1. Cloud Meadow
  2. News
  3. The Spooky (Mini) Update - Now Available!

The Spooky (Mini) Update - Now Available!

The final chapter of the Setting Roots is still being worked on- but in the meantime we still have updates and additions for you all!

In the meantime, we've included patch notes showing off the new additions coming with The Spooky (Mini) Update, the big one being the cool new Halloween-themed content!

While all of this is going on, TinyHat Studios is also running a publisher-wide sale!
If you're interested in finding more discounted adult game goodness, check out these games!

Saves are Compatible

Notes and Warnings
  • All Albums should have contents restored when loading a save from an older version that is based on the state of your quests and monsters you have. This is not a perfect system, so if there are discrepancies between what you remember possessing, and what you have unlocked, then it should be simple to fix simply by talking with an NPC or breeding your monsters once more.
  • The new save game manager will now periodically clean your save directory to remain under 900 MB and 900 files. However this will never delete an entire player save slot but instead opt to preserve the latest save file in each slot. If you wish to keep older saves, consider backing up the files manually in a separate directory.
  • The difficulty slider in the new game menu may have some layering issues. If it does not seem to respond, try clicking it closer to the top or bottom of the slider marker for the time being while we work on this issue.


Additions
  • New error handling - When the game encounters a problem, this will be shown to the user in a pop-up window and given the option to keep playing & ignore further errors, or terminate the game and report the issue in a useful format
  • Overhaul for save game manager and save/loadUI
  • Huge performance improvements for browsing save files
  • Option to delete individual save files, not just entire player slots
  • Overhaul for NPC follower pathfinding
  • Added 3 new music tracks for the different seasons on the farm
  • Added 3 new music tracks for the different season at Cloverton
  • New Scenery for Cloverton and the Farm during Autumn!
  • New night time Cloverton
  • A new Halloween focused NPC named Sebastian with his own narrated sprite sex scenes. You can find him in the area of Yonten’s and Jaero’s shops from the 15th through the 21st of Autumn.
  • Made it so you can refine crops into seeds



Changes
  • Keybinding improvements - more actions are now rebindable and with up to 2 alternate keys each
  • Changed the farming controls to have more parity with other farming games
  • Updated Stat improving traits tooltips text
  • Stat-improving Traits now only affect the max range
  • Stat-improving Traits are now percentage-based instead of granting a flat bonus
  • Monster bloodline traits now have a lower maximum range
  • Time of day now progresses twice as quickly - 1 real second per 1 in-game minute (was previously 2 real seconds per minute)
  • Changed the math of how the essence market determines it's prices
  • Increased the loss of value when vendoring items from 20% to 25%
  • Increased the health bonus for getting seeds from 40% to 60%
  • Changed seed drop traits from +1 per grade to 3% chance per grade
  • Converted the monster interaction radial to the new system that is currently being used by the new farming UI
  • Changed the chest in the Mill to receive the goods to be a interaction from a trigger area, should clear up confusion
  • Updated the SexScene album UI
    • New images for unlocked scenes
    • Reorganized the scene selection filters
  • Changed the GlobalSettings file to new format, to better avoid issues with version changes in the future
  • Created new Centaur enemies, available for testing in the Training Room
    • Shettle, which begins the battle asleep, and remains so until damaged
    • Centaur, with a basic bow attack
    • Mason, which has a passive effect which shares it’s damage with allied monsters
    • StoneBreaker, which in addition to it’s own attacks, is also able to summon allies once alone, or heavily damaged, and has a “last stand” ability that makes it immune the first time it’s health reaches 0.
  • Updated Breeding/Harvesting UI
    • WIP: New traits, pasture selection, search, and filtering features will be completed in a future build
  • The exit to Giev’s tower now highlights
  • Reduced seed drop chance, so you no longer get a guaranteed seed for harvesting a crop.


Fixes
  • Album unlocks and options settings should no longer reset when closing the game
  • Greatly reduced texture memory usage on Savannah dungeon floors 3 & 4 - players who previously encountered crashes or missing textures when loading these floors should now be able to progress
  • Fixed not being able to obtain byproducts from monsters
  • Fixed the max value of a trait not working as it should
  • Fixed the bar on the essence market going off the graph
  • Fixed the docks giving 25% more value than what was intended
  • Fixed an issue the sell price modifier was only affecting the quality value
  • Fixed crop plots showing when they shouldn’t / crops should no longer appear as if they are not saving their state.
  • Fixed farming tool hotbar being displayed on the first day
  • Fixed the message being too long when finishing breeding with the player
  • Fixed issues related to rendering palette monsters after loading
  • Added missing Chimera X Chimera sprite sex scene
  • Made improvements to how the monster sprites update on the farm when moving monsters between pasture/barns, or breeding them together
  • Made improvements to how the sex scene filters are applied, in the album
  • Reduced the memory required to open the sex scene album
  • Fixed Construction UI tooltips going off-screen
  • Fixed an issues in market day merchants dialogue
  • Fixed an issue with interrupting transitions during level loading
  • Fixed an issue with triggering the BoozantCore pool event again, while it was switching to second dialog
  • Fixed an issue that was preventing time from updating when you sleep, after loading a save game
  • Fixed an issue when removing an item from the inventory
  • Fixed fertilizer selecting ingredients instead of essence inventory tab
  • Fixed Edeline on market day not having a shop option
  • Fixed changing scenes too fast resulting in an exception being thrown
  • Fixed changing items on the party selection screens causing an exception
  • Fixed small text on the party selection screen
  • Fixed player taking damage while jumping across acid pools
  • Fixed putting crops into the food bin eating the crop.
  • Fixed tooltip for training field not showing the correct physique to exp ratio
  • Fixed Fio not following the player outside during the cat event
  • Fixed the cooking UI saying that you can cook more than you really can.
  • Fixed snack bars causing an exception
  • Fixed a bug where quality was set wrong
  • Fixed an exception when selling the seeds you are planting
  • Fixed a bug where pregnant status was being cleared when updating the status of the couple when they finished mating
  • Fixed a bug where you could select seed bundles for planting
  • Fixed an exception related to delegates not being cleared when album window gets destroyed
  • Fixed bugs related to trainer slots on training fields
  • Fixed a variety of issues related to Inventory data changes and improvements
  • Fixed issue where working monsters where being saved in two locations, and data was unlinking when saved
    • Made more improvements to post-load process to fix these broken links
  • Fixed issue with active crops not being tracked properly on load, preventing them from all updating consistently
  • Fixed issue where monsters would not add an experience buff when fed an associated food from the overworld or silo
  • Fixed issue with activePlots not being managed correctly for rubbish farm and the farming tutorial
  • Fixed issue with the player not moving to the DeathScreen after load position fix
  • Fixed issue with Managers trying to update farm objects while not in the farm scene
  • Fixed sequence issue with initializing breeding couple on the farm
  • Fixed issue with updated scene filtering, where it couldn't distinguish between the same pair of types, but with swapped genders
  • Fixed issue where palette selection was active in-game, for paletted HDs, instead of only in the album
  • Fixed issue with save games storing multiple copies of the same breeding couple
  • Fixed issue with the dialog history not clearing old messages, resulting in too many messages trying to display
  • Fixed issue when trying to load immediately after entering game, while meta data is still be created for the first time
  • Fixed issue with some global settings (like autorun) not being saved (so not restored correctly)
  • Fixed issue where draggable icons on the job board would not update for status changes, after opened the first time in the scene
  • Fixed manual refining not keeping quality
  • Fixed some refinements not working as they should
  • Fixed not being able to unlock Giev’s tower
  • Fixed Healing crops being nerfed instead of experience crops
  • Fixed an error popup when trying to feed someone a crop
  • Fixed not seeing the player’s outline when they are behind a building
  • Fixed threading issues with save converter updating album
  • Reduced the number of times GlobalSettings is saved when multiple unlocks happen in sequence
  • Fixed bug in LoadSave menu, which allowed a player to delete the last slot in an expanded world
  • Fixed bug where the wrong value could be used for ExperienceGain when feeding an item to a party
  • member from the inventory
  • Fixed unlinked shader reference on material in Savannah 4
  • Fixed bug where Fio’s abilities would not show the cooldown overlay