1. Pointblank
  2. News

Pointblank News

2.0.2 Balance Patch

Augment Balancing
  • Rebound: Max Bounces >> 2
  • Guide: Speed >> 40 units/sec
Other
  • Updated shard amounts for Pool 1, Pool 2, Pool 3

2.0.1 Minor Balance Patch

[h2]Balance Changes[/h2]
  • Initial Spawn Cooldown Increased: 1.0 >> 1.2
  • Minimum Spawn Interval Increased: 0.6 >> 0.7
  • Minimum Spawn Distance Increased: 15 >> 20
  • Post-Kill Delay Decreased: 1.2 >> 0.8
  • Score Divisor for Cooldown Decreased: 5000 >> 2000
  • Score Divisor for Max Enemies Increased: 1500 >> 2500
  • Headstart Time Increased: 0.35 >> 0.45


Pointblank (v2.0.0, The Snowy Update)

[h3]New Features[/h3][p]Core Mechanic[/p][p]Reworked the primary core mechanic. Your core has to be picked back up once shot. Positioning, where you shoot, and what you shoot is essential.[/p][p][/p][p]Augment System
A brand new augment system. Augments are now categorized into three unlockable pools. [/p][p]
Each run begins with a patching phase. Players select from a set of augments based on their unlocked pools. Patches occur at certain score milestones and become sparser as your score racks up.[/p][p][/p][p]New Augments (20+ added)
Over 20 new augments have been implemented. Examples include:[/p]
  • [p]Ping, Fetch, Recall, Splash, and Blink. The powers these augment grant range from buffs to entirely new mechanics.[/p]
  • [p]Each augment introduces new interaction potential, counters, and helps you get higher scores.[/p]
[p][/p][p]Leaderboard System[/p]
  • [p]Brand new global leaderboard system integrated with Steam. Compete with others and try to improve your ranking.[/p]
[p][/p][h3]Combat and Enemy Changes[/h3][p]Full Enemy Rebalance
All enemy types have been adjusted to match the new augment system and pacing. Changes affect spawn rate, spawn distance, AI behavior, and projectile behavior.[/p][p]Enemy Types[/p]
  • [p]Rollers, Rushers, Screens, and others have been added or reworked[/p]
  • [p]Unique movement logic and interactions per type[/p]
  • [p]Spawn pacing governed by an updated enemy spawning system that scales with difficulty.[/p]
  • [p]Balance pass across all augment values, cooldowns, and enemies[/p][p][/p]
[h3]System Overhauls[/h3][p]Performance Mode
Players can disable post-processing, particles, and other visual effects for smoother performance on lower-end systems or during recording/streaming.[/p][p][/p][p]UI and UX Revisions[/p]
  • [p]Main menu visuals and transitions improved[/p]
  • [p]Sound and click feedback added across UI[/p]
  • [p]Settings menu toggles now persist correctly[/p]
[p][/p][h3]Quality of Life[/h3]
  • [p]Restart logic now behaves correctly across all states[/p]
  • [p]Pause menu with ability to abandon mid-run[/p]
  • [p]Discord Rich Presence updated to display score and patching status[/p]
[p][/p][h3]Developers Note[/h3][p]Thank you for playing the game, trying it, or even just having it in your library. I hope this update feels kinda fun and fresh, and I'm always welcome to any feedback, criticisms or ideas you may have: [email protected][/p]

One Shot : Visual Update!

Patch Notes


[h2]Features Added:[/h2]
[h3] ALL SKINS HAVE BEEN RESET TO ADJUST TO THE NEW CURRENCY AND VALUE OF CURRENCY[/h3]

    [h3] Completely New [/h3]

  • Discord Rich Presence
  • Options Menu
  • Complete Overhaul of The UI! (While Maintaining the Aesthetic
  • Removed Sprint Capability

    [h3]Major Enhancements[/h3]

  • Triangle Skin is now a permanent skin
  • Removed XP as a currency, replaced with NRG / Energy
  • Slow Motion now Feels Smoother due to a rework in the physics calculation and also has a cool new black and white filter to go with it!
  • Completely changed the way how the hit registration works. It now uses a collision-based system rather than a raycast-based one.





[h2]Bugs Fixed:[/h2]
  1. Improved dumb enemy AI (a little
  2. Music not looping or playing when you return to the menu sometimes
  3. Being able to scroll infinitely through the shop
  4. Coloring Issue with the UI on different resolution monitors
  5. Missing Graphics in frenzy mode







[h3]Additional Notes:
This took me a lot of time to do, so hope you guys enjoy the update! (Even though it was a bit off schedule 😅.
[/h3]