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State of the Code: April 2023

Welcome back again farmers, for another round of news coming-up in Cloud Meadow's world

We've expanded our team - two more developers!
  • The last couple of months have honestly been hectic, and hopefully this will be remembered as the darkest point in the project's development
    • Between core staff leaving unexpectedly, illness & overwork, we have persevered to bring you the next major update - in full - albeit later than expected
  • However the silver lining to lapsing on our short-term goals is that we've achieved the best outcome for mid- and long-term goals!
    • We welcome two new full-time developers to Team Nimbus; Norimoo & Neuropa!
      • Both developers are experienced professional Unity3D/C# game programmers with a solid history and real commercial experience bringing Unity games through to completion
      • We hope you can welcome them on their journey with Team Nimbus and bringing Cloud Meadow to full release by our early 2025 launch target
        • If you missed the launch date memo, please revisit our previous announcement for details
So where's the update?
  • The Brownie Caravan update is staged & ready to go - it's just around the corner for the Steam public to enjoy
    • We're just waiting to coincide the update launch with some other events between ourselves & our publisher
Steam Beta branch
  • Thank you all who joined the early development branch AND assisted with bug reporting!
    • The popularity of Steam users on this branch is at it's peak - 1.3% of all players - which means potentially thousands have played the latest 0140a build
    • This has allowed us to receive better-quality and earlier bug reports from players who are on-the-ball, allowing a faster turnaround in producing qualitative updates to keep the game stable - especially after a significant update
    • Soon the normal branch will catch up with the beta branch and all Steam players will receive the same update version
    • If you're interested in switching to beta, check the steam forums
What else are you working on? How about...
Here's what you can expect in the upcoming Monster Migration update:
  • New enemy combat units
    • 8 new wild enemy monsters will roam the wild lands outside of town
      • The next major update after Brownie Caravan new enemy Wolf & Holstaur units
  • Monster migration system
    • Introducing a bit more variation & replayability to the Savannah - instead of the dungeon 'resetting' unexpectedly, wild enemy monsters will migrate in and out based on a calendar cycle
      • This will allow the new enemy types to be found in the existing dungeons from time to time, also offering different loot drops and a way to gather different essences & eggs
      • Will be used to introduce new enemy monsters when those are integrated later
      • Enables us to extend this system in the future, with more ways to change the dungeon between migration cycles
  • Combat ability ranks
    • One of the benefits to leveling-up characters is not just the permanent stats gain, but also the option to rank-up the unit's skills
      • This content will allow the player to max out each ability at 15 ranks for combat NPCs and party Monsters
      • Each rank permanently adds extra power, duration or special extra effects to an ability's behavior
  • Dungeon Fast travel
    • No more need to painfully revisit every floor en route to a specific part of the Savannah - we will be adding curios to some dungeon floors that thorough explorers can use as a quick-travel point
  • Overhaul for dungeon visuals
    • Most players have definitely noticed some issues with sprite layering in the dungeons
      • We know - this is something we've known about basically since they were created, but has been a pretty low priority to revise until now
      • Tro's Lab, Savannah F1, F2 & F3 will receive some visual updates to bring them up to standard for our newer dungeon floors
      • These floors and others may revise the level flow to improve navigation
More work behind-the-scenes:
  • Integrating HD sex scenes & their questlines
      Town NPCs Minerva & Kellam have new HD sex scenes, with the animations for these are in various stages of near-completion
      • We're in the process of designing a series of quest objectives leading to matchmaker-style date sequences
      • The goal of these is to enable the player to get to know these characters more, gain their trust, take them out on a date, romance and bed them!
  • Way more town NPC dialogue
    • You ever noticed how one of the first things you can do after arriving in Cloverton is talk to almost everyone - once and only once?
      • It's been our biggest shame that the Cloverton area is filled with NPCs who offer almost nothing - so we're going to bring the town to life
      • Town NPCs will have a wealth of dialogue, commenting on everything from the player's storyline progress, seasonal events, weather and more
      • This plus more plans are slated for Katarina station; we aim to turn this walk-through town into a bustling quest hub for dungeoneers in the future. Stay tuned
  • Way more emotive dialogue
    • One of the dialogue improvements showcased in the Brownie Caravan update is the addition of player & NPC expressions
      • Characters in dialogue will show joy, fear, sadness, arousal and more
        • Since this is a new feature, we will be adding it to newer dialogue sequences going forward
          • Revising existing dialogue to include these expressions will take a lot longer and is lower-priority task for now
          • We hope this makes reading dialogue more enjoyable for casual players & loremasters alike
If you have any questions we are always readily available in the following places:

Introduce yourself, discuss the game or send bug reports directly under the eyes of developers - in our very own Discord [ https://discord.gg/cloudmeadow ]
Drop in on our Livestream where Artists, animators & programmers work daily on Piczel [ https://piczel.tv/watch/Spurple ]