model and Data done.

Corn: Model and Data half done.

Tomato: Model and Data half done.

Strawberry: Model and Data half done.

Lettuce: Model and Data half done.

Cabbage: Model being worked on right now and Data half done.

That makes 12 crops so far, they are almost done, most of them need the animations and a few need some more data (mostly the ideal temperatures for it to grow, i gotta research those), i will finish the Cabbage model today.

Here some of the model remakes:



Bolting Lettuce (flowering stage)



Tomato Plant (using trellis support)

My brother is finishing the optimizations, we are reaching 30000 plants on the screen at 60 FPS!

We expect to finish at least those 12 crops all the way from seeding to harvesting this month.

Friday Progress Report 144

The farm system reform continues, we are focusing on optimization, so far we managed to increase the number of crops on the screen needed to drop FPS below 60 (on our laptops) from about 200 crops to 3500! And the process is not done yet, my brother is still optimizing the crop system, and we estimate that we will be able to have between 5000 and 10000 crops on the screen without dropping FPS.

This will allow huge lag-free farms, the players will have more land to farm than they can be bothered to fill, i can’t wait to see the huge plantations our players will create.


Also turnip flowers are quite pretty

But this has increased a lot the required work to create each crop, so don’t expect more than 20 at early access release, while we plan to have more than a hundred different crops and plants in the end this is will take several years of updates to reach. Also the trees will require even more work, and we might not have them working by early access.

Friday Progress Report 143

This week we made 3 new Cereal grasses, now we have Wheat for winter, Barley for summer, Rye and Oats will be Spring and Fall.



We also made clovers (good for recovering the soil, animal feed) and small flowers.



The crops work like grass, they bend when you walk over them.



And you harvest them with the scythe like grass, they give Hay and seeds if they are fully ripe.



We are also building the data structure for Crop properties.

First there are the nutrients, N,K,P, each crop consumes a certain amount of each nutrient each day, if the soil becomes drained of a nutrient the plant takes damage lowering yield and quality.

Then there is water needs, each plant has an ideal water level, there are 4 levels, 1 = arid, 2 = normal soil, 3 = soaked soil, 4 = flooded soil, most crops are 2 or 3.

Resistance goes from 1 to 10, this attribute controls every type of damage the plant can take, from lack of nutrients and water to resistance to soil ph and temperature changes.

PH is the ideal soil ph for the plant, each point of resistance increases the plant tolerance by 0.25

Size is S (small) for potted plants, M (medium) for crop tiles (4 times larger than a pot), and L (large) for trees (4 crop tiles)

Trellis is true if the plant requires a trellis

Then there are the six stages of plant growth

Sprouting: in this stage the plant is most vulnerable, damage here will kill the plant, some plants can be harvested here as Sprouts (like beans)

Seedling: young stage of the plant

Vegetative: adult stage of the plant, if leaves and roots can be harvested this is usually when they become available

Budding: flower buds become available for harvest

Flowering: flowers become available for harvest

Ripening: fruits and seeds become available, if the plant supports multiple harvests it returns to Vegetative after this, otherwise it dies.

Some plants will have different harvestables in different stages, if you plant root crops make sure to leave one or two to flower and provide seeds instead of harvesting them all when they are in Vegetative state, there won't be any magical "Seed Maker" machines, you harvest seeds as you would in real life, fruit crops will give you seeds when you prepare to cook the fruits.

Also each growth stage will have a different temperature requirement, make sure you plant your crops in the right season!

Friday Progress Report 142

Grassy Crops Edition! We begun making the grass crops, Wheat, Rye, Barley and Oats. The cut wheat doesn’t give wheat seeds yet, we are working on it.


Tiana is animated now, but our Toon shader doesn’t do half transparency yet, so her wings and dress are not as they should be, we are also working on it.

Here is her smug self.

I am now creating the effects and properties of the new grains (Rye, Barley and Oats), but they will probably have no icons for now. Since we have no more money to commission an artist.