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Patch 16b Changelog

[h3]General:[/h3]
  • Reduced the chances of the player clipping through surfaces that are moving towards them (ie. the Cyber Grind arena)
  • Fixed game crashing on exit sometimes
  • Added "Disable New Shaders" graphic option to fix the game only displaying a black screen on very old computers (should be automatically enabled if necessary)
  • Death screen now correctly instantly goes to black when killed by certain methods
  • The "First Room" option of the Teleport cheat now properly places the player in bounds
  • Reduced ground slam shockwave delay from 0.15s to 0.1s
  • Clash mode belly flop no longer causes the player to fly up into the air when timed with a spin
  • Shop terminals that play no music also no longer play the SmileOS 2.0 jingle
  • "Hide UI" cheat now correctly hides the Cheats Enabled overlay
  • The level results clicking sound no longer continues playing while paused
  • Fixed the crosshair colors option not displaying all colors
  • Replaced 4-1 and 4-2's heat distortion disable option with a universal heat distortion disable option
  • The Encore popups now work properly on controller
  • Transferred the major assists popup to the new UI graphics style
  • Underwater state no longer breaks when killing a fish underwater
  • Player can no longer get stuck in an underwater state after exiting water


[h3]Weapons:[/h3]
  • Fixed "Remember Last Used Weapon Variant" not working
  • Fixed the Last Used Weapon bind
  • Fixed projectiles and explosions not causing environmental particle effects on impact
  • Fixed the smaller Railcannon meter not working when weapon icons are disabled
  • Fixed Freeze Frame not automatically unfreezing after a Core Eject has been used
  • Fixed weapon disappearing when pressing the individual variation button for a variation the player hasn't unlocked yet
  • The Malicious Railcannon no longer uses the old lightning sprites when fully charged
  • Fixed capitalization on the Pump Charge variation
  • Corrected the color of the dual wield powerup
  • Fixed the scrolling texture on explosions not working


[h3]Arms:[/h3]
  • Reduced punch exhaustion for Knuckleblaster
  • Fixed a bug that caused pressing punch too early to increase punch exhaustion despite not actually punching
  • The cooldown of an individual arm's punches now resets to a maximum of 0.1s when switching arms or using Whiplash
  • Arm icon now shows up even when only one arm is equipped
  • The whiplash icon in the shop now shows up as "?" until unlocked
  • Fixed the spawner arm not being colored white
  • 5-S and 7-S no longer use the old arm model
  • Added the punch exhaustion meter to the Classic HUDs
  • Recolored the punch exhaustion meter to be easier to distinguish when not full


[h3]Enemies:[/h3]
  • Reduced Cerberus' radiance speed bonus on Brutal difficulty
  • Fixed Cerberi dashing off ledges even when not enraged
  • Lowered the volume and shortened the length of the radiant enemy spawn sound
  • Fixed Gabriel's Brutal difficulty spiral swords still attempting to stab the player after despawning when the fight ends
  • Enemy sounds no longer muffle when in shallow water
  • Added bigger enemy names in the terminal
  • Fixed Schism beams dealing extreme damage to the player after being parried
  • Removed a possible performance issue caused by Swordsmachines


[h3]Levels (General):[/h3]
  • Fixed occlusion culling issues in multiple levels
  • Fixed z-fighting issues in multiple levels
  • Enemies that spawn behind breakables no longer spawn when Disable Enemy Spawns is enabled
  • Fixed a transparent floor issue in the start room elevator shaft if Vertex Warping is enabled
  • The main menu's sound is no longer high pitched when first booted up with lower game speed via major assists
  • Prime Sanctum results screens now share the Encore result screen layouts


[h3]Prelude:[/h3]
  • Fixed players being able to fly out of bounds through the ceiling of a 0-1 and 0-E room
  • Fixed a bug that caused the player to be displaced after picking up the Revolver in 0-1 while in Clash mode
  • Fixed enemies not being able to walk under the crusher in the first crusher arena in 0-2
  • Fixed the first Strays in 0-2 being able to walk inside a wall
  • Fixed a rare issue where the grinders from the 0-2 bonus platforming section would clip into the secret fight arena
  • 0-3 Swordsmachine first fight no longer happens if the player backtracks to it after beating the second fight
  • Fixed the 0-3 and 0-4 level select panels still only showing 3 secrets if the player has a save from before they were increased to 5
  • Fixed an invisible collision in 0-S
  • Fixed a missing ceiling in 0-S
  • 0-E now functions correctly while using the Disable Enemy Spawns cheat
  • The player is no longer immune to 0-E's effects while at over 100 health
  • Fixed a stuck spot behind a frozen crusher in 0-E
  • The fan in the skulls room of 0-E no longer causes the player to be teleported out of bounds
  • Returning to the 0-E skulls room after activation no longer causes snow to reappear
  • Enemies in 0-E's snow arena can no longer fall through the snow
  • Moved pipes in the first room to the right after the crossroads checkpoint in 0-E to reduce chances of the player getting stuck
  • Fixed the player being able to stay invulnerable when taking damage in 0-E's second half


[h3]Limbo:[/h3]
  • Fixed the holographic leaves of Limbo trees sometimes causing the player to not be able to ground slam
  • Fixed 1-2's level name appearing at the start of the level instead of the halfway point
  • Reaching the first balcony of 1-2 without spawning all enemies will spawn them automatically to make them less easy to miss
  • Fixed the Cerberus in 1-2 still using the old model
  • Fixed the Cerberus in 1-2 having a spawn effect
  • The Streetcleaners in 1-2 can now properly exit their room
  • 1-4 V2 can no longer fall back out the window it came in through
  • 1-4's tip of the day no longer shows 0-E's
  • The 1-4 bookshelf can no longer be pushed into the corner to become stuck
  • Fixed 1-E not getting a gold border after being P-ranked
  • A few 1-E checkpoints can no longer be activated through walls and ceilings
  • The player can no longer clip out of bounds by riding the locks in 1-E's pit room doors
  • Fixed the unbreakable glass in 1-E not using the unbreakable glass texture
  • Fixed the final arena in 1-E having its corner clip through into an earlier room
  • Backtracking after placing the blue skull in 1-E will no longer deload its staircase
  • Fixed an errant scrolling floor texture in 1-E
  • Fixed players clipping through the walls of 1-E's pit room when standing on the doors
  • The player can no longer go out of bounds by backtracking towards 1-E's lava room and falling into a fan
  • Fixed the 1-E first Hideous Mass arena disappearing after returning with a blue skull


[h3]Lust:[/h3]
  • Fixed a missing collider in 2-3
  • 2-4 no longer plays 2-3's music when the player uses the Teleport cheat
  • Updated UIs for 2-S and the Museum


[h3]Gluttony:[/h3]
  • Fixed 3-1's final room Filth not being able to walk onto the bridge
  • Fixed 3-1's final room Drones spawning inside the walls
  • Fixed the elevator pit from 3-1 to P-1 not rendering
  • Removed some leftover old bone geometry in 3-1's final arena
  • Two of the drones in 3-1's final arena no longer spawn inside the walls
  • Fixed the Filth in 3-1's final arena being unable to walk onto the bone bridge
  • The 3-2 eye is no longer cuttable with launched chainsaws and heated nails
  • Fixed 3-2's death screen not having its black background
  • The eyes can no longer spawn inside geometry in P-1
  • Coins now correctly target Flesh Prison and Panopticon
  • Fixed a hole in a 3-2 ceiling
  • Fixed the P-1 entrance pit being invisible


[h3]Greed:[/h3]
  • 4-3 no longer has the wrong Railcannon meter graphic
  • Fixed gaps in 4-4's secret room walls


[h3]Wrath:[/h3]
  • Ferryman can no longer get stuck on top of the edges of the ship
  • Fixed the limbs in 5-2's ocean not rendering
  • Improved performance on Leviathan's second phase
  • The boss death sequences in 5-4 and 7-4 now heal the player for dramatic effect
  • Fixed 5-4's second phase music not playing
  • Added a +DOWN TO SIZE style bonus for parrying Leviathan
  • Fixed Leviathan's projectiles not working on Harmless difficulty
  • Fixed Leviathan not dying when using the Kill All Enemies cheat in its first phase
  • Fixed 5-S's terminal not being lit by outdoors lights


[h3]Heresy:[/h3]
  • The player can no longer pick up an intangible object by punching the top of a chain-carried coffin in 6-1
  • Fixed the coffin chains clipping through the ceiling on the roof of the 6-1 chapel
  • Fixed the 6-2 boss door opening too slowly
  • Changed the skull above the P-2 door into a 3D model
  • Moved a lamp in P-2 slightly to allow for speedrunning setups
  • Fixed multiple out of bounds holes in the P-2 intro


[h3]Violence:[/h3]
  • 7-2 Tram station no longer has a pillar that enemies can walk through
  • 7-3's music now pitches down correctly when marked for death
  • Fixed Cerberi in 7-3 not infighting
  • Fixed the ceiling bugged geometry of a doorway in 7-3
  • 7-4 now functions properly with Clash mode
  • Added a rain sound effect to the end of 7-4
  • Fixed the 7-S screen no longer saying "Thank you" after completion
  • Fixed the final checkpoint in 7-S not appearing


[h3]The Cyber Grind:[/h3]
  • Fixed the Cyber Grind starting wave not being automatically loaded on level restart
  • Fixed the Cyber Grind terminal not playing music
  • The Cyber Grind fog setting minimum is now locked below the maximum to avoid visual bugs
  • Fixed Cyber Grind glow not being the correct color when starting from a wave above 25


[h3]Museum:[/h3]
  • Fixed the Museum bins only destroying one plushie per bin
  • Fixed the Museum Swordsmachine having the wrong pose
  • Fixed the Museum vinyl player not having a texture
  • Fixed the Museum theater screen lowering altar being the wrong color
  • Fixed the Museum rocket ride rings only being visible from one side


[h3]Sandbox:[/h3]
  • Fixed skull altars not being deletable in the Sandbox
  • Updated some unupdated Sandbox spawn menu icons