Update News
Hello again, farmers
If you missed my last post, go read it now!
I covered:
https://store.steampowered.com/news/app/1223750/view/3326486390777794406
What's good?
For your informative entertainment, i've generated a timelapse video of our programmers - past & present - working on the project over the years.
This video also contains some unreleased music from the game, composed by our very own Cilantro.
https://youtu.be/SJmszJW-JbQ
What's been happening since the last major update?
Behind-the-scenes:
What else are you working on? How about...
If you have any questions we are always readily available in the following places:
If you missed my last post, go read it now!
I covered:
- What's coming in the next Savannah dungeon floor update
- Hints on an entirely new dungeon zone
- Talk about improvements, fixes, major story events and more
- Preview images inside
https://store.steampowered.com/news/app/1223750/view/3326486390777794406

For your informative entertainment, i've generated a timelapse video of our programmers - past & present - working on the project over the years.
This video also contains some unreleased music from the game, composed by our very own Cilantro.
https://youtu.be/SJmszJW-JbQ

- The hefty Savannah Floor 8 is currently having the finishing touches applied before it enters internal review
- Assuming review goes well, the new dungeon area will be playable very soon™ indeed.
- This area will also include a couple of new unique consumable items - including one that can grant a monster of your choosing the pink 'Mermaid' palette

- Programming work on combat ability levels are underway
- Players will be able to gain a 'rank up' for their ability skills at a rate of one rank per level, to spend on an ability belonging to that unit
- Rank levels include a range of combat boosts from extra damage, strong DOTs, multi-target hits and sometimes transforming the effect of a unit's attack entirely
- Putting the 'cloud' in Cloud Meadow, the pending skybox improvements will become a more vibrant, living & breathing backdrop for the animated world of Cloud Meadow
- Clouds that move, responds to changes in weather and breathes some life into the world
- Also frees up some texture memory
Behind-the-scenes:
- Working hard on refactoring the existing quest system
- This is perhaps the single most essential framework improvement to support content-driven development for the rest of the game's lifespan
- We know that have a main town full of NPCs that don't quite feel alive, a farm that players are often confused by & a dungeon that updates too infrequently to be the main focus of the game's content
- However, once we've got this out of the gate, we can begin properly transforming Cloud Meadow into the more immersive & compelling experience we intended it to be
What else are you working on? How about...
- In case you missed it, check out our version 1.0 feature roadmap - we'll keep updating it as stuff gets done [ https://www.cloudmeadowgame.com/road-map/ ]
- I'll keep making these public posts at regular intervals, you'll get to hear about it
If you have any questions we are always readily available in the following places:
- Introduce yourself in our very own Discord [ https://discord.gg/6ASAxDF ]
- Drop in on our Livestream where Artists, animators & programmers work daily on Piczel [ https://piczel.tv/watch/Spurple ]