G-String Lunar New Year Update
Hey everyone! We've just released a patch for G-String which includes the following changes:
•Previously, loading a saved game would put the player at an incorrect angle. This has been fixed.
•FOV cap increased to 120, over the previous limit of 90. Playing with a high FOV may result in minor visual errors at the edge of the screen during cutscenes, which will be resolved for each cutscene in a future patch.
•Engine limits increased, which should resolve a variety of spontaneous late game save corruption issues / crashes.
•Fixed view clipping while using interactive objects, such as valves, levers, and buttons.
•Fixed an issue where the loading screen wouldn't display properly, instead showing a black screen while loading.
•Previously, loading a saved game would put the player at an incorrect angle. This has been fixed.
•FOV cap increased to 120, over the previous limit of 90. Playing with a high FOV may result in minor visual errors at the edge of the screen during cutscenes, which will be resolved for each cutscene in a future patch.
•Engine limits increased, which should resolve a variety of spontaneous late game save corruption issues / crashes.
•Fixed view clipping while using interactive objects, such as valves, levers, and buttons.
•Fixed an issue where the loading screen wouldn't display properly, instead showing a black screen while loading.