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Edengrall News

V0.45.0.3

Features:
Implemented a pathway to make custom plant behaviours.
Sunflowers now follow the sun.

V0.45.0.2

Features:
Added a overlay to the map that shows where the shops are and when they are open.
Added sunflowers to the game.

Changes:
Added a configuration option to automatically combine most seeds gotten from cutting grass
Drastically increased the chances NPCs will open shop rather than do something else.

Bugfixes:
Fixed 3 ingredient effects that were not activating on oil making recipe
Fixed the watering can spilling water when charging the special
Possibly fixed many issues with NPC pathing and behaviour
Fixed seed bags not keeping target
Fixed an obscure null pointer related to the building scene
Fixed a null pointer related to pots

Friday Progress Report 273

We have finished the charged tools this week, and we are now planning a tutorial, unfortunately the game mechanics are still not intuitive enough.

The tutorial will cover all the current features, it will be skippable for those who already know how to play.

After the tutorial we will stop stalling and will start the Faerie Village, should take at least a month to finish. This means the AI update is unlikely to start before November, as we still need another month to rework the grass and fix some serious grass loading problems.

We also had our second stream! Please check out SGMiniNikki channel!

[previewyoutube][/previewyoutube]


As I write this report we are at 8 out of 10 user reviews, we need 2 more to reach the mythical 10 reviews Steam requires to give the game an evaluation and promote it, If you are reading this please give us a review it would help us immensely!

V0.45.0.1

Changes:
Vastly increased the starting items in preparation for the tutorial

Bugfixes:
Fixed npcs floating over objects once again

Charged Tool Update

Hoe, Sickle, Scythe, Watering Can and the Seed bags have specials now, specials are activated by holding right click, your maximum charge level is based on the tool skill (Cultivation skill for seed bags) using specials spend a lot of stamina, but saves time.

The scythe cuts grass in a circle, it is the most stamina intensive tool to charge, but clears a huge area at maximum charge level.

The sickle cuts in a straight line, it collects a lot more seeds per grass cut than the scythe.



The Hoe creates pairs of soil tiles, creating up to 20 tiles total at maximum level, the tiles fit in the space cleared by the sickle special.

The seed bags fill pairs of soil tiles, following the same shape as the Hoe special, you still need to have enough seeds to use the special or your stamina will be wasted.

The watering can instantly irrigates a double line of tiles following the Hoe pattern, allowing players to clear, tile, sow and water 20 tiles at once without moving by chaining the specials at maximum level.

Also we opened a discord server

Patch Notes

V0.45.0.0 ~ 23.08.2022 ~ Unity 2020.3.36f1

Features:
Added charged use for the sickle, scythe, hoe, seed bags and watering can.
* Charging tools is inefficient unless you have the strength bonus from nutrients
* All tools start with charge level 1 unlocked, and each next level unlocks every 10 levels of their related skill starting at 20.
Implemented Strength, it reduces tool specials energy cost by 2% per point over 100.

Changes:
Greatly increased the amount of starting building materials
Increased the amount of starting turnip seeds

Bugfixes:
Fixed a save compatibility with previous versions related to the character screen.
Fixed NPCs face and body texture issues.
Fixed a bug with NPCs having no cooldown on friendship gains past day 2