Version 1.1.1: Timed Hits Mode
Another small patch, with more bugfixes! And for fun, a new post-game unlockable option: Timed Hits mode! This essentially applies the benefit from the Gladiator passive 'Timed Hits' (press 'Use' just before dealing weapon damage to deal +25% more) to all of your characters. It also stacks with the Gladiator passive.
[h3]v1.1.1[/h3]
[h3]v1.1.1[/h3]
- Added unlockable 'Timed Hits mode' after beating the game (already unlocked if you have beaten the game)
- Added journal entry for Turrets
- Fixed AI sometimes choosing suboptimal targets (especially with area of effect spells)
- Fixed facing-based effects (Valiant, Backstabber, etc.) not calculating consistently at 45° angles
- Fixed Mobile Workshop furnace not working
- Fixed Bone Crossbow's Ruin bonus not properly unequipping if the weapon was fired (thanks rcfox!)
- Fixed delayed 'mid-air' abilities such as Blast Shot being cancelled if the caster becomes unable to act
- (Modding) Added support for songs in the Mods directory. (Song filenames must start with "Song-".)
- (Modding) Added cloneFrom support for ActorTypes and ActorClasses
- (Modding) Lists can now be cleared in definitions by preceding it with a '!' character (Ex: "!actions=Mec_setTurret" would clear the actions list before adding 'Mec_setTurret'.)
- (Modding) Overwriting a Zone now backs up the overwritten zone and puts it in a 'Backup' folder. Only 1 backup is kept.