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Extremely Realistic Siege Warfare Simulator News

Patch Notes – September 15

Hello,

Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.

  • Updated multiplayer mode UI for 21:9 ratio monitor.
  • Siege weapons’ movement speed is impacted by the operating troops now.
  • Added a notification if your resources are under attack in multiplayer mode.
  • Added a function in Sandbox that players can rename and delete maps.
  • Fixed an issue about siege weapons’ movement speed in multiplayer mode.
  • Improved the reloading time of the catapult from 3 to 4.5 seconds.
  • Fixed an issue that catapult can't be operated after its operators die.
  • Fixed an issue about the win condition for level “Full-On Attack”.
  • Fixed an issue about campaign UI.
  • The bird's sound can be controlled in Settings - BGM volume.
  • Fixed a data error when editing units in Sandbox.

Patch Notes – September 13

Hello,

Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.

  • Removed Spearmen from level “Steadfast Resolve” to lower the difficulty.
  • Fixed an issue about resolution in the scenario of multiple monitors.
  • Added new item 'Elixir' to reset ability count and cool down in multiplayer mode.
  • Fixed an issue about mouse aiming for catapult.
  • Improved the max unit number that the arrow of ballista can pierce through.
  • Tweaked the value of Shieldmen's Charge.
  • Tweaked the base value of some troops in multiplayer mode.
  • Improved the team number to 8 in Sandbox.

Meet Us at Tokyo Game Show 2022 in Japan!

Good day, Commanders!

We are happy to announce that Extremely Realistic Siege Warfare Simulator will be shown at Tokyo Game Show 2022 from SEP 15 to SEP 18!

If you happen to be on the site, come and play at our booth 1-S61 in Indie Game Area. See our location below.



Rest assured that we are making our tiny team's best to make the game and will keep updated frequently.

Follow our social media if you don't want to miss any updates!
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Patch Notes – September 12

Hello,

Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.

  • Home menu supports 21:9 ratio screens. (Please contact us via social media or [email protected] if you have any issues)
  • Added a new option in Settings to tweak mouse sensitivity in Possession Mode.
  • Added an NPC in multiplayer mode to change troops and the new troop can get a part of the previous one’s XP.
  • Fixed an issue that camp is stuck in the air when the roadblocks below it are destroyed in some maps.
  • Fixed an issue that in Cover of Night troop 2 can't target enemies' walls using Battering Rams.
  • Increased the trigger area for Traps and Mines.
  • Fixed an issue in Sandbox that prevents players from exiting terrain selection.
  • Added direction tips about walls and doors in Sandbox.
  • The brush tool can delete structures in Sandbox now.

Patch Notes – September 11

Hello,

Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.

  • Lowered the difficulty of levels “Breaking Their Formations” and “Spartan Tactics”.
  • Fixed a frozen animation bug for Lancers in Possession mode.
  • Fixed an issue about the font size of description text in campaign levels.
  • Fixed an issue that Axeman does not build ladders in level “Steadfast Resolve”.
  • Fixed a pathfinding bug about Battering Ram built by AI or other players.
  • Fixed an issue that Battering Ram created by non-master players cannot attack walls.
  • Fixed an issue to optimize performance.
  • Fixed an issue that campaign levels won't show after the player checks Challenge mode.