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- Patch 16d Changelog
Patch 16d Changelog
- Improved performance
- Added option to completely disable fog in the Cyber Grind
- Dash jumps performed via enemy step now only cost 1 bar of stamina
- Radiant Idols now have a rainbow-colored halo to make them easier to distinguish
- Alternate Shotgun can now launch dying Mindflayers
- Greatly reduced chances of Virtues getting pushed away by the player while Whiplashing towards them
- Insurrectionists can no longer be killed by their boulder touching a death zone
- Fixed the Last Used Weapon bind not remembering the last used variation
- Fixed the Last Used Weapon bind not remembering the last used weapon after loading to a different level
- Fixed the scroll wheel when set to swap variations while the "On Swap to Same" option is set to "First Variation"
- Bloodsplatters now work with the Disable New Shaders option
- Fixed the 7-2 clock tower checkpoint not activating
- Fixed the 1-4 "Pick up to read" tutorial not activating
- Fixed tutorials breaking if a relevant key is unbound
- Hide UI cheat now also hides cutscene skip text and level specific UI elements, such as countdowns
- Added an advanced option for disabling the scrolling textures of the P-2 red tunnel
- Fixed inconsistencies in the launch force of the P-2 red tunnel hurt surfaces
- Swordsmachines on Brutal difficulty can no longer cancel their attacks by catching a thrown sword
- Firestarter fire no longer reduces the style rank
- Added environmental impact effects to a couple weapons that were missing them
- Fixed custom color palettes not enabling correctly
- Fixed the game speed major assist not applying correctly
- Changing the game speed major assist no longer causes time to inch forward
- Fixed sound glitching out after pausing and unpausing during the Cyber Grind score screen
- 0-E heat buildup is now slower on lower difficulties
- Fixed the 0-E skulls room ceiling fan dealing damage before being turned on
- 1-E lava room Malicious Faces no longer walk off their pillars
- 1-E's skybox stops changing while the player is exiting the level
- Fixed dual wielded weapons sometimes not changing when swapping to another gun
- Increased radius of igniting Firestarter gasoline for large explosions
- Removed the last remaining instakill pits from 1-4, 1-E and 2-1
- Moved the 2-1 elevator test panel to no longer block a Stray's line of sight
- Removed the collision from the lip of a pipe in 2-1's secret path
- Changed the name of the style bonus gained by punching 4-4 V2 with the Knuckle blaster
- Removed collision from the 4-S boulder run torches
- 5-1 Sentries should no longer be able to walk inside of doors
- 5-2 piers no longer cause excessive amounts of massive debris when hit by lightning
- 5-S overlay now disappears when the player drops into the exit
- 6-1's chandeliers now deflect projectiles when shattering
- The 7-1 trams no longer cause blue rubble when ground slammed
- Fixed the 7-1 secret Cerberi not having extra health
- Removed unintended spawn effects from some 7-3 arenas
- Fixed the Marksman coin's flash not facing the player
- Toggling the Puppet option on an enemy no longer causes a duplicate enemy to appear
- Dithering no longer breaks the intro calibration sequence
- Fixed errors caused by the projector in the Museum
- Fixed various occlusion culling bugs
- Reduced z-fighting when using PSX Vertex Warping in the 0-4 rotating hallway
- Fixed a hole in the 1-1 secret exit geometry
- Fixed 1-S not being marked as completed if the player exits via the OOB clip
- Fixed the 2-2 generator room particles not layering correctly
- Fixed a navmesh issue in 2-2 not allowing Soldiers from the first room to walk up the stairs towards the generator room
- Removed a small gap in the floor near the 7-S start room
- Fixed the V1 diagram in the difficulty select not being correctly centered
- Fixed a typo in the P-1 end terminal