August Hotfix
[p]Additions[/p]
- [p]4 new enemy Cyclops combat units have been added[/p]
- [p]Cyclops units will begin migrating in dungeons after the player has cleared the Savannah story arc[/p]
- [p]Dialogue text system improvements[/p]
- [p]New text speed options from 1x to 8x and instant dialogue[/p]
- [p]See Options Menu > Accessibility[/p]
- [p]New contextual dialogue for Sascha & Gehman in Cloverton[/p]
- [p]New sound fx for town doorways, combat victory, loot collection & numerous environmental sounds through the dungeons[/p]
- [p]Revised Forest 1 boss combat behavior for more variety during the encounter[/p]
- [p]Improved Farm Building UI tutorial & revised visuals for Plot Upgrades to strongly indicate they can be upgraded twice[/p]
- [p]Kiram will have temporary buffed stats to put him on-par with the player’s level during his first story encounter[/p]
- [p]Combat ‘overkill’ ring-out animation will now occur less frequently; only if enemy unit reaches -25% health[/p]
- [p]Previously this occurred on a final blow that dealt 25% max health[/p]
- [p]Improved error reporting experience[/p]
- [p]Option to quickly restart the game after an error[/p]
- [p]Save slots that contain an error should no longer be hidden from the Load menu[/p]
- [p]This was causing a small portion of players to believe their saves were being deleted after updating the game[/p]
- [p]Added options to try & restore an errored save, report it as a bug or load a previous save under that slot[/p]
- [p]Error window will ask for a brief written description from the player before compiling a bug report[/p]
- [p]Fixed crash when trying to use the elevator right after unlocking the forest[/p]
- [p]Fixed Catarella staying around awkwardly in the bedroom after her sex scene[/p]
- [p]Restored missing signpost visuals in the Farm[/p]
- [p]Fixed new Barnhouse not properly showing more than 20 monsters[/p]
- [p]Fixed Jubelle’s priorities at the player’s Farmhouse, she will now introduce main story quests as priority over local town events[/p]
- [p]This was preventing players from progressing to Savannah F3 exit as they did not have the quest ‘Find Tro’s Lab’ which removes the stone barrier[/p]
- [p]Changing equipment in the Harvest UI should now properly display modified stats[/p]
- [p]Fixed collider beneath the wizard pillar in the forest that could get the player stuck[/p]
- [p]Fixed pregnancy indicator showing complete on all pregnant monsters[/p]
- [p]Fixed several kinds of monsters using each other’s colour palettes when breeding[/p]
- [p]Fixed Genodriver cells showing up for sale, they’ve also been removed from player inventories[/p]