Setting Roots Part 2 - Hotfix 2
We've had more great feedback coming in and we've been working hard to work with it!
Check out the latest set of changes and updates we have for the game!
Hotfix Patch Notes:
Saves are compatible
Additions
Changes
Fixes
Check out the latest set of changes and updates we have for the game!
Hotfix Patch Notes:
Saves are compatible
Additions
- Added the Silo building to the farm
- Proper gameplay transitions between death, afterlife, and returning to the dungeon
- Player character now has a light aura that appears in the evenings
- More visible indication when the player takes damage in the dungeon levels
Changes
- Light blending is less bright but more vibrant
- Damage reflection should no longer interrupt the instigator’s attack animation
Fixes
- Fixed Yonten’s hangouts being repeatable in the same day
- Fixed Gifting not telling you how much affection gained
- Fixed an error being thrown when using food and drink when hanging out
- Fixed pregnancies failing
- Fixed not being able to collect eggs
- Fixed Graduation causing errors that preventing exiting the loop
- Fixed an issue with palette swapping on UI
- Fixed docks with incorrect states
- Fixed showing an upgrade message, when building in an incorrect slot
- Improved messages to let the player know why they cannot build in that slot.
- Fixed the difficulty slider not working at some resolutions
- Fixed the difficulty slider not having resolution support
- Fixed an issue related to the rocks/plants on one of the fields
- Fixed some cases where combat would lock up, such as using the Genodriver
- A unit that takes damage will wearing Ring of Trust Alpha should no longer have damage recursively applied
- Prevented the player using consumable items between turns through the party equipment menu
- Opening a UI in combat that displays a banner message should no longer malfunction
- Resolved Combat UI layering issues with other UI (Inventory, Party, etc.)
- General tooltips should no longer be hidden underneath other UI
- Dungeon interactable objects should self-illuminate properly
- Potentially fixed a case in which the game crashing would wipe the gallery unlocks