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Cloud Meadow News

The Color Splash Update - Now Available!

In terms of raw content- this is probably among one of the largest updates we've released so far. In addition to some new dungeon combat- the star of the show here is the new color palette swap system. It will add a huge amount of variety to monster sex scenes and recruitment!

Saves are compatible

Additions
  • All monsters types and genders are now enabled for combat
  • All monsters are now paletted in combat, farming, sex, and other relevant locations.
  • Added the remainder of the monster sex sprites, adding 135 additional scenes to the album.
  • Savannah dungeon floor 6 added; more unlockable sex scenes
  • Added new random spring event, the Joy King
  • All monster sex sprite scenes are now paletted.
  • Added new enemy types: Headhunter and Poacher
  • Added a slight sharpening effect to the camera to improve visual fidelity on some resolutions
  • Added the proper music to the Lizardman fight


Changes
  • Due to an issue with some returning users needing more time to optimize legacy save data, there will now be a dialog every 60s while it’s still working. This dialog allows us to provide an update on progress, correctly wait for all background tasks to complete, and also assists the player if they wish to stop and remove some slots manually.
  • Changed Evs
  • spoiler* attack so that it now animates as a series of attacks, one for each enemy, instead of as just one attack
  • Game now pauses (stops animating) during combat, when related menus are displayed
  • Tro’s Lab entrance has been moved to its final location on Savannah floor 6
  • Updated abilities for enemy Pirate Officer & Sword Pirate
  • New pirate units have been added to mobs in Savannah floors 4+
  • The banner message shown when getting shards now shows the shard icon.
  • There is now a banner message when you expand the size of your farm, telling you the new size of the farm.
  • The Food Bin tooltip now tells you whether it is a Food Bin or Silo.
  • The feeding window for monsters can now be closed with an ESC key press, and it now prevents player movement
  • The buttons on the ascend and descend UI now highlight when you hover over them.
  • Changed the max length for a monster’s name from unlimited to 20.
  • Updated the game intro to use the new dialogue window assets
  • Improved the visuals of some buttons on various interfaces
  • Updated Giev’s door when locked to appear like a normal interactable.
  • Changed the music in Tro's Lab from the Evil theme to the Wizard theme
  • Improved Z-layering and colliders around the Cloverton Port Gate
  • Updated the Construction Window to show amount of resources you have
  • Minor visual improvements to the Construction Window
  • Changed Milk Momma so it only harvests the pasture group instead of every monster on the farm.
  • Reduced the resting period of Milk Momma from 7 days to 3 days
  • Save slot data will be regenerated to fix dungeon floor names
  • Improved speed of save conversion from legacy versions
  • Updated various abilities that use buffs/debuffs to be 2 turns instead of 1 turn duration.
  • Combat routine no longer pauses during ring out animations
  • Trait tooltips now tell you how much they give rather than how much per grade.
  • The farming action hotbar now scales with resolution.
  • The dialogue window now scales with resolution.
  • Implemented Garst’s “This Is It” ability, where he falls apart, but then resurrects in an explosion with full health turns later.
  • Redesigned autosaves. Autosaves are now made every 4 in-game hours, but now use a pool of 6 alternate save slots, which are recycled in sequence. These new autosaves are labeled “Auto” in the save game window.
  • Added additional Combat SFX. Almost all current abilities/animations should now have SFX



Fixes
  • Fixed issue with clicking on empty slots in cooking menu.
  • Fixed issue with clicking on active ingredients not cycling through available quality levels, when viewing a recipe
  • Unified color of domesticity icons to address some confusion
  • Fixed issue with entire stack being sold when selling items
  • Fixed dialog error when declining a date with Yonten
  • Fixed an issue where for some saves, save conversion from select versions was failing to complete, causing game to freeze
  • Addressed issue related to it taking too long to optimize save slot data with related design change
  • Corrected save games that have monsters incorrectly flagged as pregnant, when no associated egg data
  • Fixed issue with being able to get the Evs
  • spoiler* attack stuck by opening the in game menu (ESC) during the animation.
  • Fixed SFX glitch when stunning
  • spoiler* boss
  • Fixed characters in the dungeon highlighting and having dialogue bubbles even when they don’t have anything to say.
  • Fixed interaction bubbles not being placed correctly.
  • Fixed giev and the player moving back into position during the expand farm dialogue.
  • Equipped items are now removed from monsters when they graduate, leave the farm, or are sold
  • Fixed the tooltip not displaying zero when you had no hungry monsters.
  • Fixed the quest about expanding your farm so it doesn’t complete until you choose the dialog option to expand your farm
  • Fixed the injured soldier in the abandoned mine not talking until the player was closer than intended.
  • Fixed accuracy values so some attacks will now have a chance to miss, as intended
  • Fixed bugged ability icons for some monsters, when viewed in the party menu
  • Fixed skybox moving incorrectly while camera zooming in or out
  • Fixed pixel distortions on the banner message
  • Fixed the Female Cyclops using the Male Cyclops walking animations
  • Fixed some interactables not highlighting in Tro’s Lab
  • Fixed Stonebreaker scenes missing from the Album
  • Fixed the stonebreaker locking the player's movement if you choose the "come back later" option
  • Fixed some layering issues in Cloverton
  • Fixed an issue where Jubelle will tell you about market day more than once.
  • Fixed the Digger in Savannah 4 showing a dialogue bubble when it shouldn’t
  • Fixed the Reaver in Cloverton not having an idle animation, and the being positioned on a wall.
  • Fixed Milk Momma causing the holstaur to sleeping forever
  • Fixed Milk Momma causing the holstaur to milk everyone every night
  • Fixed Milk Momma causing the holstaur to mlik busy monsters
  • Fixed save slot meta data to save name of dungeon floor, instead of just “Dungeon”
  • Fixed calculation of quality for harvested byproducts: 80+ domesticity should now result in 5 star quality.
  • Fixed the Female wolf’s idle north causing an exception.
  • Fixed an issue where summoned slime enemies could soft-lock combat
  • Fixed an issue that could occur when loading a save from an active combat
  • Fixed seeing a message pop-up everytime a monster harvested a crop.
  • Fixed Cyclops F and Harpy M sex animation being mis-aligned
  • Corrected the Breeding Window not correcting showing the trait grade
  • Fixed eve’s head getting cut off during her combat idle
  • Fixed bug where conversation with Clara (Provision Day) would be triggered when returning from the training room during that event
  • Fixed rounding error preventing monsters with 81+ Domesticity from generating 5 star byproducts
  • Fixed an issue the trigger for the Savannah 1 exit being too close to the cart
  • Fixed the background for banner messages to scale with the content
  • Fixed the camera pan during dialogs no longer functioning
  • Fixed image scaling on banner messages
  • Fixed the player outline showing up incorrectly during overworld animations
  • Fixed some issues with Poacher slow shot FX
  • Fixed an issue where some passive abilities would soft-lock waiting for a different animation while stunned

Valentine's Update - Hotfix

Saves are Compatible
  • Changes
    • Due to an issue with some returning users needing more time to optimize legacy save data, there will now be a dialog every 60s while it’s still working. This dialog allows us to provide an update on progress, correctly wait for all background tasks to complete, and also assists the player if they wish to stop and remove some slots manually.
    • Changed Evs
    • spoiler* attack so that it now animates as a series of attacks, one for each enemy, instead of as just one attack
    • Game now pauses (stops animating) during combat, when related menus are displayed


  • Fixes
    • Fixed issues with clicking on empty slots in cooking menu
    • Unified color of domesticity icons to address some confusion
    • Fixed issue with entire stack being sold when selling items
    • Fixed dialog error when declining a date with Yonten
    • Fixed an issue where for some saves, save conversion from select versions was failing to complete, causing game to freeze
    • Addressed issue related to it taking too long to optimize save slot data with related design change
    • Corrected save games that have monsters incorrectly flagged as pregnant, when no associated egg data
    • Fixed issue with being able to get the Evs
    • spoiler* attack stuck by opening the in game menu (ESC) during the animation.
    • Fixed SFX glitch when stunning
    • spoiler* boss

The Valentine's Update - Now Available!

A small update adding a spring event in the same vein as our Halloween update, meant to be a bit of a lore drop with a fun sex scene involving a Mummy matchmaker!

The game is on sale until the 19th, if you're interested in adult games, make sure to check out the other details available on the TinyHat publishing catalog!

Saves are compatible

Additions
  • Added an animation speed control, so you can increase or decrease the speed of an HD animation
  • New pirate enemies are available for testing in the training room (Musket Pirate and Drunken Pirate)
  • Added new SFX to combat abilities
  • Implemented first components of spring Royal Match Maker event


Changes
  • After an exception “Keep Playing” now returns to the main menu, to prevent invalid save states
  • There is now a pop-up showing how many crops and seeds were harvested
  • Banner Messages now shows quality
  • There is now an indication when the watering can is empty
  • Improved the positioning and colliders of the random merchants
  • You now see the monster graduating during Graduation event with Montalvo
  • Changed the special building plots to unlock as their space appears on the farm
  • Changed the Den Mother Cat Nap ability so it’s interruptible (now has an immediate partial heal, but the remainder of the heal will only occur when the enemy starts it’s next turn)



Fixes
  • Fixed issues in dialogs when player name ended in “if”
  • Fixed issue where player could cancel out of naming a new monster, allowing for that monster to be lost if not named before scene change/load
  • Fixed issues where monsters were not removed from their job when their job was removed by plot changes
  • Fixed exception triggered when a trait is removed by mutation in child
  • Fixed issue where inventory could be accessed by pause menu, allowing items to create problems when triggered outside of proper handling
  • Fixed an exception being thrown when fertilizing crops
  • Fixed Prism not referring to the player by their pronoun
  • Fixed issue preventing player from being able to ask Yonten on a date
  • Fixed bug with updating save data when forced to delete old games to free up space
  • Fixed bug with pronoun handling in Poacher dialog after boss on savannah 3
  • Fixed the player’s birthdate not being saved correctly in new games
  • Fixed dialog exceptions related to new character handling
  • Fixed exception when canceling out of inventory when feeding Large Shettle on Savannah 5
  • Fixed bad location ids in save games for dock plots
  • Fixed not being replaced in dialog top bar
  • Fixed tooltip position correction for large resolutions
  • Fixed bug allowing for duplicate bloodline traits
  • Fixed a crop that was positioned in the wrong field
  • Fixed issue where animation states where not updating correctly for dispelled debuffs
  • Fixed issues with the Hollowhunt event
  • Fixed the construction menu charging you if you placed a dock building on an existing dock building
  • Fixed an issue where the player (and related monster) could be stuck in breeding state if the game autosaved while the HD played.
  • Fixed the up scroll button for monster selection in the Training Room UI not scrolling back to the top correctly
  • Fixed an issue that occurred when triggering Goldra to attack with a Wolf’s Alpha Strike ability, before she’s taken her first turn
  • Fixed issue where children could mutate multiple exclusive universal traits (traits that affect the same stat, but at different tiers)
  • Fixed issue with layer blocking clicks being out of position over the player icon in the breeding menu, allowing them to be selected when they shouldn’t.

Winter Update - Hotfix 2

We worked on a couple of hotfixes recently which we've compiled together in this latest release! Thus the jump from C to E. Anyways check out the latest batch of fixes we have for you all!

  • Fixed new chimera monsters not rolling a limit trait for all 4 stats
    • Affected monsters will reroll these traits on load
  • Fixed issue where player would be unselectable in the breeding menu, since they’re state was stuck in breeding
  • Fixed bad logic being used to see if there was room on the farm for a new monster when hatching
  • Fixed an exception related to reading with Fio on a hot day
  • Fixed female holstaurs facing the wrong direction while idle on the farm
  • Fixed healing items not being removed from the inventory when used during combat
  • Fixed issue where all new monsters were using year 1 day 1 as their birth date
    • All active monsters have had their birth dates reset to correct for this issue (extended time until they graduate)
  • Fixed issue with resolving free spots on the farm
  • Fixed bad test used to find food to feed your monsters
  • Fixed issue where day didn’t tick when changing seasons
  • Fixed some issues with updating older saves
  • Fixed issue with RingOfTrust effect
  • Fixed issue with Player not converting their egg data for recent changes
  • Fixed issue opening job board after linking 4 training yards
  • Fixed issue with banner messages still being clickable (to clear) when fully transparent
  • Fixed issue with additional trainer slot being active (triggering an exception) when only one or two yards linked
  • Fixed issue with correcting stat limit traits from bad chimera generation

Winter Update - Hotfix

Howdyho! We've bringing a small set of quality of life fixes and changes.

Saves are compatible

Changes
  • Updated dialog sprites for Montalvo, Captain, and Cat
  • Updated the introduction text


Fixes
  • Fixed issue where monster status was not being tested correctly for right panel of breeding UI
  • Fixed various layering issues with cloverton winter
  • Fixed not being able to see all the credits in the credits page