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Edengrall News

Friday Progress Report 316

We are taking a bit longer to finish NPC Adam because my brother is making the modifications necessary to allow mods to add new NPCs, the way NPC AI is implemented right now is very scuffed, so modded NPCs will most likely have to clone parts of the schedules from existing NPCs, it will be fixed later when we finally manage to actually work on the AI update.



Since my computer is still not back I am working on new faces and hairs for the male character, so far I made 4 faces (Adam's face without the scar being one of them) and 5 hairstyles (Adam hair is available)



I will also work on new expressions for the current NPCs so we can make NPC expressions change when talking to you to make it less static.

Friday Progress Report 315

My brand new computer is already broken, looks like faulty RAM, it will be sent back to the shop for repair, but it will take at least another week until I get it back. So I am working on my old laptop, it can barely run the game, so I am limited to writing XML/text files and editing images for a while.

The sample mod has been delayed until I get the PC back, sorry.



My brother spent most of the week messing with Unity assemblies to fix some editor issues, and building the base system to make Adam an NPC, so there is no progress this week, but next week Adam the NPC should be working if you make a custom character.

Sorry for the disappointing report, it has been a crappy week,

0.60.0.6 on Beta

Bugfixes:
Fixed a bug with loading saves

0.60.0.5 on Beta

Features:
Added support for custom text for custom characters (Guide still pending)

Bugfixes:
Config buttons are not tiny anymore

0.60.0.4 on Beta

OBS: Changes to the assemblies, unknown consequences

Bugfixes:
Plants work again