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Friday Progress Report 415

Good news, the optimization effort bore fruit this time, we are getting a solid FPS bump in almost every part of the town.



Bad news, we are getting a crash now sometimes and there are other small bugs, so until we can figure out what is happening we can't release a new update.

This took a whole rewrite of the grass shader draw algorithm, but it was worth, it was also something we would have to do eventually for the map expansion anyways.

On the critter optimizations other than a few exceptions that are not worth optimizing they are all done, and I have now began working on the fish.

This is a short report, optimization is boring, but necessary.

When we get a stable Beta I will announce it and we will be requesting beta testers to be sure the new GPU depth culling is not failing on some random GPUs.

Friday Progress Report 414

Critters can now spawn on trees, for now only a few geckos (Including the new Tokay Gecko) and beetles are being added to the trees, we will add more later.



Beehives now spawn bees that wander and then return to the hive, making the precious hives even easier to spot.

We have figured what caused the problems with the previous optimization attempt, while it did reduce the number of objects being rendered it caused a huge number of critters to spawn by accidentally removing a population cap, this will be fixed on the next patch.

In addition to the optimizations my brother is doing I have began making LOD models for all critters, reducing the number of polygons being rendered at all times. These two changes will greatly increase performance on the next patch.

We expect to release it sometime mid next week.

0.75.3.3

Changes:
Added a toggle to activate the experimental critter culling

0.75.3.2.a

Changes:
Reverted previous critter occlusion changes

0.75.3.2

Features:
Added wild grape vines

Changes:
Bianca and Catarina now sell beeswax
Cutting trees now harvests all attachments on it
Improved the performance for critters, they no longer move when you are not looking at them, which vastly increases the performance
The error sound now play when you try to spend stamina but don't have enough

Bugfixes:
Fixed a occlusion issue