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Cloud Meadow News

The Winter Update - Now Available!

This update adds two major things to the Steam Build. Firstly, it adds the Winter Event, which begins on the 15th of Winter and ends at the end of that week. You'll be able to fight off dastardly pirates attempting to steal the provisions meant for the poor and needy, as well as celebrate the coldest nights of the year together with your friends and family in Cloverton!

Secondly we've added the 5th Floor to the Savannah Dungeon. If you've never traveled to Tro's Lab before, then here's your chance to do so now, the location of Tro's Lab's entrance has been moved to the rear of Floor 5, and even if you've completed Tro's lab previously, you'll be able to access and experience Floor 5, complete with giant fuzzy centaurs, cute mason sculptors, and chatty treasure chests!

In addition- the game can be gotten on a discount for 25% off until the end of the Steam Winter Sale on January 5th!

Saves are compatible

Additions
  • Savannah Dungeon 5th floor added - includes new subquests & unlockable sprite sex scene
  • Six new random Savannah combat backgrounds
  • Added the provision day event, it takes place in winter starting on the 15th of winter, and lasting one week, it also includes a new set of sprite sex scenes.
  • Added holiday banners to the calendar to tell when the holiday events are.


Changes
  • Added “related” traits to new Breeding/Harvesting UI, using new UI design
  • Sweeping changes to egg generation which captures new trait design - preparation for new hatching UI in a pending update
  • Breeding UI & Harvest UI now have a mirrored layout, with added “name” and “gender” text search
  • Began integrating new sound effects for combat animations
  • Banner messages will now be displayed one after another (previously, a newer message would suppress an older one) & fade quickly if many messages become queued
  • Retrieving processed items from the farm Mill will now show a banner for each type of item produced, rather than a single banner with a long description
  • Increased damage from standing in dungeon hazards from 1% to 5% & your party will now take a proportion of the player’s damage as well, which can KO
  • Halved gold income factor for any coin gained from dungeon sources
  • Greatly reduced combat item reward drop rates for seeds, essences & monster eggs
  • Restricted seasonal seed type from item drops based on the active dungeon (eg: Savannah combat will only drop Spring crop seeds)
  • All pirate units have a tiny chance to drop a Diamondnium Key
  • Entrance to Tro’s Lab moved from end of Savannah 4 to end of Savannah 5
  • Can now exit from Tro’s Lab via the entrance (previously you’d be stuck inside once entered)
  • Added skyboxes & time of day light/shading fx to all combat scenes
  • Animated snow weather effect
  • Minor scene fx added to Abandoned Mine
  • Made the waterfall entrance in Savannah 2 more noticeable
  • Changed the sprite layering formula slightly, which may result in some minor visual errors in some scenes
  • Updated Pasture management UI
    • New design now groups linked plots together and allows pasture groups to be given a custom name
    • Harvest and Breeding layouts updated with new pasture group selection as an additional filtering option
  • Update worktables on the farm so that any remainder (< 1.0) value in all work rates is saved and applied to the next work tick (i.e. partial work rates still contribute to work)
    • Work rates on all job cards now show partial work rates (decimal value) to reflect this
  • When changing building types on farm field plots (fields, pastures, and training yards) the plot’s level is now reset.
  • Updated some Intro dialogs by giving the people new names
  • Fio romance is locked until you complete the first 3 floors of the savannah dungeon now
  • Changed the days of the market day event, so a market day and holiday event don’t happen in the same week
  • Increased the seed drop rate from 20% to 25% chance
  • Seed drops are increased by 10% when harvested in the same season as the seeds preference



Fixes
  • Fixed many layering issues with Savannah 1 - 3
  • Savannah doors that were previously unlocked but didn’t stay open should now permanently open
  • Some more monster traits should now be functioning correctly - May need to sleep for one day for these charges to reset correctly the first time
  • Fixed tooltips so they stay within screen boundaries
  • Fixed issue where using a food item without a healing effect during combat would leave the menu open, unrefreshed, allowing the user to use more item (including one that was just removed)
  • Fixed issue with lootbox items not opening correctly
  • Fixed issue where some new items were setting their quality to a junk field, and the related quality was being lost when loaded from a save
  • Fixed issue where “ringout” animation was being queued without respecting new “death prevention” handling (such as for new Stonebreaker)
  • Fixed issue where Savannah 3 boss could trigger an exception by trying to spawn new Zamboni’s when enemies were already at max count
  • Fixed issue where harvest menu would update, as though the monster was harvested, when it actually wasn’t due to the player not having enough stamina.
  • Fixed issue where merchants were not restocking their inventories.
  • Fixed faulty logic in combat loot table calculation - previously would guarantee an item will drop per-unit, even if rare (eg: Cat Bell from Munchkin Cats)
  • Prevented saving while in mid-air after using a jump pad
  • Significantly brightened the night lighting/lit windows effect in Cloverton
  • Further reduced memory usage in Savannah 3 & 4
  • Fixed issue with Big Cat enemy not animating correctly when afflicted with sleep during CatNap ability
  • Fixed issue where cooked food would not stack
  • Fixed bug in new loot resolution during Day 3 cat fight event
  • Fixed bad label in shady merchant dialog
  • Fixed wrong album art being used for Evan x Jubelle scene
  • Fixed bug where amount of a recipe that could be cooked was not being updated/used properly, allowing for zero quantity food in the inventory
  • Fixed the wrong sprites being assigned to the male demon, harpy, and lamia, when viewed in a store
  • Fixed wrong stat being assigned to the Adaptable trait
  • Fixed bug where a Chimera or Crab monster could get pregnant when paired with a female partner
  • Corrected plot layout in build menu, so the plots there match the plots on the farm
  • Fixed bug where an animation stopped by a menu opening would never trigger it’s end callback, resulting in locked farming actions
  • Fixed bug in determining whether a pasture/barn spot was actively being used for sex
  • Fixed bug where player could end up out of bounds after jumping into Stonebreaker fight from above
  • Fixed bug where Eggtrap items were not clearing legacy saved description
  • Fixed issues with linking farm field plots of the same type
  • Workable job locations now save and use name changes assigned from job menu
  • Made code improvements to how crop and shed sprites update
    • Crops are now cleared when inactive (such as when plot type changes), preventing them from being checked when applying monster work to that field.
  • Fixed issues where related monsters could still breed with one another in rare exceptions.
  • Fixed construction menu to allow replacing any field plot with a different building type allowed in that plot
    • Added new banner messages explaining why you cannot place a specific building if it's being placed in the wrong plot type.
  • Fixed issue where several merchants (Rekk, loot-box bandit, Jerikan, and Vodan) gave access to the wrong tab when the player was only allowed to buy, or sell, rather than both from that merchant.
  • Fixed a typo in the Savannah 2 trivia dialog
    • Fixed this dialog awarding multiple keystones if the player failed to answer all the questions correctly
  • Fixed an error in Fio’s dialog where she gave two different responses to being asked about her gauntlet
  • Made buttons on Breeding/Harvest menu stand out more
  • Fixed bug where fertilizer bag icon on farming UI would shrink when you use all of the selected fertilizer
  • Adjusted Simon’s position in town to fix some rendering issues
  • Fixed player being able to push around NPCs when they weren’t following the player
  • Fixed issue where Jubelle would permanently stop following the player during day 2 of the tutorial, if the player walked into the Union Station
  • Fixed an issue with combat soft-locking if the player opened the party UI during “special” attack animations
  • Fixed issue where monsters laying multiple eggs, would generate the same monster for each egg
  • Fixed issue where there were duplicates in the known recipes list
  • Fixed issues with stacking more items when the inventory contained a max stack (999)

Cloud Meadow - Autumn Sale - 20% Off

Looking for some great deals on adult games? Then look no further!

During the course of the Steam Autumn Sale, you can pick up Cloud Meadow with a 20% discount!

If you're interested in adult games, check out our full catalog of TinyHat Published games!

Spooky (Mini) Update - Hotfix

Howdyho! We've bringing another small set of quality of life fixes and changes. The next content update is currently planned for sometime in late December- but in the meantime we still have a small set of updates which should help those experiencing some issues!

Saves are compatible

Changes
  • Increased the seed drop rate from 10% to 20%
  • Giev’s door now cleanly transitions between opening and closing when interrupted
  • Increased the threshold for Loyal Monsters to lose loyalty from not interacting with them.


Fixes
  • Fixed an error that would happen if you transitioned scenes too fast
  • Fixed issue where "Breed" text could be clipped at certain resolutions in new breeding/harvesting UI
  • Fixed issue where monsters sold in stores would not have a palette assigned
  • Fixed issue where junk stat data was being shown for monsters purchased in stores
  • Fixed issue where new monsters (purchased and eggs) would start with 0 health
  • Fixed issue where new night lighting effect was also affecting sprite UI components
  • Fixed issue where legacy saves needed to correct bad job IDs on dock plots
  • Fixed issue where items could be used when moving them between the silo
  • Fixed issue with refineables not using the correct data when finding matches
  • Fixed a couple of interactable bubbles in Cloverton and Savannah 1
  • Fixed issue where Monster’s Job task end testing was only testing the day, meaning a monster's status was always immediately being cleared at the end of the month
  • Fixed incorrect layering of Giev's door animation and enabled it's highlight effect
  • Fixed layering issue with buildings next door to Jaero's shop
  • Fixed issue where players could gift eggs, monsters, and key items
  • Fixed issue where players could gift Yonten infinite times each day
  • Fixed issue where combat log was not handling unequipped items properly
  • Fixed issue with Wolf's WarScent passive triggering an exception when an enemy is killed by reflect damage
  • Fixed bad label in Fio's summer workout dialog
  • Fixed issue where an error message was being shown to users when Healthy items were encountered while looking for date food
  • Fixed issue where breeding monster couples were not handling their barn being removed by building changes
  • Fixed issue where save game plots contained a junk extra HasBuilding value, that was not accurately maintained
  • Fixed issue with existing saves having multiple copies of active quests, and prevented them from adding new copies
  • Fixed sorting issue with combat UI and other UI menus
  • Fixed Giev’s door not animating open when you initially unlock it
  • Fixed Eve and Male Dragon animation not climaxing correctly

The Spooky (Mini) Update - Now Available!

The final chapter of the Setting Roots is still being worked on- but in the meantime we still have updates and additions for you all!

In the meantime, we've included patch notes showing off the new additions coming with The Spooky (Mini) Update, the big one being the cool new Halloween-themed content!

While all of this is going on, TinyHat Studios is also running a publisher-wide sale!
If you're interested in finding more discounted adult game goodness, check out these games!

Saves are Compatible

Notes and Warnings
  • All Albums should have contents restored when loading a save from an older version that is based on the state of your quests and monsters you have. This is not a perfect system, so if there are discrepancies between what you remember possessing, and what you have unlocked, then it should be simple to fix simply by talking with an NPC or breeding your monsters once more.
  • The new save game manager will now periodically clean your save directory to remain under 900 MB and 900 files. However this will never delete an entire player save slot but instead opt to preserve the latest save file in each slot. If you wish to keep older saves, consider backing up the files manually in a separate directory.
  • The difficulty slider in the new game menu may have some layering issues. If it does not seem to respond, try clicking it closer to the top or bottom of the slider marker for the time being while we work on this issue.


Additions
  • New error handling - When the game encounters a problem, this will be shown to the user in a pop-up window and given the option to keep playing & ignore further errors, or terminate the game and report the issue in a useful format
  • Overhaul for save game manager and save/loadUI
  • Huge performance improvements for browsing save files
  • Option to delete individual save files, not just entire player slots
  • Overhaul for NPC follower pathfinding
  • Added 3 new music tracks for the different seasons on the farm
  • Added 3 new music tracks for the different season at Cloverton
  • New Scenery for Cloverton and the Farm during Autumn!
  • New night time Cloverton
  • A new Halloween focused NPC named Sebastian with his own narrated sprite sex scenes. You can find him in the area of Yonten’s and Jaero’s shops from the 15th through the 21st of Autumn.
  • Made it so you can refine crops into seeds



Changes
  • Keybinding improvements - more actions are now rebindable and with up to 2 alternate keys each
  • Changed the farming controls to have more parity with other farming games
  • Updated Stat improving traits tooltips text
  • Stat-improving Traits now only affect the max range
  • Stat-improving Traits are now percentage-based instead of granting a flat bonus
  • Monster bloodline traits now have a lower maximum range
  • Time of day now progresses twice as quickly - 1 real second per 1 in-game minute (was previously 2 real seconds per minute)
  • Changed the math of how the essence market determines it's prices
  • Increased the loss of value when vendoring items from 20% to 25%
  • Increased the health bonus for getting seeds from 40% to 60%
  • Changed seed drop traits from +1 per grade to 3% chance per grade
  • Converted the monster interaction radial to the new system that is currently being used by the new farming UI
  • Changed the chest in the Mill to receive the goods to be a interaction from a trigger area, should clear up confusion
  • Updated the SexScene album UI
    • New images for unlocked scenes
    • Reorganized the scene selection filters
  • Changed the GlobalSettings file to new format, to better avoid issues with version changes in the future
  • Created new Centaur enemies, available for testing in the Training Room
    • Shettle, which begins the battle asleep, and remains so until damaged
    • Centaur, with a basic bow attack
    • Mason, which has a passive effect which shares it’s damage with allied monsters
    • StoneBreaker, which in addition to it’s own attacks, is also able to summon allies once alone, or heavily damaged, and has a “last stand” ability that makes it immune the first time it’s health reaches 0.
  • Updated Breeding/Harvesting UI
    • WIP: New traits, pasture selection, search, and filtering features will be completed in a future build
  • The exit to Giev’s tower now highlights
  • Reduced seed drop chance, so you no longer get a guaranteed seed for harvesting a crop.


Fixes
  • Album unlocks and options settings should no longer reset when closing the game
  • Greatly reduced texture memory usage on Savannah dungeon floors 3 & 4 - players who previously encountered crashes or missing textures when loading these floors should now be able to progress
  • Fixed not being able to obtain byproducts from monsters
  • Fixed the max value of a trait not working as it should
  • Fixed the bar on the essence market going off the graph
  • Fixed the docks giving 25% more value than what was intended
  • Fixed an issue the sell price modifier was only affecting the quality value
  • Fixed crop plots showing when they shouldn’t / crops should no longer appear as if they are not saving their state.
  • Fixed farming tool hotbar being displayed on the first day
  • Fixed the message being too long when finishing breeding with the player
  • Fixed issues related to rendering palette monsters after loading
  • Added missing Chimera X Chimera sprite sex scene
  • Made improvements to how the monster sprites update on the farm when moving monsters between pasture/barns, or breeding them together
  • Made improvements to how the sex scene filters are applied, in the album
  • Reduced the memory required to open the sex scene album
  • Fixed Construction UI tooltips going off-screen
  • Fixed an issues in market day merchants dialogue
  • Fixed an issue with interrupting transitions during level loading
  • Fixed an issue with triggering the BoozantCore pool event again, while it was switching to second dialog
  • Fixed an issue that was preventing time from updating when you sleep, after loading a save game
  • Fixed an issue when removing an item from the inventory
  • Fixed fertilizer selecting ingredients instead of essence inventory tab
  • Fixed Edeline on market day not having a shop option
  • Fixed changing scenes too fast resulting in an exception being thrown
  • Fixed changing items on the party selection screens causing an exception
  • Fixed small text on the party selection screen
  • Fixed player taking damage while jumping across acid pools
  • Fixed putting crops into the food bin eating the crop.
  • Fixed tooltip for training field not showing the correct physique to exp ratio
  • Fixed Fio not following the player outside during the cat event
  • Fixed the cooking UI saying that you can cook more than you really can.
  • Fixed snack bars causing an exception
  • Fixed a bug where quality was set wrong
  • Fixed an exception when selling the seeds you are planting
  • Fixed a bug where pregnant status was being cleared when updating the status of the couple when they finished mating
  • Fixed a bug where you could select seed bundles for planting
  • Fixed an exception related to delegates not being cleared when album window gets destroyed
  • Fixed bugs related to trainer slots on training fields
  • Fixed a variety of issues related to Inventory data changes and improvements
  • Fixed issue where working monsters where being saved in two locations, and data was unlinking when saved
    • Made more improvements to post-load process to fix these broken links
  • Fixed issue with active crops not being tracked properly on load, preventing them from all updating consistently
  • Fixed issue where monsters would not add an experience buff when fed an associated food from the overworld or silo
  • Fixed issue with activePlots not being managed correctly for rubbish farm and the farming tutorial
  • Fixed issue with the player not moving to the DeathScreen after load position fix
  • Fixed issue with Managers trying to update farm objects while not in the farm scene
  • Fixed sequence issue with initializing breeding couple on the farm
  • Fixed issue with updated scene filtering, where it couldn't distinguish between the same pair of types, but with swapped genders
  • Fixed issue where palette selection was active in-game, for paletted HDs, instead of only in the album
  • Fixed issue with save games storing multiple copies of the same breeding couple
  • Fixed issue with the dialog history not clearing old messages, resulting in too many messages trying to display
  • Fixed issue when trying to load immediately after entering game, while meta data is still be created for the first time
  • Fixed issue with some global settings (like autorun) not being saved (so not restored correctly)
  • Fixed issue where draggable icons on the job board would not update for status changes, after opened the first time in the scene
  • Fixed manual refining not keeping quality
  • Fixed some refinements not working as they should
  • Fixed not being able to unlock Giev’s tower
  • Fixed Healing crops being nerfed instead of experience crops
  • Fixed an error popup when trying to feed someone a crop
  • Fixed not seeing the player’s outline when they are behind a building
  • Fixed threading issues with save converter updating album
  • Reduced the number of times GlobalSettings is saved when multiple unlocks happen in sequence
  • Fixed bug in LoadSave menu, which allowed a player to delete the last slot in an expanded world
  • Fixed bug where the wrong value could be used for ExperienceGain when feeding an item to a party
  • member from the inventory
  • Fixed unlinked shader reference on material in Savannah 4
  • Fixed bug where Fio’s abilities would not show the cooldown overlay

Setting Roots Part 2 - Hotfix 2

We've had more great feedback coming in and we've been working hard to work with it!
Check out the latest set of changes and updates we have for the game!

Hotfix Patch Notes:
Saves are compatible

Additions
  • Added the Silo building to the farm
  • Proper gameplay transitions between death, afterlife, and returning to the dungeon
  • Player character now has a light aura that appears in the evenings
  • More visible indication when the player takes damage in the dungeon levels


Changes
  • Light blending is less bright but more vibrant
  • Damage reflection should no longer interrupt the instigator’s attack animation


Fixes
  • Fixed Yonten’s hangouts being repeatable in the same day
  • Fixed Gifting not telling you how much affection gained
  • Fixed an error being thrown when using food and drink when hanging out
  • Fixed pregnancies failing
  • Fixed not being able to collect eggs
  • Fixed Graduation causing errors that preventing exiting the loop
  • Fixed an issue with palette swapping on UI
  • Fixed docks with incorrect states
  • Fixed showing an upgrade message, when building in an incorrect slot
  • Improved messages to let the player know why they cannot build in that slot.
  • Fixed the difficulty slider not working at some resolutions
  • Fixed the difficulty slider not having resolution support
  • Fixed an issue related to the rocks/plants on one of the fields
  • Fixed some cases where combat would lock up, such as using the Genodriver
  • A unit that takes damage will wearing Ring of Trust Alpha should no longer have damage recursively applied
  • Prevented the player using consumable items between turns through the party equipment menu
  • Opening a UI in combat that displays a banner message should no longer malfunction
  • Resolved Combat UI layering issues with other UI (Inventory, Party, etc.)
  • General tooltips should no longer be hidden underneath other UI
  • Dungeon interactable objects should self-illuminate properly
  • Potentially fixed a case in which the game crashing would wipe the gallery unlocks