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Cloud Meadow News

Gamebuild : Beta v0.1.4.2c

Fixes
  • Revised Magical Saturation logic for trait selection when hatching an egg
    • High magical saturation will correctly have a greater chance to roll positive traits and will not be able to lose trait ranks
    • Low magical saturation eggs are more likely to roll lower tier traits and will not be able to gain trait ranks
  • Wild & merchant eggs should now have the correct item descriptions
  • Revised descriptions of Thaumaturgical Absorption Guidebook & Companion Collar items
  • Revised description of Fast Adaptor trait

Hotfix: Beta v0.1.4.2b

Changes
  • Significantly reduced memory consumption in the method used to load ambient sound fx
    • This should also fix a crash in Sieger's Royal Matchmaker date scene


Fixes
  • Thaumaturgical Absorption Book & Collar of the Companion will now correctly reduce Magical Saturation in monster offspring instead of increasing it
  • Corrected all Magical Saturation values (converted from old Domesticity value) for all eggs held by pregnant monsters, all merchants & all eggs stored in the incubator or hot house
    • Monsters that had a safe level of Domesticity should no longer immediately go feral upon hatching
  • Fixed an error when using Kaleida's Karmic Intervention in the Poachers boss fight
  • Restored missing chest & loot interactables in Savannah 1-3 that would cause an error if the player tried to interact with them
  • NPCs should no longer disappear when Kaleida is reading their fortune while on Market Day
  • Jerikan will no longer sell contracts for monsters below 100 korona value
  • Camera should no longer become stuck after opening the barricade to the Union Camp in Savannah F6
  • Interaction bubbles should no longer become detached from characters when repeatedly talking to an NPC
  • Fixed error when trying to rename a monster through the Job Board & then deselecting the monster

State of the Code: Summer 2023

We hope you're enjoying the first Summer Update!
This update adds 8 new enemy units, new dungeon travel features, new visuals and a wealth of improvements.

We are happy to announce our commitment to another four (4) HD sex scenes
  • We can now confirm that work has begun on HDs for Orchid - with Sieger to follow!
  • Both characters will have a scene with Evan & Eve each


What can I expect in Summer Update part 2?
  • All Ability Skill Ranks for playable combat units
    • You can finally spend those skill points from levelling to improve your combat abilities
  • Monster Migration system replaces the Dungeon Reset system
    • This will become the framework that changes dungeon mobs & possibly more in the future
      • This first iteration add the new Holstaur & Wolf units throughout the dungeon based on migration schedules


When can we play the Summer Update part 2?
  • We hope to get this ready in a few weeks - with test builds appearing sooner
    • Ability ranks are in their final stages of internal review
      • Migration system development is > 50% complete


Was anything dropped from the roadmap?
Not at this stage!
  • An overhaul of Tro's Lab and some early Savannah floors have been pushed back until after the Monster Migration feature update
  • We believe this is important to fix older dungeon content - especially visual & functional issues - and also provide a framework for using Katarina Station as a quest hub within the dungeons
  • View our development roadmap, and path to Cloud Meadow's launch here: [ https://www.cloudmeadowgame.com/road-map/ ]


What else are you working on?
  • New HD sex scenes in addition to Minerva & Kellam HDs!
  • Here's how we plan to roll out that content in the future:
    • Minerva will have a small self-contained questline
      • Takes place across the Savannah & Forest in 3 stages
        • Includes various conversations getting to know her, a matchmaking-style sprite date scene & the full HD sex scene
    • Kellam's content is still in planning stages and will likely follow a format unlockable via quest sequence.


What about behind the scenes?
  • Art team has been grinding out content:
    • Building the Forest dungeon's first zone
      • Creating environmental assets for the forest biome - such as wild crops not seen before
      • Working on UI/UX improvements for combat, to make it more readable and exciting
      • Creating emotes/expressions for dialogue characters
  • Writing team has been hard at work:
    • Expanding & revising early Savannah to become a better intro to the dungeons, with added quest-worthy content
      • Completed the story introduction sequence for Kiram - the 10th & final recruitable NPC
      • Bridging Kiram's sequence with the introduction to the game's 2nd major story arc that leads into the Forest after the Poacher fight
  • Animation team are full speed ahead on the new HD sex scenes!


If you have any questions we are always readily available in the following places:

Introduce yourself, discuss the game or send bug reports directly under the eyes of developers - in our very own Discord [ https://discord.gg/cloudmeadow ]
Drop in on our Livestream where Artists, animators & programmers work daily on Piczel [ https://piczel.tv/watch/Spurple ]

The Summer Update! (Part 1)

Part one of this Summer's Update is a preliminary update laying the foundation for the furture monster migration system, where new monsters and mobs will spawn into the dungeon every week within the game! To help test out the new mobs, we've added them as a preliminary thing to the arena which can be found under the Union Marine Barracks in Cloverton, the same building you find Goldra and Brontide in.

In addition to this, we've added a fast travel system! On Floors 2, 4, 6, and 8 there are broken flags that you must track down and mend, upon doing so, you will be able to summon the RESCUE PUFFER who will transport you from that point to any other fast travel points in the dungeon that you have unlocked!

In the coming weeks we hope to have the monster migration update handled, and Ursa's state of the game will go into more details about our future plans! Have a wonderful summer everyone, and as always, thank you for your support!

Additions
  • 8 New Enemy Units have been added to the game!
    • 4 new enemy Wolf units: The Pygmy, the Wild Wolf, the Bone Singer, and the Alpha
    • 4 new enemy Holstaur: The Neophyte, the Wild Holstaur, the Matron, and the Herd Mistress
    • Currently these units are only accessible in the Training Hall pending a future update that will include them in dungeon mobs
  • Sky backgrounds have been replaced with an overhauled dynamic skybox system, which should also consume less texture memory in most scenes
  • Dungeon Fast Travel system
    • Player can repair travel points to travel between Katarina and some dungeon floors
    • Dungeon entrance now grants the player option to return to last floor visited or re-enter from F1


Changes
  • Reduced memory usage for all Royal Matchmaker date sequences, which was potentially causing crashes
  • Widened the gap between two static camera trigger zones by Cloverton docks to prevent player moving off-screen
  • Revised ambiguous language in daily log crop harvesting description
  • Prevented switching menu tabs or closing the menu while modifying a key binding
  • Monster 'domesticity' stat is now 'magical saturation' with almost the same function
    • Breeding two monsters of the same species increases magical saturation, which improves the traits passed on, but risks the monster becoming unruly if the saturation reaches maximum
  • Holding the ‘skip dialogue’ keybind will no longer move to the next page until the key is pressed again
  • Intro splash screen will now default to dark mode
  • Added option menu to change between dark & light modes for splash screens
  • Added option menu to reset all keybinds to default
  • Reduced colour saturation at low-light times of the day - this effect can be reduced or turned off in the Options menu at any time
  • CPU & GPU performance improvements for new Skybox
  • Minor CPU performance improvements for Fairegrounds & new Katarina Station scenes
  • Reduced texture memory usage in all scenes with clouds - Farm, Cloverton & several Savannah floors
  • Added visible overworld units for the Miner quest cutscene in Katarina Station


Fixes
  • Fixed a crash when moving monsters between barn & pastures
  • Revised Kaleida’s Karmic Intervention ability which causes an error during Sting’s boss fight
  • Monster UI portraits should no longer appear distorted
  • Fertiliser now correctly protects against weather on the last day before it’s expiration
  • Fixed in-season fertiliser appearing as if it were the incorrect season
  • Fixed lower-middle farm plots on Lucia’s construction UI being linked to the wrong plots
  • Fixed jobs board showing the incorrect work amount for Shipping
  • Merchants visiting Cloverton should no longer arrive a day early
  • Centaur’s Quick Draw ability is now considered a ranged attack
  • Sealed walkable space around hole in Savannah F8 poacher island
  • Bireli’s sex scene is now correctly categorised as male
  • Guidebook UI should no longer be able to open two pages on top of each other
  • Adjusted layering of bushes in Cloverton that were overlapping certain merchants
  • Building a dock on top of an existing dock should no longer throw an error, nor withdraw the construction cost again
  • Restored Kreyton's sleep combat status visuals
  • Kaleida's frog interaction radius should no longer be overlapping the incubator while on the farm
  • Fixed some seasonal visuals in Cloverton
  • Fixed player loading out of dungeon boundaries
  • Fixed two farm plots that behaved as if they were merged
  • Fixed skybox overlapping several Matchmaking scenes
  • Fixed converted monster magic saturation values, which were meant to be inverted
  • Fixed magic saturation infographic in guidebook
  • Starting the game in Windowed mode should now apply the correct screen scale
  • Monster's magical saturation level should now be properly applying to the quality of traits & byproducts
  • Prevented dungeon loot objects from granting loot twice, if the loot animation was interrupted by combat
  • Combat units that are summoned over the place of defeated units will not have their unit portrait greyed-out

100th Steam Update! The Brownie Caravan Update

Hey everyone! It's been a LONG road to get here, but this is a pretty significant update for us! The Brownie Caravan is a small side event, but the effort of hundreds of hours of coding, writing, animation, and artistic labor along with the introduction of a new area of Cloverton and several new activities and shops! We encourage you to explore and have fun with them as you experience everything the wandering, fortune telling Brownies have to offer the charming folks of Cloverton!

Additions
  • The Brownie Caravan - access to the Faire Grounds will open, and the Caravan will visit for two days of every season!
    • 8 new unlockable sprite sex scenes with full narration are obtainable as part of this event
    • New high-tier consumable items will be available only from a Caravan merchant
  • Added Kaleida, a recruitable NPC that can serve as a ‘utility spellcaster’ in the player’s dungeon party
    • Kaleida can be recruited during the Brownie Caravan event
    • After recruitment, Kaleida will move around between the Farm and Cloverton on a basic daily schedule
    • Kaleida’s passive ability - Card Reading - where each turn Kaleida will be able to select a tarot card from a random draw in order to enhance her spellcasting abilities
  • Characters shown in dialogue can now show various expressions or emotes - currently this is limited to the new Brownie Caravan dialogue content


Changes
  • Replaced placeholder visuals for Kaleida’s combat abilities & UI
  • Calendar window will highlight the selected day with greater visibility
  • Reduced memory usage for all Royal Matchmaker date sequences, which was potentially causing crashes
  • Widened the gap between two static camera trigger zones by Cloverton docks to prevent player moving off-screen
  • Revised ambiguous language in daily log crop harvesting description
  • Prevented switching menu tabs or closing the menu while modifying a key binding


Fixes
  • Updated Popondopolous’ dialogue portrait
  • Corrected colours on Morgan x Thrund sprite scene
  • Corrected incorrectly filled colour in Cat F Wild dialogue sprite
  • Some Cloverton NPCs has distorted outlines on mouse-over
  • Interaction bubbles should no longer be distorting on mouse-over
  • Fixed a crash when moving monsters between barn & pastures
  • Revised Kaleida’s Karmic Intervention ability which causes an error during Sting’s boss fight
  • Monster UI portraits should no longer appear distorted
  • Fertiliser now correctly protects against weather on the last day before it’s expiration
  • Fixed in-season fertiliser appearing as if it were the incorrect season
  • Fixed lower-middle farm plots on Lucia’s construction UI being linked to the wrong plots
  • Fixed jobs board showing the incorrect work amount for Shipping
  • Merchants visiting Cloverton should no longer arrive a day early
  • Centaur’s Quick Draw ability is now considered a ranged attack
  • Sealed walkable space around hole in Savannah F8 poacher island
  • Bireli’s sex scene is now correctly categorised as male
  • Guidebook UI should no longer be able to open two pages on top of each other
  • Adjusted layering of bushes in Cloverton that were overlapping certain merchants