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  3. JULY 2021 UPDATE

JULY 2021 UPDATE

NOTABLE FEATURES:

Intro video can be skipped now.
Various camera clipping issues fixed.
Expanded playable areas in earlier levels.
Improved flashlight behavior.
Cut-Scenes and self viewmodel are now fully compatible with FOV 120.
Fixed red fade-out not triggering correctly when dying from forcefield contact.
More ammo is given now when starting the game from any given chapter.
Drones with mounted guns only fire now when the player is in their sight.
Added health and battery dispensers to some maps.
Fixed flashlight bug that occurred during self-view model interaction animations.
Fixed incorrect water scroll direction at the start of space_race.
Fixed buggy prop teleporting between perp_org3 and perp_org4.
Various script/AI bug fixes in human_waste4.
Fixed forcefield damage bug in space_race2.
Fixed window texture error in smog_storm.
Improved navigation in human_waste9
Fixed Terratrooper AI bug in murdock_air_x6.
Improved navigation in murdock_air_x6.
Fixed damage detection bug in murdock_air3.
Fixed bad npc placement in space_race and space_race5.
Fixed bad npc placement in murdock_air_x1.
Fixed bad spawn script in murdock_air8.
Fixed collision detection bugs in dragon_girl2.
Adjusted the glitchy trigger_push brushes in smog_storm3.
Fixed some AI bugs in space_race3 and space_race4.
Fixed various brush errors in sabotage.
Better player guidance and a major detail pass on hazardous_ai7.
Re-textured brush-based turrets.
Added hanging tower.
Added more animated displays.
Fixed ammo crate error in murdock_air_x3.
Fixed water texture error in human_waste9
No more brush based fences in human_waste8.
Opened up playable area in human_waste7.
Fixed texture errors in money_is_dead_3.
General detail and lighting pass on many maps.
Fixed some particles not resuming on reload in human_waste3.
Major detail pass on human_waste6.
Collision bugs fixed in human_waste4.
Various subtitle fixes.
Ship health now also regenerates.
And more...

The next major update (codenamed the C Cup) is planned for winter 2021 and will contain an asset pass and Steam related additions such as achievements and trading cards.

REMAINING KNOWN BUGS/ISSUES

  • CRASH ON LOAD:
    SOLUTION: Add "+novid" to the game's launch parameters on Steam.

  • MISSING TEXTURES/WIREFRAME BUG. SOLUTION: Add "+mat_dxlevel 95" to the game's launch parameters on Steam.

  • THE WHITE BUG: All props turn white.
    SOLUTION: Restart the game. We have reduced the likelihood of this error occurring but it's a very random bug so we can't guarantee that you won't run into it.

  • WATER/SKY FLICKER: This can happen when there is water at the beginning of a level.
    SOLUTION: Resolves by itself after a few seconds.

  • SOME VGUI ELEMENTS WON'T RENDER CORRECTLY. SOLUTION: Reopen the misbehaving tabs/restart the game. This graphical error is a side effect of the game being ported over from older versions of the Source Engine. Working on it.


NOTES:

  • Sometimes level transitions occur after the screen fades to white so the loading icon might be hard to see. Don't worry, the next map is loading, it's not a freeze or crash.

  • Console will not most likely not render properly after this update. Working on it.

  • In some cases when the player is close to a brush and in interactive animations view plane clipping issues can occur. Working on it. 

Enjoy and have fun.