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Setting Roots Part 1 - Hotfix

We've received a lot of good feedback from you guys, regarding the changes and new content in Setting Roots! We haven't been able to respond to everyone individually- but we have been paying attention. If you've been having any issues with the game, check here, as we've likely resolved it!

Hotfix Patch Notes:
Saves are compatible

Notes: On loading a game you will receive a warning that all your monsters were unassigned from jobs. This is due to a change in the way we track monsters assigned to work.

Additions
  • Added short little monologues tutorial on how to use various farm equipment.
  • Kiram X Evan HD scene
  • Calendar now has tooltips
  • Monsters will now leave you if you let their loyalty get too low, and you will be fined.
  • Add the Graduation Day, where monsters your monsters will join Society, if they are loyal enough they will want to stay on the farm(If their loyalty )
  • Food bin allows the automatic feeding of monsters with produce gained from the farm and provides the stats of the produce added.
  • 61 new cookable foods



Changes
  • Dungeons no longer reset if you haven’t completed the first dungeon quest.
  • Nerfed enemy scaling by 40%
  • Enemies scale more with the current floor than the player level
  • Nerf the random random of enemy bonus swiftness from “0 to 5” to “-3 to 3”
  • Monsters that are unavailable will have their status mentioned in the tooltip
  • Changed first cooking tutorial from Shrubstick Tendies to Baguette, also gave the player the correct recipes & some additional Shrubstick Seeds
  • Players who have previously completed or skipped the cooking tutorial will receive some bonus Shrubstick Seeds
  • Message and item prompts will now last longer (2 seconds, was 1 second)
  • Talking to Giev in the Wizard’s Tower will unlock all non-unlockable sex scenes in the gallery - the rest can be unlocked through character interaction in gameplay
  • Removed self-heal from Brontide’s Close Quarters attack, which will now apply a taunt insead
  • Increased loyalty gain from petting
  • Increased loyalty gain from feeding manually
  • Reworked how loyalty is gained or lost. Monsters must now be fed daily to prevent loyalty decay.
  • Loyal monsters will have higher penalties for ignoring them.
  • Updated ability tooltips visuals
  • Updated the visuals of the petting hearts
  • Updated loading screen tips
  • Updated existing recipes and refinements
  • Modified "Report to Sieger" quest to "Return to farm" to avoid confusion



Fixes
  • Fixed all monsters disappearing when the player has more monsters than barn capacity - however the extra monsters will not be available and may leave the farm due to neglect.
  • Fixed all inventories acting like the food bin after using it.
  • Fixed not being able to remove items from the food bin.
  • Fixed items not being removed from the shop inventory when being bought
  • Fixed Jerkian’s collisions on the market day not letting the player in and out of the Union Barrack.
  • Fixed an issue where you could buy unlimited amounts of items
  • Fixed monsters bought from Jerikian having a blank palette
  • Fixed monsters already having a blank palette with a consistent check
  • Fixed doors in the dungeons reappearing when they shouldn’t.
  • Doubled the wait time to unstop the player from moving from 1/20 of a second to 1/10 of a second
  • Fixed the Mill not correctly producing refined items.
  • Fixed the Mill not confirming that you received refined items.
  • Fixed Jobs eating monsters, the job system was remade from the ground up to promote stability.
  • Fixed an issue when monsters abandoning the farm during the night would cause an endless loop
  • Fixed an error caused by talking to Montalvo
  • Fixed an issue where monsters would work twice as fast as normal.
  • Fixed an issue where monsters would only work on 2/3rd of the field.
  • Fixed Eve x Female Holstaur animation showing Evan x Female Holstaur
  • Zooming the camera while the player is sleeping should be centred on the bed
  • Corrected materials on Farm Mill building and Food Bin
  • Fixed resources not being consumed by the construction window
  • Fixed the tooltips of the construction window not giving the correct values
  • Female Holstaur standing backward in UI
  • Party members not loading palettes correctly
  • Big level scroll not appearing on screen
  • Enemies were not scaling
  • Options window fullscreen button text not updating to reflect the current state
  • Clicking on the last line of dialogue moving the player
  • Barn tutorial popping up every time you enter the barn
  • Calendar icons jittering when hovering over them
  • Too long text descriptions on some items.
  • Monster equipment icons showing when they are not an equippable item
  • Items that show flat amounts showing percentages while at a shop
  • Player tab showing on a Buy Only Shop
  • Job Board monster name tooltips showing off-screen
  • Selecting an option to hangout and preventing the player from hanging out with Fio for that day
  • Draggables being moved when you hold more than one mouse button at a time
  • Fertilizer not being removed from the inventory
  • Cheats items appearing in the random item pool when they shouldn’t
  • Gifted items not being removed from the inventory
  • Monster icons not showing in the inventory
  • Cooked items not being removed from the inventory
  • Some lines of dialogue being too long
  • The player can now repeatedly enter the abandoned mine on Savannah floor 3
  • Time of day lighting was sometimes becoming twice as bright as intended
  • Ambient lighting was not being applied immediately on transporting through a doorway
  • Petting hearts displaying on startup when they shouldn’t
  • Some farm plots not displaying when they should.
  • Paletted album scenes being black when they shouldn’t
  • Party window showing party member tabs when it shouldn't