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Horizon's Gate News

Version 1.1.1: Timed Hits Mode

Another small patch, with more bugfixes! And for fun, a new post-game unlockable option: Timed Hits mode! This essentially applies the benefit from the Gladiator passive 'Timed Hits' (press 'Use' just before dealing weapon damage to deal +25% more) to all of your characters. It also stacks with the Gladiator passive.

[h3]v1.1.1[/h3]
  • Added unlockable 'Timed Hits mode' after beating the game (already unlocked if you have beaten the game)
  • Added journal entry for Turrets
  • Fixed AI sometimes choosing suboptimal targets (especially with area of effect spells)
  • Fixed facing-based effects (Valiant, Backstabber, etc.) not calculating consistently at 45° angles
  • Fixed Mobile Workshop furnace not working
  • Fixed Bone Crossbow's Ruin bonus not properly unequipping if the weapon was fired (thanks rcfox!)
  • Fixed delayed 'mid-air' abilities such as Blast Shot being cancelled if the caster becomes unable to act
  • (Modding) Added support for songs in the Mods directory. (Song filenames must start with "Song-".)
  • (Modding) Added cloneFrom support for ActorTypes and ActorClasses
  • (Modding) Lists can now be cleared in definitions by preceding it with a '!' character (Ex: "!actions=Mec_setTurret" would clear the actions list before adding 'Mec_setTurret'.)
  • (Modding) Overwriting a Zone now backs up the overwritten zone and puts it in a 'Backup' folder. Only 1 backup is kept.

Version 1.1.0.1: new Class, new Guild quest, and new locations!

The first big patch is ready! It brings a new class - the Mechanist - a new guild quest, and two new locations, one of which is a dungeon!

The Mechanist sets up complex battlefield contraptions by deploying turrets, walls, conveyor belts, traps, and medkits!



[h2]v1.1.0.1[/h2]
[h3]FEATURES[/h3]
  • Added new Mechanist class!
  • Added new 'Salvage Shipwreck Cargo' Guild quest that asks you to find a hidden shipwreck using a treasure map!
  • New location: Mirrin Farms
  • New location: Mobile Workshop

[h3]BALANCE[/h3]
  • Changed enemy combat start time bonus range from +10 to +16 -> +9 to +15
  • Swashbuckler's 'Bolt Balestra' main damage increased from 70% -> 80%
  • Balancer's 'Force' base range increased from 4 -> 5
  • Balancer's 'Force' rank ups now grant +1 target instead of +1 range
  • Krakenslayer's 'Jump Strike' MP cost increased from 4 -> 6
  • Krakenslayer's 'Jump Strike' range reduced by 1
  • Krakenslayer's 'Static' MP cost reduced from 7 -> 5
  • Ravager's 'Revel' duration increased from 40t -> 50t
  • Gatekeeper's 'Gate: Magma', 'Gate: Storm', 'Gate: Flood', and 'Gate: Sky' MP costs reduced by 1
  • Stormshot's 'Spiral Current' accuracy bonus increased from +1% -> +1.5%
  • Lifeshard range reduced from 4 -> 3

[h3]BUGFIXES[/h3]
  • When investing in other factions' 'ever loyal' ports, you no longer lose favor with the port's owner
  • Fixed Battle Anchor being considered a bladed weapon
  • Fixed 'Organize' sorting incorrectly
  • Fixed player ship not being loaded on main menu after beating the game
  • Fixed enemy ships never moving after using Swivel Gun or Spine Launcher
  • Fixed irregular Date/Time formats causing a crash on the Save/Load Menu
  • Fixed Admiral getting a turn during a cutscene if KO'd by a damage over time effect
  • Fixed Decay showing 100% chance to hit against enemies immune to it

[h3]MODDING[/h3]
  • DialogNodes and TerrainTypes can now be overwritten and/or refreshed with Ctrl+R
  • Fixed loadSpecialZone() not checking for zones in the Mods folder
  • Added ActorClassReaction, SupportAbilityReaction, SupportAbilityEffect support
  • Added example file for a SupportAbility mod
  • Fixed mod classes not properly expanding the class window

Version 1.0.13.3: Controller refinements

More controller refinements, as well as general UI improvments & balance changes! Controller support is nearly 100% complete. Keep the feedback coming!

[h3]1.0.13.1[/h3]
  • Controllers can now select journal entries
  • Controllers can now toggle landing party members
  • Hovering an actor now automatically brings up their stats window
  • Character tooltips now always show status effects (even if not holding the "Show Tooltips" button)
  • Max royal rank now only increases Donation favor by x1.5
  • Max royal rank now only increases favor gain with your faction
  • Reduced favor penalty of cancelling a royal quest from -10 -> -5
  • Added larger, but less $-efficient 'Essence Gems' as port wealth level unlockable (new games only)
  • Reduced Life Skill scaling of Lifeshards from 1:1 -> 1:0.5
  • Fixed cannons not properly taking Crew Morale into account for damage
  • Fixed being able to go to previous dialog lines while turning in discoveries
  • Fixed exiting Mold Blockage putting you on the wrong side of it
  • (Modding) Added support for loading Zones from the Mods directory
  • (Modding) Added support for loading Locations from the Mods directory
  • (Modding) New locations are now automatically added into old saves
  • (Modding) Added support for overriding existing Locations from the Mods directory (only applied when entering the overworld for the first time!)
  • (Modding) Ctrl + R in Build mode now reloads content in the Mods folder

[h3]1.0.13.2[/h3]
  • Organizing the stash no longer rearranges identical containers
  • Fixed crash on beating the game and returning to the main menu
  • Fixed crash on entering Granserf after starting a new game

[h3]1.0.13.3[/h3]
  • Fixed Rasmen getting higher than front-facing evasion when attacked from certain angles
  • Clicking a character now locks the target stats window on them until you click something else

Version 1.0.12 Patch Notes

Small balance changes, and UI improvements! Controllers work a bit better, and it's now much easier to hoard Bandages and the like.

[h3]1.0.12[/h3]
  • Reorganized fleet starting positions so that ship #4 isn't blocked by its allies
  • Bat Handler's 'Batling' passive now also grants +5% Accuracy
  • Bat Handler's 'Tamer' passive now affects adjacent creatures when you end your turn instead of creatures hit by weapon attacks
  • Buying stackable infinite-stock items now brings up a quantity slider (max 99)
  • Increase value of Bandages, Splints, Firebomb, Aldleaf, Hood, Minibomb, Lifeshard
  • Fixed sell value of stacks of items not matching displayed value
  • quantity
  • Changed Arc Greatsword elemental damage scaling from 1:1 -> 1:0.5
  • Controllers can now scroll the Stash in Grid Mode
  • Various small controller refinements
  • Fixed misalignment issues with controller cursor on containers & during trading
  • Fixed moored ships acquired by boons being overwritten by future boon ships of the same type
  • Fixed Megabomb being able to explode certain doors out of existence
  • Fixed ship speed display showing during combat
  • (Modding) Fixed image overrides not working
  • (Modding) Fixed subfolders in Mods folder causing a crash

Version 1.0.11 Patch Notes

EDIT: this patch has been delayed until some bugs are figured out! Sorry!
EDIT: The patch is out again, hopefully with all the big bugs fixed!

Big patch-- now Horizon's Gate supports controllers! There will be additional refinements incoming, so give it a try and let me know what should change!

IMPORTANT: to use the default controller bindings, you must reset your keybinds by pressing the 'Default' button in the keybinds section!

[h3]v1.0.11[/h3]
  • BETA Controller Support! All important functions are implemented, though with a few rough edges. Please send feedback for future improvements!
  • NOTE: Some things you still can't do with a controller:
    • Navigate the Keybinds menu or the journal entry list
    • Type names or notes
    • Edit character appearance
    • Delete saves
  • Attacking your own nation's fleets now incurs twice the Favor penalty
  • Organize now sorts items by category, value, and name. (Thanks rcfox!)
  • Removed certain too-hard-to-find items from Royal quest item pool.
  • Fixed NPC fleets being able to carry cargo loads far beyond their capabilities
  • Fixed being able to use consumables with permanent benefits on multiple party members
  • Fixed Deliver Letter quests being able to select non-guild locations as the goal
  • Increase Dominio ships' minimum crew from 3 -> 4
  • Crew now unequip items properly when dismissed at a cafe.
  • Fixed modding crash with ActorType overrides
  • Relocated Mods directory to save directory (BoatTactics/Mods)