Patch Notes – November 4
Hello,
Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
- Fixed a process issue in the latest 2 coop maps.
- Fixed the issue that sometimes the Traveling Merchant disappears in coop maps.
- Fixed an issue about Lancer’s attack.
- Fixed an issue about mouse pointer error when exiting from Sandbox.
- Lock attack does not target siege equipment, but its operating units.
- Adjusted throwing axe’s gravity parameters. The axe can hit units 4 to 5 tiles ahead.
- Increased Healing Potion’s effect radius to 2.5m, about 2 tiles.
- Increased Grenade’s damage to 1000, which can instantly kill all default units except Giant. Even heavy units can only withstand 2 Grenade attacks.
- When in possession as Spearmen, its attack has no penetration effect.
- Fixed an issue about unit scars in multiplayer mode.
- Added level-up function to Throwing Axe skills. The axe’s damage is affected by the unit’s attack.
- Added a new skill to Flail. Activate the skill to create a pitfall sustaining for 60s. Units triggering the pitfall cannot move or attack.
- Increased Catapult and Ballista’s health from 4000 to 10000.
- Decreased Catapult’s damage upon buildings from 4000 to 2500.
- Increased 3 different sized Battering Rams’ health to 5000/10000/20000.
- Decreased Axemen commander’s health from 200 to 100.
- Decreased Spearmen commander’s health from 200 to 150.
- Decreased Tent’s price from 450 to 300.
- Decreased Fire Bomb’s damage from 200/300/400 to 100/200/300.
- Increase Bowmen’s upgrade spend to 800.