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  3. State of the Game: March 2023

State of the Game: March 2023

Next Update News from lead programmer Ursa Senior

Welcome back again farmers, for my first (albeit late) post of 2023 - we have some announcements to make

We're opening a Steam Beta branch
  • We want to keep the game as stable as possible - meaning no crashes, bugs, quirks or unexpected behaviour - by fixing reported issues as fast as possible
  • We've been getting a lot of feedback and vital bug report info primarily from Steam players - thank you!
  • We'd like to get that info earlier, so we can put out important bug fixes faster and keep the game stable
  • Players can opt-in to get 'Beta' branch updates instead of regular updates:


The Pros:
  • Steam Beta updates will be delivered more frequently than non-Beta updates

🔻 The Cons:
  • Steam Beta updates will consist mostly of mechanical changes & small updates
  • Almost guaranteed to include more bugs
  • You will also not be able to switch back to the non-Beta branch easily
  • I repeat - this is for hardcore players who are engaged and actively contribute bug reports & feedback!
  • If this interests you, we'll put Beta branch access - and more vital info - in the forums


We've updated our project roadmap and settled on a new launch date
You can view our plans here: [ https://www.cloudmeadowgame.com/road-map/ ]

  • After a lot of discussion, argument, planning, plans falling through, team members joining and leaving, we've finally put our heads together to produce this game plan
  • This is our content roadmap* from now until the full release we want to see - we aim to launch Cloud Meadow v1.0 in early 2025

*⁽ᵃⁿ ᵃᶜᵗᵘᵃˡ ʳᵒᵃᵈᵐᵃᵖ ᵗʰᶦˢ ᵗᶦᵐᵉ⁾



What happens if we're behind schedule?
  • To put it simply; no matter how carefully a project is planned, something may still go wrong with it
  • The roadmap features we've listed later in the timeline will be scaled-down, pushed back to post-launch, or dropped entirely in order to pursue our deadline


What about after v1.0? What does the future hold?
  • We can guarantee we'll keep maintaining Cloud Meadow after v1.0 to polish it to be a stable game for the future and fill out some of the features that were long-since set into motion but never fully realised
  • After that - we don't know!
  • We have an abundance of ideas for everything from romance partners, to lore, new zones, plenty of scrapped monster species and more
  • However what we don't have is infinite time, nor infinite revenue nor the will to continue working on Cloud Meadow forever. Only time will tell, as things unfold post-launch


You're wrong about everything!
  • I hope not! What we really want is to deliver on what we promised
  • Cloud Meadow is our flagship game - it would be pretty difficult for Team Nimbus to continue to exist without the ongoing goodwill of our fans and followers
  • Ultimately we have aspirations to produce more new & different, high-quality adult games with a strong balance of gameplay and erotic content - this cannot begin without a satisfying delivery of a fully completed Cloud Meadow.
  • Hence, actualizing the completion of the game remains our singular goal at this point in time


What else are you working on? How about...

  • Within the month we aim to push another major content update 0.1.3.2.
  • As a quick recap of contents from previous announcements, this includes;
    • Kaleida Companion as a playable combat character
    • Brownie Caravan event - a seasonal event taking place in the Faire Grounds
    • Updated skies & weather, putting the 'cloud' in Cloud Meadow
  • And after that:
    • New high-definition sex scene content; Minerva's sex scenes are nearing completion, while Kellam's scenes are progressing through planning phases
    • Monster & NPC skill ranks; leveling skills will soon have an effect
    • More quality-of-life improvements such as dungeon fast travel


More work behind-the-scenes:

  • Forest Dungeon designing is in full swing
    • This dungeon is going to have a radically different layout to the previous dungeon, neutral NPCs, merchants and at least one tavern!
    • Home to wild enemy Holstaur & Wolf varieties, as well as several key story bosses
    • A more sprawling, interconnected layout spanning multiple sub-regions - including connection to the Savannah - that gradually expands in access as you progress
    • Multiple paths to encourage exploration and repeated visits - hello, sidequests!
  • Necessary design and documentation for the next big update - if you want to peek ahead - just look at our development roadmap!


If you have any questions we are always readily available in the following places: