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  3. Patch 16: The ULTRA_REVAMP Update

Patch 16: The ULTRA_REVAMP Update

[h3]Additions:[/h3]
  • Added Encore levels 0-E and 1-E
  • Added per-material footstep and scrape sounds
  • Added per-material environmental impact and scrape particles
  • Added performance option for disabling environmental impact particles
  • Added new death sequence
  • Added new main menu
  • Added new HUD


[h3]Level Changes:[/h3]
  • Reworked all levels in Act I and Act II to improve visual parity
  • All levels now have a baked lighting system that greatly improves performance
  • Each type of terminal now has a unique model
  • Each type of altar now has a unique model
  • Red and blue skulls and altars now have different carved symbols on them to help colorblind players


  • Added an electric wall that can be dashed through in the dash tutorial
  • Added two new secrets in 0-3 and 0-4 each
  • Added visual noise effect when nearby Something Wicked for players who had difficulty hearing it
  • Something Wicked now always runs once the player picks up the red skull
  • Something Wicked's bestiary entry no longer shows what it looks like


  • 1-1 Nailgun magnet tutorial now resets the blue Nailgun's ammo to maximum
  • Changed the path to one of 1-2's soul orbs
  • Changed the placement of one of 1-3's soul orbs
  • 1-3 red skull path drop now ends in the opening hall instead of the blue skull path


  • Added a shortcut to 3-2 (requires Alternate Nailgun)
  • 3-2 Gabriel's axe throw now functions as one large projectile instead of two small ones


  • 4-4's Whiplash Hard Damage tutorial has now been moved to the first dry arena in 5-1
  • Added belly flop to 4-S
  • Changed how the camera tracks the player in 4-S for easier distance gauging
  • Changed how air momentum works in 4-S for easier precision platforming
  • Stamina is now shown on wings in 4-S


  • 5-2 and 5-4's water now deals a flat 20 damage and bounces the player upwards instead of dealing a non-lethal 50 damage and teleporting them back on ground
  • Changed method for finding one of 5-3's soul orbs
  • Leviathan now has a new phase
  • Leviathan's projectile barrage is now a set pattern rather than randomized
  • Leviathan's lunge is now properly parriable


  • Added upside down city in 6-1
  • Changed the hookpoint platforming segment in 7-4 into a tutorial for magenta attacks
  • The 7-4 countdown length now depends on difficulty
  • Updated 7-4 explosion sequence


[h3]Enemy Changes:[/h3]
  • Schisms now fire slower projectiles which connect to each other via damaging beams
  • Radiant enemies now have a visual and sound effect for spawning or turning Radiant
  • Radiant Idols now cause their target to become Radiant when destroyed, rather than when active
  • Blessed enemies have a new visual effect to make them more distinct
  • Gabriel's spiral swords no longer break on hitting the environment until launched at player


[h3]General Changes:[/h3]
  • Ground slam shockwaves no longer cost stamina
  • Ground slam shockwave hold now has a delay to reduce chances off accidental use
  • Ground slamming on airborne enemies will launch them downwards
  • Player can now slam bounce by jumping off of enemies, even if the slam killed that enemy
  • Increased the damage radius for ground slam
  • Increased the radius for jumping off enemies
  • Simplified punch exhaustion and made the arm HUD icon display it
  • Added a cooldown for conductive objects to reduce extremely complex recursive conduction loops
  • Bloodstains now account for curves, corners and edges, rather than staying flat and floating in the air
  • HUD messages now scroll in quickly instead of appearing all at once
  • The "Checkpoint" option in the pause menu is now disabled until the player has activated one
  • Levels that have multiple checkpoints with the same name in the Teleport cheat menu will now have a number appended to differentiate them more easily
  • Removed "Simple Nail Physics" performance option (now always on, since there's no downside to it)
  • Reduced Cerberus radiance speed bonus from 1.5x to 1.35x
  • Fixed options menu navigation for controllers