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Friday Progress Report 454

[p]I made 16 new ingredients, mostly flowers, but some greens too, these will be unlocked by the new crop perks and can make some plants a lot more profitable.[/p][p][/p][p][/p][p][/p][p]Nina is still waiting implementation, right now we are focused on the crop perks, my brother is working on the UI rework and making sure the crops receive the perks the player assigned and I will be working on finishing the tree perks.[/p][p][/p][p]Most perks from trees will be tree-specific and won't be compatible with crops since they grow and operate differently, but there will be some perks compatible between crops and trees.[/p][p][/p][p]Trees will earn stars differently from crops, while crops have their star level set by the seed, tree saplings will have no stars, instead a tree gains one star upon reaching adulthood, plus one per season after reaching adulthood, so in a full year after the tree reaches adult stage it will have access to all perks the player assigned to it.[/p]

Friday Progress Report 453

[p]Perks assigned at the collections screen now apply on crops, the crop info UI still have to be remade, the new crops don't have levels like the old ones, nor mutate or change. We also have to implement the new perk types and add the new ingredients unlocked by perks like unlocking edible Turnip Flowers.[/p][p][/p][p][/p][p][/p][p]Nina animations are mostly done, her house has furniture, dialogue and quests done, if she was a normal character she would be done, but we still need a few more weeks to sort her special powers and properties, even sleeping is something she does differently.[/p]

Friday Progress Report 452

[p]Nina is halfway done, still need the new animations (two sets), text entries (two sets), room furniture and the schedule.[/p][p][/p][p]She is using meru animations for now so I test the clothing (floppy long jacket sleeves)[/p][p]My brother is making progress on the perk selector, he is adding filters for every aspect (trust me, it will be needed when you unlock 30+ perks per tier)[/p][p][/p][p]It is still a bit hard to tell when the update will be ready, we want both Nina and the new traits fully done and release them together.[/p][p][/p][p][/p]

Friday Progress Report 451

[p]The jacket still needs work, it will probably not be available for custom characters because it depends on scripts to work (and we haven't made them yet)[/p][p][/p][p][/p][p][/p][p]Nina will take a lot longer to implement because of all the custom animations and scripts she will need, so she probably won't be in the game for a while, but most of her clothing and parts are already done.[/p][p][/p][p]I will now start working on her facial expressions, dialogue lines and such. My brother is still working on his perk selection screen, he is making a table with filter and sorting options since there will be many perks.[/p]

Friday Progress Report 450

[p]My brother is still working on the perk selector, he wants to make the UI pretty robust, so we can reuse it for the inventory overhaul and several other screens that use the old UI model.[/p][p][/p][p]So this week we only have some Nina to showcase, the progress on her model has been slow for several reasons, mostly due to her secret form (she is a Lycan after all), which we won't spoil for now.[/p][p][/p][p][/p][p][/p][p]This is more or less what I have in mind, the cloth looks very simple as it is textureless for now (just raw color), I basically have to model and rig each piece of cloth twice so it is taking longer.[/p]