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Edengrall News

V0.42.2.5 on Nightly

Changes:
Moved the stamina cost reduction of using the Scythe to it's respective skill.
Removed the default navigation system (pressing S on a button selects the one below it). The game does not support controller right now, and the way it works by default makes it feel like a weird bug when it selects text boxes right after you finish using them

Bugfixes:
Fixed many text boxes not working.

V0.42.2.4 on nightly

Bugfixes:
Fixed the lack of water in the main menu
Fixed most of the main menu not working.
Fixed a bunch of issues in the prefab menu related to file conflicts.
Fixed performance issues with the prefab menu.

V0.42.2.3 on Nightly

Features:
Added a skill window (Default hotkey K)
Added a Cultivation skill
* Decreases the stamina cost of using the Watering Can, Hoe, and Seed Bags
* Gives a tiny chance to heal the plant by 5% and level down one disease when watering crops
* Increases the nutrients of the soil by a very tiny amount when watering crops
Added a Harvesting skill
* Changed what traits seeds from cutting grass comes with, they are now based on the harvesting skill level
* Reduces the stamina cost of cutting grass and harvesting crops with the scythe and sickle
* Increases the yield of crops by up to 50%

V0.42.2.2

Changes:
Improved the help UI.
Added help text for cooking.
Added help text for Plants.
Removed outdated guide links from the main screen.

Bugfixes:
Fixed the skewer recipe effects.

V0.42.2.1 on Nightly

Changes:
Added more options for the item get notifications.
Notifications now reach the player in 0.35 seconds regardless of distance after they start moving towards it. The previous behaviour is available as a option.
Changed the textures used for the map.
Removed water reflections.
Cooked foods now feed an extra equal to it's score (0 score = normal, 50 score = 150% of normal, 100 score = 200% of normal)
Added help for the tools.
Added help for the building system.

Bugfixes:
Item notifications no longer block raycasting.
Continuous sound effects like swiming or watering are now stopped when loading.
Fixed the particle effect for fully watering a tile not showing on some situations.
Fixed a nullpointer in the building scene.
Fixed a bunch of assorted null pointers.