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Patch 17: FRAUD Changelog

Additions:
- Added Layer 8: FRAUD
- Added a new Cyber Grind original track "N I 4 N I" by Vylet Pony

Changes:
- Hitting 3 or more yellow hits in a short period of time (regardless of variation) will now force the Alternate Shotgun to cool down to avoid spam
- Sawed-On Shotgun's melee chainsaw now breaks after 60 non-lethal hits
- The standard Piercer Revolver's charge shot limb/head hit multipliers have been increased (head: 2x->2.5x, limbs: 1.5x->1.75x)
- The standard Piercer Revolver's charge shot can now be split by coins
- Beam attacks now dissipate quickly instead of disappearing suddenly
- Chandeliers no longer drop from explosions (except Knuckleblaster's)
- Increased healing on non-lethal Knuckleblaster hits
- Increased the range, duration and knockback of Knuckleblaster explosions
- Soldiers can no longer block the Malicious Railcannon's explosion
- Direct hits with the Malicious Railcannon will knock down Insurrectionists
- Getting launched by the Alternate Shotgun will stop the player from being knocked back by explosions for a short period of time
- Increased the punchable radius of the Hideous Mass harpoon once it has attached to the player
- Redid Mindflayer's beam sweep calculation
- Added telegraph lines to show Mindflayer's beam sweep's path
- Improved the accuracy of reflections (ie. bouncing off a surface) for projectiles, core ejects and rockets
- Made the cube inside yellow hookpoints stand out more in order to more easily differentiate it from green hookpoints for colorblind players
- Added an alternate version of the VCR OSD font as a fallback for characters the main font is missing
- Updated V2 2nd's thumbnail
- Invincible Enemies cheat no longer also gives player infinite wall jumps
- Updated the enemy enrage effect to be more distinct from blood puppets
- Attaching magnets to Stalkers now makes them walk slower


Fixes:
- Fixed the street after the first arena in P-2 not being loaded in by default, sometimes causing Virtues to end up out of bounds
- Fixed the walls next to the entrance and exit of the first P-2 arena not being tagged correctly, causing hitscan attacks to pass through
- Sliding on walls no longer uses the particle effect of the material the player last stood on instead of the wall's
- Fixed the screen ceilings in some Limbo levels not having the correct environmental hit particle
- Fixed a bug that caused Gabriel's spiral swords to remain in the level indefinitely if the player respawns right as they're about to launch towards them
- Fixed enemy previews on the Spawner Arm being mirrored horizontally
- Fixed the Mannequin projectiles having incorrect light color while being charged
- 0-E's tip of the day now uses the correct SmileOS2.0 red for highlights instead of orange
- Fixed Gabriel getting stuck in a teleport loop if trying to attack the player while they're inside a surface that Gabe can't teleport inside of