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  3. Patch 16c Changelog

Patch 16c Changelog

  • Fixed the custom music option in the Cyber Grind
  • Fixed a bug that caused the player to clip through thin ceilings
  • Fixed the 5-2 idol room disappearing when entered
  • Sped up punch exhaustion regeneration by 25%
  • Removed all console logs and warnings since they caused performance hitches for some players
  • Remember Last Used Weapon now carries over between levels
  • Last Used Weapon bind no longer considers each variation a separate weapon
  • Fixed the Sandbox rebuilt navmeshes not working
  • Fixed the tutorial graphics options not working
  • Insurrectionists are now immune to the Cyber Grind laser grid
  • Hitting an enemy with the ground slam no longer causes the player to not get the appropriate vertical height after jumping from that slam
  • Ground slam shockwaves no longer have 0 launching power if the player jumps before the shockwave comes out
  • Enemy outlines no longer appear through walls sometimes
  • Fixed assist outlines not working in some levels
  • Fixed visual artifacting on the small railcannon meter
  • Fixed the small railcannon meter not working properly with the Always On Top option
  • Added flesh walls to the tops of the P-1 parasite decorations for collision
  • Fixed more P-2 OOBs
  • Clash mode now ignores air friction when moving fast enough
  • Clash mode camera now strictly follows the player's vertical position in free camera mode (ie. using the cheat outside 4-S)
  • Fixed the Prime, Testament and Sandbox terminals not playing music
  • Fixed Malicious Faces and all Drone-type enemies healing 10x from nails (Malicious Faces and Virtues still heal 3x)
  • Spawner arm altars now have proper collision
  • Fire damage from the Firestarter's gasoline no longer causes hard damage
  • Fixed the superheal and dual wield powerups being darker than they should be
  • The 2-4 tram can no longer instakill Corpse of King Minos
  • The exit to 7-S no longer opens without a skull with the Disable Enemy Spawns cheat enabled
  • Fixed the ceiling ribbing in 0-E's exit hallway not having collision
  • Dying in lava no longer leaves the underwater filter on screen
  • Fixed the 5-3 upside down staircase having the old handrail
  • Fixed the sandbox explosive barrel having no texture when shot