Patch Notes – September 15
Hello,
Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
- Updated multiplayer mode UI for 21:9 ratio monitor.
- Siege weapons’ movement speed is impacted by the operating troops now.
- Added a notification if your resources are under attack in multiplayer mode.
- Added a function in Sandbox that players can rename and delete maps.
- Fixed an issue about siege weapons’ movement speed in multiplayer mode.
- Improved the reloading time of the catapult from 3 to 4.5 seconds.
- Fixed an issue that catapult can't be operated after its operators die.
- Fixed an issue about the win condition for level “Full-On Attack”.
- Fixed an issue about campaign UI.
- The bird's sound can be controlled in Settings - BGM volume.
- Fixed a data error when editing units in Sandbox.