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Umurangi Generation News

Pre-Orders for the Umurangi Generation Deluxe Kit Are Now Live!

We’ve got some exciting news for you! The Umurangi Generation Deluxe Kit is now available for pre-order—and trust us, you won’t want to miss this one. Umurangi Generation is a first-person photography game where you capture the world around you while completing unique photo bounties. Whether you’re snapping shots of urban landscapes or capturing hidden moments, the game gives you the freedom to explore and express your creativity with your camera.
Now, with the Deluxe Kit, you can immerse yourself even further in the world of Umurangi Generation.



[h2]Each Deluxe Kit comes with:[/h2]

Physical Copy of the Game for Nintendo Switch or PlayStation 5
Camera Strap to keep your gear safe and stylish
Clear Character Cards featuring the game’s unforgettable characters
Acrylic Standee to display your favorite characters in your space
Microfiber Cloth to keep everything clean and polished
Paper Photo Bounty to give you even more fun photography challenges to complete
Pre-order Now: https://store.serenityforge.com/products/umurangi-generation-deluxe-kit
Pre-orders are now live, and the Deluxe Kit is expected to ship on May 30th, 2025. This exclusive bundle is the perfect way to dive deeper into the world of Umurangi Generation. Pre-order yours today!

Umurangi Generation is a part of IGF Celebration Days event on Steam!

Umurangi Generation is a part of IGF Celebration Days, a digital showcase celebrating award-winning indie games, the Independent Games Festival, and the players who love indie games.

The event is hosted on Steam and will between July 11 and 20. Check it out here: https://store.steampowered.com/sale/IGF_CelebrationDays

A long overdue patch

Hi Everyone,

Today we have put out a long overdue patch. Some bug fixes here, some new additions there.

You may have noticed our launch on Xbox recently, with that we went through a whole new round of QA which found a ton of very obscure bugs which were patched. With this, Unity was also updated to a new version (from 2019 to 2021). This caused an issue for the PC build which was released last week on Gamepass, which todays patch (simultaneous to the one released on gamepass) has addressed. These were in relation to the refresh rate fixes, mouse scroll wheel input and some other little things. While I try to fix everything that gets reported some issues I can't replicate due to the unique nature of how PC work. But I am always trying my best to make sure everyone can play. If you have any issues which have popped up since this patch or have incompatibility please let me know so I can fix it for you.

The main addition to this patch is 3 new languages added
- French
- Korean
- Italian

For PC, my next focus will be making the custom levels compatible with Steam Workshop as well as making it so you can edit a text file to configure the game to your machines specific stuff.

Umurangi Generation has come a long way since its initial release. Its held together with duct tape and love.

Ves

Casual Patch 12/10/2021

HI,

We've updated the game to fix the following 2 minor bugs. We've been working on a port of the game and found the root cause of some issues on PC.

Performance for Ultra on Contact & Protest

It seems a certain glitch occurred where the red tracers on Contact were calling a physics calculation while colliding into a solid object. With the new 144hz update, this would calculate more than twice per frame and the bottleneck was found. We wrote some custom code that prevents this physics calculation from occurring because it is not necessary. It seems this was a default setting based on a template we used to achieve the effect.

You should find that this level is much more performant

Creative Mode Soft lock and All Levels being unlocked at the start

We got clues something was wrong when a player asked 'is the DLC free now?' they were using a public beta 'development build' of the game. For development the game temporarily unlocks everything including the DLC. Something which seems to have slipped through in the last patch is that all the levels were unlocked on a non development build as well as the option to choose which mode players would like to use. If players loaded into a creative mode or speedrun mode with no save file the game would save this mode as the default. Once the player would exit, they would be unable to access the mode selection, but the default would be locked to creative mode.

We've prevented players from being to do this bug when playing, but it is still technically possible if they delete the playerProgress.fdsave file but not the input_settings.fdsave file located next to the gallery directory. We will have a cleaner fix to this next week.

[MACRO ONLY] Protestor feet physics

During the Protest Level the feet of the protestors use an Inverse Kinematic Setting to firmly plant them on the ground. It seems with the change to 144hz code this has resulted in 2 bugs
1) it offsets the starting position causing some of them to clip into each other
2) it causes unnecessary physics calculations per frame.
For this fix, we replaced this setting with a custom script which on the first frame of the game, the character scans the ground below them and sets the position to this. This does not require a physics calculation and therefore gives a huge performance boost.

Thank you for your patience and reporting the issues. We appreciate everyone's great feedback.

PC Patch Notes 1.16



PC Patch Notes 1.16


Hi Everyone! Hope you've all been snapping and sharing your shots. This update we wanted to give pc players some much requested features. Hope you enjoy. We will continue to add your feedback in the future.

[h2]Language Packs (Spanish, Te Reo Māori, Traditional Chinese)[/h2]
We’ve added new language packs for the game and will continue to add more in the future. One of the big ones we’ve added is Te Reo Māori support. This is something that has a lot of intangible value, seeing a language which was close to extinction less than 50 years ago, come back with strength and be translated by young Māori people into a video game. We would like to thank our mates at Ngati Gaming for the translation. Much love and mana you huas 😛


[h2]21:9 Ultrawide Screen Support[/h2]
We’ve added support for 21:9 Ultrawide Support. This was tricky as we had to rework some stuff with the UI as it wasn’t designed to scale with this aspect ratio.
Note: after selecting the 21:9 Ultra Wide option please restart the game. Trust me it is easier to do this.

[h2]144hz Support[/h2]
We’ve added 144hz support for high refresh rate monitors. This should automatically detect this refresh rate and adjust accordingly. Having a high refresh rate will however cause your computer to calculate a larger amount of draw calls so this may hinder performance.

[h2]Performance Improvements[/h2]
We’ve been working on console ports and a lot of these features have resulted in smaller FPS saves here and there. Obviously these improvements carry over.


[h2]Interpolated Movement[/h2]
Interpolated Movement is a system of movement which makes the control of the game much smoother. This required re-doing a lot of movement scripts and a lot of fundamental things with the game. Many people had stated that the current movement had made them feel sick. We hope this improvement will help players with motion sickness and overall make the game much smoother to play. Sorry speedrunners this may stop you from being able to clip through walls because it checks where your last position was. Check out this article by Scott Sewell for more information. Absolute Legend
https://www.kinematicsoup.com/news/2016/8/9/rrypp5tkubynjwxhxjzd42s3o034o8


[h2]Custom Level Support Beta[/h2]
We’ve worked to add custom level support to the game. We’ve put a sticky on the Discord which should help with players creating levels. Please note you will need to opt into the beta branch to use this feature. All levels are just side loaded through the documents folder.
Head to our discord here: https://discord.gg/FPVv964

[h2]Steam Cloud Saving[/h2]
We’ve added Steam Cloud Saving to Umurangi Generation. This is an automatic setting which will backup your *.FDSAVE files in your LocalLow folder (1 up from your Gallery Folder).

[h2]Bug Fixes[/h2]
Like every patch we found some bugs here and there. A few notable ones are to do with the speedrun mode which wouldn’t reset stats between levels. We hope this helps speedrunners compete and create their own fun.