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Extremely Realistic Siege Warfare Simulator News

New Maps & Optimizations – OCT 28 Update

Hello Commanders!

We are releasing more content updates and optimizations. Check it out now!

New Content & Functions:
  • Added 1 new Challenge map - Desperate Fight On Nightfall
  • Added 2 Challenge maps into Multiplayer mode - Desperate Fight On Nightfall and The Red Keep
  • Added 1 new PVP map - Advance Side By Side
  • Added bowmen’s upgraded unit - Elite Marksman
  • Added Slave Trader in PVP maps. Spend gold to ransom your defeated commander
  • Added hotkey for chat function in Multiplayer mode. Press “Enter” to open chat input
  • Added hotkey for checking player info in Multiplayer mode. Press “Tab”


Optimizations:
  • Fixed an issue that caused failure to launch the game in offline mode
  • Increased Sharpshooter’s ammo
  • Increased fire arrow’s skill effect
  • Optimized projectiles and fire arrow’s cast time
  • Optimized modeling of mines and traps
  • Fixed a landscape issue in City on Fire
  • Optimized AI units, EXP, and gold output in Multiplayer mode
  • Optimized friendly troops’ unit stats in PVP maps
  • Lowered Axemen and Crossbow’s initial price to 500. You can have more initial combinations now.
  • Lowered Healthpack’s price to 150. Its healing effect improves from 100 to 300.
  • Slightly increased Axemen’s health. We’ll allow players to check unit stats in later updates


What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.

Patch Notes – October 15

Hello,

Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.

  • Fixed bugs about friendly troops and buildings’ AI.
  • Fixed the bug in multiplayer mode that player can't see others' troops when the map loading was too slow.
  • Changed the animation and time of attack for Maulers.
  • Arrows of ballista only damage enemies now.
  • Troops will keep their artilleries and equipment after changing type.
  • Firing arrow animations will not appear after the troop perishes.
  • Fixed the bug that when locking units on a tower, ranged troops would approach to the enemy until a very close distance before attacking.
  • Added Trainer for Challenge level “Red Sand Bastion”.
  • Tweaked the balance of multiplayer mode.

New Levels & Maps – SEP 30 Update

Hello Commanders!

We are releasing the first content update since the official launch. New levels, maps, and functions are added!

  • Added 3 new Challenge levels, and they include the troop growth system
  • Added 2 multiplayer maps
  • Added chat function in multiplayer mode
  • Added new item - Temporary Store that can be bought in Store and brought by troops
  • Optimized placement rules for Karst and Developer map materials in Sandbox
  • Optimized level unlocking conditions in Campaign



What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.

Patch Notes – September 22

Hello,

Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.

  • Reworked the Ballista tutorials in level “Ballista Marksman”
  • Added high HP barricades in Store
  • Cancelling does not cost chances of building siege equipment
  • Added the kick move for Spearman possession mode
  • Fixed an issue about Spearman possession mode
  • Fixed a bug that Spearman could cause multiple damages to the same unit
  • Adjusted a lot of values in multiplayer modes
  • Fixed an issue that could cause game crash in Sandbox

Early Access Roadmap (Full Version)

Fellow commanders,

To give a better understanding of our future development plan, here is the full version of the game's Early Access Roadmap!

With all these plans, we still have a long road ahead of us before the full release. We look forward to seeing your support along the road and providing feedback to help us improve the game :)