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Edengrall News

V0.46.0.7

Changes:
Moved the audio listener to Adam rather than the camera.

Bugfixes:
Fixed a crash relating to using the seed special on a tile a sprinkler is watering
Fixed once more the ingredient placer on the cooking screen
You can no longer eat nails

V0.46.0.6

Changes:
Sickle grass targeting no longer shows when the sickle is targeting a tile
Sickle no longer cuts grass when targeting a tile

Bugfixes:
Fixed trellis not being placeable
Fixed seed specials ignoring trellis requirements
Fixed seed specials not detecting trellis tiles

V0.46.0.5

Bugfixes:
Fixed wind not affecting particles away from the city
Fixed the extra slow loading times when setting a low framerate
Fixed the music not starting when loading from the main menu

V0.46.0.4

Changes:
Added vsync option
Added frame limit option, vsync overrides it, so it is disabled if vsync is enabled
Added shadow cascades option
Added shadow distance option

Bugfixes:
Fixed a small spot inside the INN having the outdoors BGM instead of Edengrall Theme
Fixed neither steamed or baked bread buns counting as buns for burger and hotdog
Fixed a bug related to saving the game with a cooked item finished but still in the utensil
Fixed the music turning off when loading the game until you pass a music change trigger

Friday Progress Report 275

We finally started implementing the Faeries, it will be a colony management minigame, Faeries will have their main colony in the large tree on the cliff near Momo's ranch, but you will be able to make them work on outposts you build around your farm, so they take care of crops for you, they will be able to harvest, water and sow crops



Faeries will also bring bugs and bug catching, every insect will have a use for Faeries, be it guard bees, livestock worms, silk-making moths and such, we might also make insect collecting on the museum a feature, similar to games like animal crossing, but this feature might take a little while to be implemented as it will be part of the NPC AI update (NPCs will go into the museum to look at stuff you collected).



The Faerie model is done, but we need to implement shaders for the eyes, mouth, blush and other face features, the pink area in the eyes will be replaced by the shader after the inner eye has been assembled so the eyes can have different colors, pupil shapes, etc...

I am also working on a new trailer to replace the year-old one that haunts the steam page and is probably the main reason no one buys the game.