1. Edengrall
  2. News

Edengrall News

Friday Progress Report 450

[p]My brother is still working on the perk selector, he wants to make the UI pretty robust, so we can reuse it for the inventory overhaul and several other screens that use the old UI model.[/p][p][/p][p]So this week we only have some Nina to showcase, the progress on her model has been slow for several reasons, mostly due to her secret form (she is a Lycan after all), which we won't spoil for now.[/p][p][/p][p][/p][p][/p][p]This is more or less what I have in mind, the cloth looks very simple as it is textureless for now (just raw color), I basically have to model and rig each piece of cloth twice so it is taking longer.[/p]

Friday Progress Report 449

[p]The perk allocation screen right now is at the Collections screen and shows up when you select a crop type, here you also get more info about the crop, and the info will update as you choose perks.[/p][p][/p][p][/p][p]It is still incomplete, it is not reading the new perks from the xml file yet and most of them are not fully implemented, but it is progress regardless.[/p][p][/p][p]In case you haven't seen our previous posts on how the new perk system will work, each crop now have a skill assigned to it, as you harvest the crops you gain exp, at certain thresholds you gain a perk point (max 9 perks at skill lv100).[/p][p][/p][p]There are 3 perk columns, the left column are the exclusive perks, they are unique to this plant, the middle column have generic perks, once unlocked they can be used on any other compatible plant, and the right column have generic perk slots, here you can apply generic perks from other plants.[/p][p][/p][p]The stars on the left are the seed tier, to access perks on the higher tiers you need a seed with the correct level of stars, otherwise the plant will not gain the perks even if you have them assigned in the UI.[/p][p][/p][p]I made some progress on Nina, but can't show it yet, you will understand why when she is in the game.[/p]

0.78.0.5

Bugfixes:
Added a failsafe to the fishing minigame

Friday Progress Report 448

[p]Meet Nina the Lycan, she is the night watcher of Edengrall (her special power is never needing to sleep), I am working on her model right now as my brother makes the new crop trait system.[/p][p][/p][p][/p][p]She has a deadpan personality and doesn't let her emotions show on her face (but her ears and tail are a lot more expressive).[/p][p][/p][p]We are going to experiement on some different types of clothing for her that will require special scripts (like a jacket that can open and close the zipper), if it works well we might make them available to players, but no promises on this.[/p][p][/p][p]By next week we should have the early version of the new crop trait UI.[/p]

Friday Progress Report 447

[p][/p][p][/p][p]Happy new year! We are now starting work on the 0.79 version, the crop perk rework will change the progression to make it a lot more consistent and remove the inventory clutter from having hundreds of seed stacks.[/p][p][/p][p][/p][p][/p][p]The collections UI wll have a tab for allocating traits to each crop you know, these traits will automatically affect every seed of that type, so the seed stacks will only have star numbers from 0 to 5, this means the maximum amount of stacks for each seed is now 6, and there will be no advantage for keeping low star stacks, so technically you only need to keep the highest star stack.[/p][p][/p][p]Then we will add the survival elements like temperature, weather and food spoiling, and lastly we will finish the year leaving early access after expanding the map and improving the NPCs a bit.[/p][p][/p][p]We also have plans to add new characters.[/p]