Patch 16b Changelog
[h3]General:[/h3]
[h3]Weapons:[/h3]
[h3]Arms:[/h3]
[h3]Enemies:[/h3]
[h3]Levels (General):[/h3]
[h3]Prelude:[/h3]
[h3]Limbo:[/h3]
[h3]Lust:[/h3]
[h3]Gluttony:[/h3]
[h3]Greed:[/h3]
[h3]Wrath:[/h3]
[h3]Heresy:[/h3]
[h3]Violence:[/h3]
[h3]The Cyber Grind:[/h3]
[h3]Museum:[/h3]
[h3]Sandbox:[/h3]
- Reduced the chances of the player clipping through surfaces that are moving towards them (ie. the Cyber Grind arena)
- Fixed game crashing on exit sometimes
- Added "Disable New Shaders" graphic option to fix the game only displaying a black screen on very old computers (should be automatically enabled if necessary)
- Death screen now correctly instantly goes to black when killed by certain methods
- The "First Room" option of the Teleport cheat now properly places the player in bounds
- Reduced ground slam shockwave delay from 0.15s to 0.1s
- Clash mode belly flop no longer causes the player to fly up into the air when timed with a spin
- Shop terminals that play no music also no longer play the SmileOS 2.0 jingle
- "Hide UI" cheat now correctly hides the Cheats Enabled overlay
- The level results clicking sound no longer continues playing while paused
- Fixed the crosshair colors option not displaying all colors
- Replaced 4-1 and 4-2's heat distortion disable option with a universal heat distortion disable option
- The Encore popups now work properly on controller
- Transferred the major assists popup to the new UI graphics style
- Underwater state no longer breaks when killing a fish underwater
- Player can no longer get stuck in an underwater state after exiting water
[h3]Weapons:[/h3]
- Fixed "Remember Last Used Weapon Variant" not working
- Fixed the Last Used Weapon bind
- Fixed projectiles and explosions not causing environmental particle effects on impact
- Fixed the smaller Railcannon meter not working when weapon icons are disabled
- Fixed Freeze Frame not automatically unfreezing after a Core Eject has been used
- Fixed weapon disappearing when pressing the individual variation button for a variation the player hasn't unlocked yet
- The Malicious Railcannon no longer uses the old lightning sprites when fully charged
- Fixed capitalization on the Pump Charge variation
- Corrected the color of the dual wield powerup
- Fixed the scrolling texture on explosions not working
[h3]Arms:[/h3]
- Reduced punch exhaustion for Knuckleblaster
- Fixed a bug that caused pressing punch too early to increase punch exhaustion despite not actually punching
- The cooldown of an individual arm's punches now resets to a maximum of 0.1s when switching arms or using Whiplash
- Arm icon now shows up even when only one arm is equipped
- The whiplash icon in the shop now shows up as "?" until unlocked
- Fixed the spawner arm not being colored white
- 5-S and 7-S no longer use the old arm model
- Added the punch exhaustion meter to the Classic HUDs
- Recolored the punch exhaustion meter to be easier to distinguish when not full
[h3]Enemies:[/h3]
- Reduced Cerberus' radiance speed bonus on Brutal difficulty
- Fixed Cerberi dashing off ledges even when not enraged
- Lowered the volume and shortened the length of the radiant enemy spawn sound
- Fixed Gabriel's Brutal difficulty spiral swords still attempting to stab the player after despawning when the fight ends
- Enemy sounds no longer muffle when in shallow water
- Added bigger enemy names in the terminal
- Fixed Schism beams dealing extreme damage to the player after being parried
- Removed a possible performance issue caused by Swordsmachines
[h3]Levels (General):[/h3]
- Fixed occlusion culling issues in multiple levels
- Fixed z-fighting issues in multiple levels
- Enemies that spawn behind breakables no longer spawn when Disable Enemy Spawns is enabled
- Fixed a transparent floor issue in the start room elevator shaft if Vertex Warping is enabled
- The main menu's sound is no longer high pitched when first booted up with lower game speed via major assists
- Prime Sanctum results screens now share the Encore result screen layouts
[h3]Prelude:[/h3]
- Fixed players being able to fly out of bounds through the ceiling of a 0-1 and 0-E room
- Fixed a bug that caused the player to be displaced after picking up the Revolver in 0-1 while in Clash mode
- Fixed enemies not being able to walk under the crusher in the first crusher arena in 0-2
- Fixed the first Strays in 0-2 being able to walk inside a wall
- Fixed a rare issue where the grinders from the 0-2 bonus platforming section would clip into the secret fight arena
- 0-3 Swordsmachine first fight no longer happens if the player backtracks to it after beating the second fight
- Fixed the 0-3 and 0-4 level select panels still only showing 3 secrets if the player has a save from before they were increased to 5
- Fixed an invisible collision in 0-S
- Fixed a missing ceiling in 0-S
- 0-E now functions correctly while using the Disable Enemy Spawns cheat
- The player is no longer immune to 0-E's effects while at over 100 health
- Fixed a stuck spot behind a frozen crusher in 0-E
- The fan in the skulls room of 0-E no longer causes the player to be teleported out of bounds
- Returning to the 0-E skulls room after activation no longer causes snow to reappear
- Enemies in 0-E's snow arena can no longer fall through the snow
- Moved pipes in the first room to the right after the crossroads checkpoint in 0-E to reduce chances of the player getting stuck
- Fixed the player being able to stay invulnerable when taking damage in 0-E's second half
[h3]Limbo:[/h3]
- Fixed the holographic leaves of Limbo trees sometimes causing the player to not be able to ground slam
- Fixed 1-2's level name appearing at the start of the level instead of the halfway point
- Reaching the first balcony of 1-2 without spawning all enemies will spawn them automatically to make them less easy to miss
- Fixed the Cerberus in 1-2 still using the old model
- Fixed the Cerberus in 1-2 having a spawn effect
- The Streetcleaners in 1-2 can now properly exit their room
- 1-4 V2 can no longer fall back out the window it came in through
- 1-4's tip of the day no longer shows 0-E's
- The 1-4 bookshelf can no longer be pushed into the corner to become stuck
- Fixed 1-E not getting a gold border after being P-ranked
- A few 1-E checkpoints can no longer be activated through walls and ceilings
- The player can no longer clip out of bounds by riding the locks in 1-E's pit room doors
- Fixed the unbreakable glass in 1-E not using the unbreakable glass texture
- Fixed the final arena in 1-E having its corner clip through into an earlier room
- Backtracking after placing the blue skull in 1-E will no longer deload its staircase
- Fixed an errant scrolling floor texture in 1-E
- Fixed players clipping through the walls of 1-E's pit room when standing on the doors
- The player can no longer go out of bounds by backtracking towards 1-E's lava room and falling into a fan
- Fixed the 1-E first Hideous Mass arena disappearing after returning with a blue skull
[h3]Lust:[/h3]
- Fixed a missing collider in 2-3
- 2-4 no longer plays 2-3's music when the player uses the Teleport cheat
- Updated UIs for 2-S and the Museum
[h3]Gluttony:[/h3]
- Fixed 3-1's final room Filth not being able to walk onto the bridge
- Fixed 3-1's final room Drones spawning inside the walls
- Fixed the elevator pit from 3-1 to P-1 not rendering
- Removed some leftover old bone geometry in 3-1's final arena
- Two of the drones in 3-1's final arena no longer spawn inside the walls
- Fixed the Filth in 3-1's final arena being unable to walk onto the bone bridge
- The 3-2 eye is no longer cuttable with launched chainsaws and heated nails
- Fixed 3-2's death screen not having its black background
- The eyes can no longer spawn inside geometry in P-1
- Coins now correctly target Flesh Prison and Panopticon
- Fixed a hole in a 3-2 ceiling
- Fixed the P-1 entrance pit being invisible
[h3]Greed:[/h3]
- 4-3 no longer has the wrong Railcannon meter graphic
- Fixed gaps in 4-4's secret room walls
[h3]Wrath:[/h3]
- Ferryman can no longer get stuck on top of the edges of the ship
- Fixed the limbs in 5-2's ocean not rendering
- Improved performance on Leviathan's second phase
- The boss death sequences in 5-4 and 7-4 now heal the player for dramatic effect
- Fixed 5-4's second phase music not playing
- Added a +DOWN TO SIZE style bonus for parrying Leviathan
- Fixed Leviathan's projectiles not working on Harmless difficulty
- Fixed Leviathan not dying when using the Kill All Enemies cheat in its first phase
- Fixed 5-S's terminal not being lit by outdoors lights
[h3]Heresy:[/h3]
- The player can no longer pick up an intangible object by punching the top of a chain-carried coffin in 6-1
- Fixed the coffin chains clipping through the ceiling on the roof of the 6-1 chapel
- Fixed the 6-2 boss door opening too slowly
- Changed the skull above the P-2 door into a 3D model
- Moved a lamp in P-2 slightly to allow for speedrunning setups
- Fixed multiple out of bounds holes in the P-2 intro
[h3]Violence:[/h3]
- 7-2 Tram station no longer has a pillar that enemies can walk through
- 7-3's music now pitches down correctly when marked for death
- Fixed Cerberi in 7-3 not infighting
- Fixed the ceiling bugged geometry of a doorway in 7-3
- 7-4 now functions properly with Clash mode
- Added a rain sound effect to the end of 7-4
- Fixed the 7-S screen no longer saying "Thank you" after completion
- Fixed the final checkpoint in 7-S not appearing
[h3]The Cyber Grind:[/h3]
- Fixed the Cyber Grind starting wave not being automatically loaded on level restart
- Fixed the Cyber Grind terminal not playing music
- The Cyber Grind fog setting minimum is now locked below the maximum to avoid visual bugs
- Fixed Cyber Grind glow not being the correct color when starting from a wave above 25
[h3]Museum:[/h3]
- Fixed the Museum bins only destroying one plushie per bin
- Fixed the Museum Swordsmachine having the wrong pose
- Fixed the Museum vinyl player not having a texture
- Fixed the Museum theater screen lowering altar being the wrong color
- Fixed the Museum rocket ride rings only being visible from one side
[h3]Sandbox:[/h3]
- Fixed skull altars not being deletable in the Sandbox
- Updated some unupdated Sandbox spawn menu icons