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Horizon's Gate News

Version 1.0.9.4 Patch Notes

Dual wield passives are now stronger, a few more crash fixes, and some fixes to trade good pricing.

[h3]1.0.9[/h3]
  • Increase Dual Strike and Thousand Fists damage from 30% -> 50%
  • Fixed moored ships becoming immune to the effects of having low crew
  • Fixed crash when boarding Towership with Boarding Corvus
  • Fixed crash when the game tries to spawn a fleet with no available commodores
  • Fixed rounding error making trade goods less profitable when sold in bulk
  • Trade goods sold by fleets now incorporate location to determine price


[h3]1.0.9.1[/h3]
  • Fixed bug with 1.0.9 making trade goods unpurchasable if you can't afford the whole stack
  • Fixed gusts, rubble, brambles, etc. occasionally being picked up and added to player inventory when moved through
  • Added some sample mod data for defining new items
  • Added support for mods to overwrite existing ItemType, ActorType, ActorClass, Action, and JournalEntry data
  • Added SupportAbility mod support


[h3]1.0.9.2[/h3]
  • Fixed bug with 1.0.9.1


[h3]1.0.9.3[/h3]
  • Fixed bug with 1.0.9.2


[h3]1.0.9.4[/h3]
  • Fixed Ray Oil price bug
  • Moved mod data to a single folder, "Content/Mods"

Version 1.0.8 Patch Notes

Balance changes and fixes! Heavy-hitting magic is now even stronger. Also, error logs are now more detailed, which will hopefully make certain bugs easier to figure out and fix.

[h3]1.0.8[/h3]
  • If your current quest is to hunt pirates, gossip is now more likely to be about pirate locations
  • Reduced 'Prayer' Magic Attack scaling from 40% -> 25%
  • Increased Magic Attack and Skill damage scaling of 'Inferno', 'Lightning', 'Gate: Magma', and 'Gate: Storm' from 100% -> 120%
  • Reduced base duration of Warden's 'Guard' by 10t and Warden's 'Ward' by 20t
  • Increased XP cost of higher ranks of Frost & Gust
  • Fixed non-interactive loot stash in Abandoned Hovel
  • Fixed royal quests asking for trade goods available at the Capital
  • Fixed allied Zoar Bats' irrational hatred of the Salvage machine
  • Fixed dragging a Crafting Kit onto a material causing the resulting item to crash when augmented
  • Fixed XP Multiplier applying to base hires
  • Added more detail to error logs


Version 1.0.7 Patch Notes

Bugfixes, small balance changes, and a new gossip type about class trainers! There's an approximately 10% chance to hear this type of gossip.

1.0.7
  • Added possible gossip about the location of class trainers you haven't unlocked
  • Reduced Wilderi attack bonus from +2 -> +1, but increased back defense from 30% -> 35%
  • Party members now recover all lost Max HP before fighting the final boss
  • Fixed gossips mentioning inaccessible cities when giving hints about quest goals
  • Fixed being able to obliterate items using a Bin
  • Fixed slightly glitchy buried iron around Fossils (fixed for new games only)
  • Fixed crash when fighting Iomar Varley's fleet
  • Fixed Water Trigger's damage being reduced by Stone Savant
  • Fixed moored ships getting replaced by new ships of the same type that were acquired from the same source

Version 1.0.6 Patch Notes

Bigger patch for the first time! Fixes a variety of bugs. The largest change is that the fossils and plants found in Groves can now be collected.

[h3]v1.0.6[/h3]
  • Fossils can now be picked up. (Still only useful for research though!)
  • Plants can now be plucked and sold for a small amount (usually around $60). They may be useful for something else in the future.
  • Increased Glacier Downwind & Upwind by +1
  • Increased Volskarver (charged) power by +2
  • Reverted Omnipode +Skill buffs due to bugs
  • Crescent spears now only perform a sweep attack at max range
  • Fixed XP not being distributed to boarder crew after a successful boarding combat
  • Fixed delayed Stormshot abilities not working with crossbows
  • Fixed occasional guild quest crash
  • Dojos now autosave before and after the fight
  • Fixed faction escorts lasting forever
  • Fixed pulling allies while atop Amnitorsks potentially causing drowning
  • Fixed crash when boarding an Ice Reaver
  • Fixed Zoar Bats persisting after boarding ends if summoned during boarding
  • Fixed being able to build up boost speed by repeatedly exiting and entering ports
  • Added extra error handling at the end of boarding combats

Version 1.0.5 Patch Notes

Another small patch! I should have picked small version numbers... at this rate I'm going to run out of numbers before I'm ready to hit 1.1.

[h3]1.0.5[/h3]
  • Added crash prevention on main menu if save data loads incorrectly
  • When wielding 2 of the same crossbow, firing the 2nd one no longer makes the 1st one disappear.