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Edengrall News

Friday Progress Report 299

The quest update has been delayed a bit, we have some serious bugs to hunt before release, specially an old bug we thought was gone, but was reported again recently, the worst part is that we cannot reproduce the bug even when loading the reported saves,

While my brother was finishing the update I made some new assets, Money will now be displayed in the Main UI, taking away the placeholder plain message that used to tell the player they received money.



We are going to add a new critter as well as the new weeds after this update, but now that some more serious issues have been reported i will change focus from adding assets to trying to reproduce the bugs so my brother can fix them.



The ingredients for the Dandelion, Violet and Cattail are done too by the way, but we can't add them to the game yet, we need to finish this update and then rework the forageable spawners to add them to the game properly.

Friday Progress Report 298

The quests are talking a bit more than expected, the old system was a lot less flexible than we remembered, but they are almost done, As soon as we finish hunting the bugs we will release the Questing update.



Every NPC has their own quests, asking for critters, fish, crops and forage, in the future more items will be added to the list as we implement them.

Quests are easily moddable as they are entirely contained in XML files.

While my brother finishes up the quests I begun working on the exploration update, starting with small forage, the first plants we will be adding will be both pretty and edible.

Dandelion


A very common weed with pretty yellow flowers, did you know they are edible? The entire plant can be eaten, despite the weak nutrition and bad taste, there will be ways to prepare them and make it a decent ingredient. Dandelions will spawn in the areas between grasslands and cliffs or roads.

Violet


Violets are also edible and despite being cultivated in gardens IRL they are indeed weeds. They will grow in small patches in the middle of grasslands.

I am also making cattails as a new grass type, but it won't be harvestable until we add the shovel that will allow the player to gather the edible roots.

Keep in mind that these forageables will not be as abundant as they are now, most of them will take a full year to respawn, so choosing to harvest and use them all at once can lead to a nasty winter.

Friday Progress Report 297

We will probably be able to resume fulltime development soon, my brother is finishing up his freelance work, the Catarse campaign is basically done and is waiting for a few more scenes for the new trailer that will use the reworked quest system and we got some financial support from our family.

The quest rework should be done by next Friday. Right now it is half-way done and quite broken, so we won't be uploading a new version until it is done.

Again short report, but can't really do anything about it, as we were busy with other work.



Also a screenshot from the house I build for the new trailer, I will upload it to the workshop after the trailer is up.

Friday Progress Report 296

We only managed to work 2 days on the game this week, so we couldn't do much progress other than a few bugfixes, this week there is nothing really to report, and the next few weeks will be very similar.

Since we can't try a kickstarter campaign we are going to do one in Catarse.me, a brazilian alternative, with luck we will get some money to keep developing fulltime, the catch it that we will have to translate the game to brazilian portuguese, which will be time consuming, but would have to happen eventually anyways.



There isn't much else to report this week, sorry.

V0.56.0.4

Bugfixes:
Fixed many types of buildings being built under the ground, including sprinklers
Fixed the infinite carrot bug