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Edengrall News

Nightly update V0.28.1.1379.hot ~ 1.02.2022

Features:
Added a experimental feature that attempts to fix long standing bugs or leftover consequences of previously existing bugs, these needs to be enabled in gameplay options
The first experimental patch is to fix crops that show as having diseases when they don't. It will run every time the game loads if "Run Debug Failsafes on Load" is turned on options

Translation:
UIRunFailsafesOnLoad ~ Label on the Gameplay config window that switches between running failsafes on load or not

Nightly update V0.28.0.1378 ~ 30.01.2022

Features:
Added a keybind to open the bug report immediately with a screenshot, defaults to Ctrl+Shift+F1
Added aura plant trait effects: (Additive only, non stacking)
* NutrientFixingNu (Add/remove Nu/Ka/Pi to all Tiles in range)
* NutrientFixingKa (...)
* NutrientFixingPi (...)
* AuraWaterRequirementChangeMin (Change the min/max allowed water level to all plants in all Tiles in range)
* AuraWaterRequirementChangeMax (...)
* SlowTileWaterDecay (Made for testing the aura effects, unused ingame, Increases/decreases the water level of all Tiles in range as if watering with a watering can, will cause issues if the value is lower than -1 or higher than 1)
Added plant trait effects:
* ReplantOnHarvest (restores to seedling, speeds up first two stages at level two and three, removes diseases and chemicals and restores health to 100)
* PotTrained (Reduces Nu/Ka/Pi nutrient cost of potted plants by 50/75/100%)
* ModIngredientAromaEffect (Requires setting the new Parameter value for trait effects, works for both Additive and Multiplicative. Usual values range from 0 to 1)
* ModIngredientTastesEffect (...)
* ModIngredientNutrientsEffect (...)
* ModIngredientCompositionEffect (...)
* ModIngredientCookPropertiesEffect (...)
Added plant traits that use those new trait effects

Changes:
Scythe only kills if there was nothing to harvest
You do no longer get money for discarting items (drag out of inventory)

Bugfixes:
Fixed a roof part lacking material.
Now grass and sky shows in the bug report screenshot.
You can no longer harvest infinite seeds with the sickle.
NPCs will no longer cause Adam's animations with certain tools to freak out.
Fixed a minor issue where plants were growing slightly slower when sleeping too fast
Fixed vases not showing icons

Translation:
InputAction.DO_BUG_REPORT_HERE ~ Keymap label for the button that opens the bug report with a screenshot from anywhere

V0.27.6.1340.hot ~ 18.01.2022

First update to the main branch since started using nightly and beta branches for testing.

Features:
Added a warning in case you load an save with errors. It is still possible to load saves that are invalid but throw no errors without warning.
Added the same warning to errors when loading the database XML.

Bugfixes:
You can't open the main menu while the game is loading anymore, that made the loading scene last forever until you closed it.

Friday Progress Report 243

Not much else to report this week, the new crop traits are about 60% done and will be finished by next week.



The biggest addition are traits that affect adjacent tiles, right now they do not stack, so several plants with AoE traits will only apply the trait once per tile.

Area effects need to be implemented individually, so we will have to reimplement all types of plant trait effect eventually, for next week the only two that will be working are nutrient increase/decrease and water requirements increase/decrease.

After this we will start making our mod manager and steam workshop support.



The mod support update will be our first big update.

Friday Progress Report 242

We are releasing two new branches for development builds, Beta and Nightly

Nightly is the most recent build, mostly untested and unstable, treat this as an Alpha, use by your own risk, save corruption is possible.

Beta is the more stable development build, but still less stable than default.



To access the new branches right click the game in your Steam library and go into Properties



From there go to Betas and select it from the drop down menu, select None to drop out back into the default, keep in mind jumping between untested versions is very likely to break saves. So keep a backup of your default branch saves, we will no longer update the game without announcing a new build first, builds will only go into default branch when tested now.



Also we are preparing 22 new plant traits, their unique effects require new implementations, so they will take a few weeks to go live, but once they do crop selection will become much more interesting, the biggest changes will be crops affecting adjacent soil tiles, modifications on the harvestables and the autosow trait which automatically spreads seeds on the plant tile when it is harvested.