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Edengrall News

0.74.1.0

Features:
Added new Autumn underwater critter
Bugfixes:
Fixed fish culling incorrectly in certain situations
Fixed axolotl swiming animation in the aquarium
Fixed some placed critters incorrectly giving experience when collected back

V0.74.0.1

Bugfixes:
The toolbar no longer attempts to reset to defaults when continuing from main menu
Fixed missing Reiko entry for the Gobu quest, stopping it from completing
Fixed a rare index out of bounds in the building screen
Fixed ores and crystals spawning inside the town walls, this will regenerate all foreageables

Friday Progress Report 398

Sorry it took more than "just a few days", replacing the placeholders led to some bothersome bugs, but it should all be working now.



V0.74.0.0 ~ 17.01.2025 ~ Unity 2020.3.46f1

Features:
Mining Pick implemented (will appear in your inventory on older saves)
Permanent gathering spots for stone, limestone and clay added
Metal, Quartz and Salt now spawn as mineable nodes inside caves and around cliff faces.
Added new rare critter that spawns during spring nights at grasslands

Changes:
The buildable forge and Eduron's Forge now use the new crafting system, the forge recipes are also different now.
Wild plants that are not ready to be harvested now notify you with a message when you have the sickle equipped
Placeholder skills for crafting have been removed and replaced with Smelting and Smithing skills.
Placeholder mining skills have been replaced with Mining and Pickaxe skills
Tutorial step 13 remade it now asks the player to harvest wild forageables, it also shows the player where to find them.
Tutorial step 14 removed for now, it will be remade and re-added on next update.
Cement is now made at the Forge using limestone
Tart now requires Jam, Fruit, Conserve or Gelatin as filling, instead of accepting all solids
Vastly optimized the grass cutting algorithm
Old mine replaced by the new mining system

Bugfixes:
Fixed the lighting for placed critters
Fixed a null pointer bug related to some placed critters

Friday Progress Report 397

The pickaxe is implemented, the nodes are spawning and the deposits are in place, there are a few bugs and interactions to fix, but most of the stuff is done, so expect the update to come in a few days.



We are replacing as many placeholders as we can, the forge now uses the new crafting UI, and instead of using a skill for each recipe it only uses generalized skills (smithing and smelting).



The deposits are implemented, here their locations:

Clay is by the river, around the area where the terrain height rises.



Common stone is just by the beach near the town.



Limestone is by the beach, can be found easily by following the cliff from the city. keep in mind that limestone has to be processed in the forge before becoming cement (mortar).

Friday Progress Report 396

We are getting mining done, metal nodes are spawning in the caves and can be mined with the new Mining Pick tool.



Next we are going to implement the charge power for the mining pick, what it will do is to mine several times at once chaining into adjacent mining nodes, so you can mine a large vein in a single charge.

Then we will implement the fixed infinite mining spots for stone, clay and cement.

And lastly we will remove the old placeholder mine and change the tutorial to reflect it. This update shouldn't take long.