Hotfix Build: Beta v0.1.3.1d
Changes
Fixes
-  Equipment items will now stack in inventory
-  Significantly reduced memory usage for combat FX - offering better performance for low-end PC hardware
-  Updated the look & feel of Farming & Monster interaction UI:-  Player can now preselect a food item for fast manual feeding of farm monsters
-  While planting seeds, the selected seed item quality is now shown
 
-  Player can now preselect a food item for fast manual feeding of farm monsters
-  Attacking an invulnerable enemy will now display IMMUNE status text
-  Numerous improvements for Essence Market UI
-  Added ‘World’ volume slider for adjustment of all player & environment action sounds
-  Improved Farming & Monster interaction icons
-  Slight improvement to interaction targeting after concluding dialogue with an NPC
-  Some players encountered an exception when moving monsters between groups, or when adding items to an empty Storehouse - some extra information has been added to help in reporting & identifying these issues
Fixes
-  Using the correct seasonal fertilizer should protect crops from extreme weather, including universal fertilizer
-  Fixed crash when any combat unit with “Targeted” debuff causes their Evasion to become negative
-  Fixed crash when equipping Worn Items and Held Items while using a combination of mouse and touch screen
-  Preview sounds should be audible again when adjusting volume sliders in options
-  First character to appear in a dialogue interaction could slide in too quickly; max speed has been smoothed
-  Previously the player had to walk in & out of an NPC’s interaction zone to target them in some situations
-  Prevented repeat-interaction with Mason on Savannah F5 during fade into his sex scene
-  Players who have already cleared Savannah F8 will have Sieger’s optional quest removed from their logs, and the quest should no longer reappear when defeating pirate mobs from F8 recurring
-  Player can repeatedly feed the giant Shettle in Savannah F5, but it will no longer attempt to complete the Mason’s quest
-  Djinn Merchant colliders modified to remove an area where player could get stuck
-  Monster farm actions nameplate now updates if monster was renamed while viewing stats
-  Fixed monster traits occasionally appearing in duplicate
-  Cooking ingredients with long names should now be displayed in full
-  Removed additional redundant Game Difficulty slider when starting a new game
-  Correctly layered shrubbery that was obscuring Dire during his date sequence
-  Corrected some spelling mistakes in dialogue
-  Fixed an issue caused by 0-quality crops when opening the Job Board
-  No longer able to feed a monster with equipped food item if it has 0 quantity remaining
-  Upon starting dialogue, the first character to appear would often move too quickly
-  Font text was blurry on some UI
-  Revised collider on Savannah F6 that players could cause players to become stuck

 So, what was actually accomplished in 2022?
So, what was actually accomplished in 2022? What else are you working on? How about...
What else are you working on? How about... More work behind-the-scenes:
More work behind-the-scenes: If you have any questions we are always readily available in the following places:
If you have any questions we are always readily available in the following places: