Hotfix Build: Beta v0.1.3.1d
Changes
Fixes
- Equipment items will now stack in inventory
- Significantly reduced memory usage for combat FX - offering better performance for low-end PC hardware
- Updated the look & feel of Farming & Monster interaction UI:
- Player can now preselect a food item for fast manual feeding of farm monsters
- While planting seeds, the selected seed item quality is now shown
- Player can now preselect a food item for fast manual feeding of farm monsters
- Attacking an invulnerable enemy will now display IMMUNE status text
- Numerous improvements for Essence Market UI
- Added ‘World’ volume slider for adjustment of all player & environment action sounds
- Improved Farming & Monster interaction icons
- Slight improvement to interaction targeting after concluding dialogue with an NPC
- Some players encountered an exception when moving monsters between groups, or when adding items to an empty Storehouse - some extra information has been added to help in reporting & identifying these issues
Fixes
- Using the correct seasonal fertilizer should protect crops from extreme weather, including universal fertilizer
- Fixed crash when any combat unit with “Targeted” debuff causes their Evasion to become negative
- Fixed crash when equipping Worn Items and Held Items while using a combination of mouse and touch screen
- Preview sounds should be audible again when adjusting volume sliders in options
- First character to appear in a dialogue interaction could slide in too quickly; max speed has been smoothed
- Previously the player had to walk in & out of an NPC’s interaction zone to target them in some situations
- Prevented repeat-interaction with Mason on Savannah F5 during fade into his sex scene
- Players who have already cleared Savannah F8 will have Sieger’s optional quest removed from their logs, and the quest should no longer reappear when defeating pirate mobs from F8 recurring
- Player can repeatedly feed the giant Shettle in Savannah F5, but it will no longer attempt to complete the Mason’s quest
- Djinn Merchant colliders modified to remove an area where player could get stuck
- Monster farm actions nameplate now updates if monster was renamed while viewing stats
- Fixed monster traits occasionally appearing in duplicate
- Cooking ingredients with long names should now be displayed in full
- Removed additional redundant Game Difficulty slider when starting a new game
- Correctly layered shrubbery that was obscuring Dire during his date sequence
- Corrected some spelling mistakes in dialogue
- Fixed an issue caused by 0-quality crops when opening the Job Board
- No longer able to feed a monster with equipped food item if it has 0 quantity remaining
- Upon starting dialogue, the first character to appear would often move too quickly
- Font text was blurry on some UI
- Revised collider on Savannah F6 that players could cause players to become stuck