Spooky (Mini) Update - Hotfix
Howdyho! We've bringing another small set of quality of life fixes and changes. The next content update is currently planned for sometime in late December- but in the meantime we still have a small set of updates which should help those experiencing some issues!
Saves are compatible
Changes
Fixes
Saves are compatible
Changes
- Increased the seed drop rate from 10% to 20%
- Giev’s door now cleanly transitions between opening and closing when interrupted
- Increased the threshold for Loyal Monsters to lose loyalty from not interacting with them.
Fixes
- Fixed an error that would happen if you transitioned scenes too fast
- Fixed issue where "Breed" text could be clipped at certain resolutions in new breeding/harvesting UI
- Fixed issue where monsters sold in stores would not have a palette assigned
- Fixed issue where junk stat data was being shown for monsters purchased in stores
- Fixed issue where new monsters (purchased and eggs) would start with 0 health
- Fixed issue where new night lighting effect was also affecting sprite UI components
- Fixed issue where legacy saves needed to correct bad job IDs on dock plots
- Fixed issue where items could be used when moving them between the silo
- Fixed issue with refineables not using the correct data when finding matches
- Fixed a couple of interactable bubbles in Cloverton and Savannah 1
- Fixed issue where Monster’s Job task end testing was only testing the day, meaning a monster's status was always immediately being cleared at the end of the month
- Fixed incorrect layering of Giev's door animation and enabled it's highlight effect
- Fixed layering issue with buildings next door to Jaero's shop
- Fixed issue where players could gift eggs, monsters, and key items
- Fixed issue where players could gift Yonten infinite times each day
- Fixed issue where combat log was not handling unequipped items properly
- Fixed issue with Wolf's WarScent passive triggering an exception when an enemy is killed by reflect damage
- Fixed bad label in Fio's summer workout dialog
- Fixed issue where an error message was being shown to users when Healthy items were encountered while looking for date food
- Fixed issue where breeding monster couples were not handling their barn being removed by building changes
- Fixed issue where save game plots contained a junk extra HasBuilding value, that was not accurately maintained
- Fixed issue with existing saves having multiple copies of active quests, and prevented them from adding new copies
- Fixed sorting issue with combat UI and other UI menus
- Fixed Giev’s door not animating open when you initially unlock it
- Fixed Eve and Male Dragon animation not climaxing correctly