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  3. Hotfix Build: Beta v0.1.3.1d

Hotfix Build: Beta v0.1.3.1d

Changes
  • Equipment items will now stack in inventory
  • Significantly reduced memory usage for combat FX - offering better performance for low-end PC hardware
  • Updated the look & feel of Farming & Monster interaction UI:
    • Player can now preselect a food item for fast manual feeding of farm monsters
    • While planting seeds, the selected seed item quality is now shown
  • Attacking an invulnerable enemy will now display IMMUNE status text
  • Numerous improvements for Essence Market UI
  • Added ‘World’ volume slider for adjustment of all player & environment action sounds
  • Improved Farming & Monster interaction icons
  • Slight improvement to interaction targeting after concluding dialogue with an NPC
  • Some players encountered an exception when moving monsters between groups, or when adding items to an empty Storehouse - some extra information has been added to help in reporting & identifying these issues


Fixes
  • Using the correct seasonal fertilizer should protect crops from extreme weather, including universal fertilizer
  • Fixed crash when any combat unit with “Targeted” debuff causes their Evasion to become negative
  • Fixed crash when equipping Worn Items and Held Items while using a combination of mouse and touch screen
  • Preview sounds should be audible again when adjusting volume sliders in options
  • First character to appear in a dialogue interaction could slide in too quickly; max speed has been smoothed
  • Previously the player had to walk in & out of an NPC’s interaction zone to target them in some situations
  • Prevented repeat-interaction with Mason on Savannah F5 during fade into his sex scene
  • Players who have already cleared Savannah F8 will have Sieger’s optional quest removed from their logs, and the quest should no longer reappear when defeating pirate mobs from F8 recurring
  • Player can repeatedly feed the giant Shettle in Savannah F5, but it will no longer attempt to complete the Mason’s quest
  • Djinn Merchant colliders modified to remove an area where player could get stuck
  • Monster farm actions nameplate now updates if monster was renamed while viewing stats
  • Fixed monster traits occasionally appearing in duplicate
  • Cooking ingredients with long names should now be displayed in full
  • Removed additional redundant Game Difficulty slider when starting a new game
  • Correctly layered shrubbery that was obscuring Dire during his date sequence
  • Corrected some spelling mistakes in dialogue
  • Fixed an issue caused by 0-quality crops when opening the Job Board
  • No longer able to feed a monster with equipped food item if it has 0 quantity remaining
  • Upon starting dialogue, the first character to appear would often move too quickly
  • Font text was blurry on some UI
  • Revised collider on Savannah F6 that players could cause players to become stuck