Critical bug fix on skill upgrades (1.1.2025)
1.1.2025
[h3]Critical bug fix[/h3]
[h3]New things[/h3]
[h3]Tuning[/h3]
[h3]Minor stuffs[/h3]
That was a grave mistake from me, I've added automated code testing unit to check that this case won't happen again. ːsteamfacepalmː Apologize and yikes big time.
[h3]Critical bug fix[/h3]
- The active skill upgrade of every classes had no effect all along in the previous build! wtf have I done! 😭
- The greed strike perk was incorrectly applied triple times result in broken damage 9999, now it wont anymore. It also got nerfed a bit from +77% to +50% dmg.
- Fix reactive shield was totally did not work for client player.
[h3]New things[/h3]
- Bone Necromancer can now cast quicken to their allies. (just an experiment for enemy buffing mechanic in the future!)
- The new mini on-screen buff display for each actor, enemy or player. This is to display an effect from such buffing.
- The jumping damage number will leave some interval if there is damage burst to one target, this will fix the cluttered and overlapping damage numbers. (the image shows weapon hit with 3 explosion lines)
[h3]Tuning[/h3]
- AoE spells cannot cast beyond room walls anymore (sorry ranger and mage!)
- (player complaints) To respond to a long time popular player complaints, that the player's movement was slow to start, so this update greatly increase initial acceleration.
- (player complaints) Another one is that dashing speed gain was tiny, now I add more obvious speed gain, but also made it cost 2x more stamina usage for now
- (player complaints) There was a comment that stun-lock period was too long, so I reduced player's "staggered" time from 0.4s to 0.2s. They will regain control faster after hit by trap or enemy. The clip show shorter recovery time after struck by a trap
- Relax most of boss minion summon timers for player to not get overwhelmed, but bump the enemy amount up a bit
- Mage's basic ranged shot now link to normal attack speed stat. (The Berserker or Light item line will make them shoot faster)
- Nerf eliteslayer and durable item line a bit.
- Nerf overall enemy's maxhp scaling (-10%)
[h3]Minor stuffs[/h3]
- Knight wont have 'Ranged damage upgrade' in levelup screen anymore.
- UI scaling option wont be reverted anymore.
- Fix incorrect language sent when player activate shrine.
- Display character status box together with item screen now, simplify number presentation in there.
That was a grave mistake from me, I've added automated code testing unit to check that this case won't happen again. ːsteamfacepalmː Apologize and yikes big time.