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Company of Crime News

Hotfix 1.0.4.1067 is now live!


Hey there!

The newest hotfix for Company of Crime is now live and avalible to download! This smaller update focuses on fixing some of the abilities and their effects.

And as always a big thank you to all of you, who let us know what to fix and improve in our Steam Forums. You all are the heroes we need and deserve!

[h2]Update 1.0.4.1067 - Changelog[/h2]

Fixed
  • Nutkick no longer auto-knockouts on critical success
  • Eye Gouge now brings the damage it is supposed to
  • Enemies don’t wake up from chloroform attack
  • Act Cool duration lasts now until hostile action is made
  • Kneekick doesn’t require critical success for immobilizing enemy

Company of Crime - Update #4 is live!


Top o' the mornin' to ya lads!

Yet another update for Company of Crime is now available for you to download and enjoy!
This is the biggest content update so far and focused on Quality of Life updates and improvements such as the ability to rename your units, improving UI and re-balancing the Heat mechanic to allow more aggressive playstyle. You can read the full changelist down below.

Last but not least - a big thank you to all of you, who let us know what to fix and improve in our Steam Forums. You help us make the game better for everyone. Thank you ❤️


[h2]Update 1.0.4.1065 - Changelog[/h2]

Added
  • Player can now change the name of the units
  • Auto-resolve added for police campaign
  • Enemy count depends now on mission type, location level and location type
  • Preview damage when throwing a bottle
  • Show prison objective icon for Queens Tribunal if units are arrested and district is unlocked
  • Melee weapon attack is now separated from regular hit, allowing player to choose when to use melee weapon
  • Targeting UI & UX has been improved - target icon shows direction for attack
  • Confirm button is red if triggers zone of control
  • Police raids and arrests now reduce heat
Changed
  • Heat reduction to all level tailors
  • Heat reduction assignment’s effect is increased from 50 to 150
  • Heat removal needs only one assignment
  • Using weapons now cause less heat
  • Heat assignments have increased influence cost
  • Heat assignments have increased finishing time, varying from level to level
  • Increase rain interpolation speed
  • Camera don’t show loot in the start of the mission
  • Balanced loot count (1-3)
  • All but first police patrol arrival times changed from 4 to 5
  • Zone of Control icons are smaller
  • Zone of Control icons rotate with camera
  • Hover tile visibility increased
  • Crew selection added for Raided by Police missions
  • Threaten on civilians now are nearly automatic successes
  • Boss units now always have weapons
Fixed
  • Bull Rush visualizer
  • If you finish all objectives with all units on the exit zone, the game sometimes crashes
  • If all friendly units are grappled and unable to move, the game thinks mission is failed
  • Objective not showing complete in Reporter In Trouble when mission is over
  • Game doesn’t work correctly on some resolutions
  • Unit could be unavailable even if it shouldn’t
  • Mission finished screen and victory screen have different number of wounded units
  • Assignment reward’s tutorial box position
  • Picking up loot while in wrestle
  • Several text bugs fixed
  • The Scepter and Trident has one spawn point in inaccessible location
  • English tutorial had click anywhere to continue twice in one step

Company of Crime - Update #3 is live!


Oi Mate!

Another update for Company of Crime is live NOW!
This time we added random loot pickups, reworked the AI and fixed some more issues! You can read the full changelist below.

We would like to use this opportunity to thank all of you who have provided us with feedback regarding the game - you are the real heroes, who help us improve the game and make it better for everyone!

[h2]Update 1.0.3.1057 - Changelog[/h2]

Added
  • NEW FEATURE: Random loot can now be found in missions. The players can even get access to narcotics and guns they haven’t researched yet.
Changed
  • FULL AI RE-WORK: Enemies are now much smarter when making their decisions.
  • Robbery now has multiple loot targets, and the amount of money gained depends on how many targets the player manages to steal
  • Slaughterhouse mission now starts with crew selection screen, instead of going directly into the mission
Fixed
  • Some players faced an issue where upon loading the game, they got all the unlock and objective messages again, and their game state started from the beginning. The players who encountered this bug still have to go through all the messages for the FIRST TIME they load the game, but after that the save file will fix itself.
  • When entering the Slaughterhouse story-mission on the police side, player units were not healed as they should have been.
  • Buying Hidey-Hole costs now 1£ as it should
Known Issues
  • If all friendly units are grappled and unable to move, the game thinks mission is failed
  • If you finish all objectives with all units on the exit zone, the game sometimes crashes
  • Order units can sometimes pick up evidence, and leave the mission, soft-locking the game
  • Game doesn’t work correctly on some resolutions
  • Entering some story missions will remove all equipped items from units
  • Disorientation isn’t removed sometimes from units in missions

Company of Crime - Update #2 is out!


Greetings everyone!

The second update for Company of Crime has been released. This one brings a lot of gameplay changes and balancing based on the feedback we have received from our community, together of course with several big fixes. You can read the full changelist below.

Once again, we would like to thank all of you who have already provided feedback - it's a great help to us in order to improve the game and make it better for everyone!

[h2]Update 1.0.2.1051 - Changelog[/h2]

Added
  • Barbershops now have a daily heat removal of -1/-2/-3
  • Tailors now have a daily heat removal of -1/-2/-3
  • Additional Exit zone on the roof in Lumberjack’s Foot


Changed
  • Laundry daily heat reductions changed from -1/-2/-3 to -2/-3-4 respectively
  • Residential daily heat reductions changed from -1/-2/-3 to -3/-4/-5 respectively
  • HQ daily heat reductions changed from -1/-2/-3/-4 to -2/-3/-4/-5 respectively
  • Bull rush stamina damage decreased from 3-5 to 1-2
  • Starting respect value in Newham changed to 20
  • All districts (excluding Newham) have a starting value of 5 to both fear and respect
  • Heat multipliers for Bordellos and Residential areas dropped to 0.5x. This should help a bit with bottle-necked areas with one exit
  • Respect requirement for auto-resolves dropped from 50 to 35 per district
  • Influence gain from extortion missions was increased from 10/20/30 to 12/24/36 respectively
  • Maximum heat accumulation per tactical mission capped at 400 max (one full bar)
  • Bandage unlocked at the beginning
  • Evidence is now dropped when police are called instead of arriving
  • Remove Audio Quality from Settings (All audio as high quality)


Fixed
  • Police AI no longer attempts arrest as highest priority in all situations
  • Heal assignment can now only be done in HQ, and owned vets and residentials
  • Deaf Vagabond had criminal side description, when playing as the police
  • Enemy AI no longer prioritize Bull Rush in stupid situations
  • Speech bubble timing
  • SteamVR and OculusVR disabled
  • Some breakable props not breaking
  • Crew selection title
  • Victory screen show wrong information of killed characters
  • AI use skills that they shouldn’t
  • Male characters not using idle turn animations
  • Coat rack pick up position fixed
  • Lumberjack’s Foot had enemies spawning in inaccessible area
  • Harding’n’Sons had enemies spawning in inaccessible area
  • Can’t change units in Crew selection when there is 6 units
  • Brook’s Home - level had a table that make progressing in the level impossible
  • The Tiger had a enemy spawn point inside a shelf


Known Issues
  • If all friendly units are grappled and unable to move, the game thinks mission is failed
  • If you finish all objectives with all units on the exit zone, the game sometimes crashes
  • Order units can sometimes pick up evidence, and leave the mission, soft-locking the game

Company of Crime - Update #1 is live NOW!



Hello everyone!

As you probably know, releasing a game is only half the work - the second half comes with subsequent patches and fixes that are needed to iron out any issues that might have slipped through the testing into the full game. And we aren't ones to walk away from unfinished work!

The first update for Company of Crime is live right now. You can read the full changelist below.

We would also like to use this opportunity to ask all of our players to report any bugs they come across in our Bug Reporting Steam forum. At the same time we would like to thank all of you, who have already provided any kind of feedback - Thank you very much, you help us make the game better for everyone!

Changelist


[h2]Changes[/h2]
  • Some coat racks blocked movement to tiles. Most of them are fixed.
  • Player spawn points and exit points were moved in various levels.


[h2]Fixed[/h2]
  • Various localization bugs.
  • Localization related UI issues.
  • Objective progression fixes.
  • Event icons not to stay visible on the screen.
  • Laundrymaid location graphical improvements.
  • Assignment icons not to stay visible after assignment done.
  • Hunker Down skill doesn’t give Stamina Armor anymore.
  • Hunker Down skill now correctly decreases ranged attack aim percentage, instead of
  • increasing it.
  • Moving in stairs could cause an infinite loop soft-lock in some situations.