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Edengrall News

Friday Progress Report 198

Good news, big buildings will be possible!

We have 21 buildable pieces so far, our system works on both free grid which follows the terrain (for fences, sprinklers and such) and fixed grid for buildings, which we are testing now. We will now work on the support system so that floating pieces will only exist in our stress test 🙂



Each building piece is an entry in a xml file, a blend file, a single material file and an entry in the localization file (name and description), so adding new pieces will be trivial for modders. I will now work on the building UI.

Friday Progress Report 197

I finished modeling and texturing all the basic building pieces, below you can see 4 roof pieces, they join into each other seamlessly



On the implementation side my brother finished the fences, trellis (redone for the building system) and the sprinklers, you can now make big fields and not worry about watering everything, you will be able to get pieces to build those in the shop (the chests near the center area).



We are also going to add vases as small plots, the vases can be placed anywhere, even indoors, but the soil nutrients on them will not regenerate, and fertilizer will be required, also they only allow small crops (like turnips and carrots), the vases will be less exposed to extreme temperatures and climate when placed indoors.



Here you can see the sprinklers working, they are automated and do not require a water source (for now), they are placed in the intersection of 4 plots

Friday Progress Report 196

Garden fences can now be placed in the same grid as the crop tiles, they even follow the terrain curving when you build in uneven ground.



While my brother builds the new system I made some assets, pillars, floor, supports, walls, the pieces will also be moddable as each will be a xml entry linking to a prefab model.



All textures are custom made, I want to eventually replace all textures of Edengrall to match this style, but for now they will remain as they are.

If we are lucky we will finish the system this month.

Friday Progress Report 195

With the items and traits now done we wish to expand our building system (right now you can only add trellis to crop tiles), we will add sprinklers and garden fences, and if possible let the player build a small house, this will be the final feature for the demo.



The building system will follow the same tile grid as the crop tiles do, we want make the system work both for creating large plantations with automatic irrigation and pretty gardens.

Also the trailer visuals are done, now I need to make music for it.

Friday Progress Report 194

Trailer scenes done

Now only need to make the music and write a light script of text that will pop up, much less than last trailer, that was a clusterfuck.

On the development side my brother is now making the consumable items, trait-affecting chemicals, fertilizers and such. There won’t be many at release and the player will have to buy them from the shop, but we want to implement Alchemy one day and allow the player to make his own items.

Right now the planned items are (names are subject to change, suggestions welcome):

Pos-Up
Increases 1 level of a random positive trait, but damages plant by 10 health.
Neu-Up
Increases 1 level of a random neutral trait. Requires at least one non-maxed neutral trait.
Neg-Up
Increases 1 level of a random negative trait, heals plant by 10 health.
Pos-Down
Decreases 1 level of a random positive trait, heals plant by 10 health.
Neu-Down
Decreases 1 level of a random neutral trait. Traits at level 0 are removed.
Neg-Down
Decreases 1 level of a random negative trait, but damages plant by 10 health.
Healing Elixir
Heals a damaged plant by 5 health points.
Chaos Elixir
Mutates a random trait, removes the effect of Stasis Elixir.
Stasis Elixir
Grants Gene-Lock trait, stops all other traits from mutating or changing levels, requires an empty trait slot.
Nu Fertilizer
Increases the nutrient Nu in the target soil tile by 50.
Ka Fertilizer
Increases the nutrient Ka in the target soil tile by 50.
Pi Fertilizer
Increases the nutrient Pi in the target soil tile by 50.