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Fraud Hotfix #1

[h2]MACHINES, WE HAVE A HOTFIX FOR YOU[/h2]
But before we get to the patch notes, I just wanted to take a second and say WOW.

[h3]The release of Ultrakill: Layer 8 - Fraud was HUGE.[/h3]
We had nearly 72,000 people playing the game at once. Nearly triple the amount of players we had for the launch of Layer 7 - Violence or the ULTRA_REVAMP last year.



[h3]More than giant multiplayer games like Apex Legends and Helldivers 2.[/h3]

[h3]Crazy.[/h3]
[h3]We also launched some new merch...[/h3]
[h3]Including MINOS PRIME PLUSHIES![/h3]


[h3]Don't wannt buy stuff?! Well we're also having a giveaway![/h3]



[h3]Wanna know where all our money is going?![/h3]

[h3]CHARITY![/h3]



[h3]Here's some final notes from Hakita:[/h3]

  • THE SPOILER WINDOW IS UP TOMORROW! HOPE YOU HAVEN'T BEEN POSTING ANY SPOILERS THIS PAST WEEK ːbigjohnː
  • The Fraud Soundtrack will be be out TOMORROW on Youtube and Bandcamp!
  • Another hotfix is coming SOON™ with even more improvements!

Thank you for making New Blood's 12 Year Anniversary something to truly celebrate ːleatherneckː

*Cheers*


[h3]Full Patch Notes[/h3]

General changes:

  • General optimizations
  • Added invisible colliders behind any open-ended portals in order to assist with portal occlusion as well as catch players who phase through without traversing
  • Made tweaks to some Fraud encounters for a smoother difficulty ramp
  • EnviroGibs are now instantiated asynchronously to reduce CPU strain on explosions
  • (Hopefully) greatly reduced out of bounds issues caused by portals
  • Pink hook points are now spawnable in the Sandbox
  • Secondary Alternate Shotguns during dual wield as well as hits on Idols and Deathcatchers no longer count towards the yellow hit cooldown
  • Added a menu for manually removing level times from the leaderboards
  • The game now disallows and automatically removes 0:00.000 times from the leaderboard
  • Piercing hitscan attacks that can break a breakable object will now correctly pierce through it instead of being stopped by it
Enemy changes:

  • Increased time between idle Providence dodges and changed them from double dashes to single dashes
  • Providences that move backwards due to the player being too close no longer change altitude while doing so to make them easier to melee
  • The beams of parried Providence projectiles now damage enemies and no longer damage the player
  • Time between Deathcatcher pulses now increases per difficulty (Brutal keeps the original 5 seconds)
  • Made puppets transparent and rim-lit in order to make them more easily differentiated from important enemies
  • Puppeted Cerberi no longer enrage
  • Puppeted Providences no longer spawn hookpoints on death
  • Radiant Deathcatchers now create radiant puppets
  • Deathcatchers can no longer puppet Idols in the Cyber Grind
  • Fixed the Deathcatcher terminal model heartbeat animation
  • Reduced Mirror Reaper damage taken from nails, sawblades and fire
  • Increased Mirror Reaper boss version health from 100 to 120
  • Fixed Mirror Reaper not being able to navigate if spawned into other levels
  • Removed Mirror Reaper projectile barrage speed increase on out of reach players if in the Cyber Grind
  • Mirror Reaper hands can now be damaged and destroyed with non-explosive attacks
  • Added spawn effect and animation for Mirror Reaper outside of 8-2
  • Reduced damage dealt to enemies by toxic clouds and pools
  • Added a sound effect when Mirror Reaper lands a swing
  • Mirror Reaper projectiles can now be destroyed with other projectiles
  • Mirror Reaper no longer spams errors while blinded
  • Made Powers 5% slower
  • Added boss health bars for the first three Powers in order to make their functionality easier to understand
  • The Cyber Grind laser grid no longer kills Powers
  • Fixed bug where enemy projectiles could still deal friendly fire damage to Powers
  • Increased Geryon's health from 130 to 180
  • Made Geryon's aggression increase in the fight's second half more pronounced and divided the health bar into two phases
  • Increased the amount of heat buildup Geryon gets from using its proximity explosion
  • Increased blood spray on Geryon's death
  • Geryon death cutscene no longer plays if it dies after the player dies
  • Fixed Geryon's blue beams not resetting on checkpoint restart
  • Gabriel's teleport effect is now yellow when enraged
Level 8-1 changes:

  • Added jump pads to the pit in the final arena of 8-1 to assist players who fall off
  • The portals in 8-1's final arena are now disabled while the player is far away to reduce unnecessary rendering
  • Player no longer softlocks if they reset to checkpoint after opening the exit door in 8-1
  • Fixed 8-1's terminal displaying 7-1's Tip of the Day


Level 8-2 changes:

  • Added a checkpoint in 8-2 between the Upside Down Hall and Perpendicular Hall
  • Edited the 8-2 second floor to place the shop directly opposite the maintenance room
  • Added a light shaft to the crevice after the 8-2 Guttertank encounter to help guide players forward
  • Desks in the Mirror Reaper arena are now breakable
  • Reduced amount of Virtues spawned by a secret in 8-2 from 3 to 2
  • Fixed the player getting stuck in 8-2's Upside Down Hall and Perpendicular Room if entering upside down
  • Fixed a wall collider in 8-2 Upside Down Hall not being tall enough
  • Increased the size of the 8-2 Upside Down Hall gravity change triggers
  • Fixed the 8-2 Mirror Reaper arena not locking its door
  • Fixed a typo in the 8-2 evaluation board
  • Fixed 8-2's blue skull mirror reappearing if player places the blue skull back down after activating the Guttertank sequence
Level 8-3 changes:

  • Increased time between rotations in the 8-3 Clockwork arenas by 2 seconds to slightly reduce disorientation
  • Fixed a hitch when the final song of 8-3 starts playing
  • Fixed a bug in 8-3's opening sometimes showing out of bounds
  • (Hopefully) fixed a bug where the player could get stuck if partially intersecting the lava while it moves in 8-3's Clockwork Lava room
  • Removed the second Virtue from 8-3 Clockwork Rotator room
  • Removed the second Mannequin from second 8-3 Space Street encounter
  • Added a terminal to the first Power encounter
  • Reduced damage dealt by falling off in the final section of 8-3 from 50 to 10
  • Rockets now have infinite fuel while ridden in the final section of 8-3
  • Modified the space asteroid sound
  • Renamed 8-3 "Hallway" into "Folded Hallway" for clarity
  • Slightly moved the portal exit in 8-3 Folded Hallway to remove a thin gap
  • Fixed Mannequins sometimes getting stuck on the stairs in 8-3 Dimensional Cave
  • Fixed player getting softlocked if they fall out of bounds in 8-3 before getting a checkpoint
  • Fixed 8-3 Dimensional Cave sometimes getting the player stuck on the wrong side after completion
  • Fixed small gaps in the corners of 8-3 Dimensional Deathcatcher
  • Fixed softlock if the player restarts to checkpoint after entering the 8-3 looping garage, but before grabbing the checkpoint there
  • Added more level name drops in 8-3
Level 8-4 changes:

  • Altered the 8-4 arena transition
  • Added a Cutscene Skip for 8-4 replays to go directly from activating the elevator to combat
  • 8-4 arena edges no longer deal damage to the player, only bouncing them back
  • Added an Advanced Options for making the 8-4 arena static
  • Fixed a ceiling in 8-4's intro not having collision
Bugfixes:

  • Fixed a bug where disabled doors would lock themselves if the player fell out of bounds, sometimes softlocking the player in 8-2 and 8-3
  • Fixed 7-S using the wrong blood system, making the bloodstains uncleanable
  • 9-1 no longer shows as unlocked when it isn't
  • Fixed resetting to checkpoint sometimes causing the player to be looking in the wrong direction
  • Fixed audio bugs caused by sounds that have 0 pitch
  • (Hopefully) fixed a bug where very low end computers get a lot of pink textures
  • The game no longer crashes if the player restarts a level while firing spraying oil
  • Dual wielding the Firestarter no longer causes oil ammo to deplete faster
  • Fixed a bug that stopped the Piercer revolver charge shot from splitting on coins if the coin had no target
  • Fixed coins not bouncing the correct amount from coin punches
  • Fixed enemy hitscan attacks not being able to explode rockets the player is riding on
  • Fixed the Alternate Shotgun being unable to hit a rocket the player is riding
  • Fixed rocket weaknesses not being applied by rockets hit with the Alternate Shotgun
  • Doors that open faster based on player movement speed now also take into account rocket riding
  • Fixed the maximum range on coins for targeting rockets and cores not working
  • Various JumpStart fixes
  • Fixed bloodstains that have landed on moving objects not moving with the objects
  • Fixed bug that caused puppeted Powers to sometimes turn into Dual Wield Powerups
  • Fixed Brutal difficulty Schisms aiming at the player's feet instead of their head
  • Fixed Malicious Faces no longer being shotgun parryable
  • Fixed Cerberus not swapping to a damaged model and texture at half health
  • Fixed Providences not shooting at the player if the player is on the other side of a portal
  • Fixed Mindflayers not tracking the player if they haven't gotten line of sight
  • Fixed a Mindflayer not following the player into the P-2 tunnel, softlocking the level
  • Fixed 0-1 Malicious Face not having the correct amount of health
  • Fixed 4-2 Sisyphean Insurrectionist not having the correct amount of health
  • Fixed 6-2 Gabriel counting as a kill
  • Fixed 6-2 Gabriel not using his second phase taunts
  • Fixed the first Hideous Mass in 1-E having the wrong amount of health
  • Fixed the Ferryman always instantly cancelling its uppercut into a normal attack, causing it to never happen
  • Fixed Drones not automatically dying after a couple seconds if they don't hit anything while dying
  • Fixed Sentry chargebacks being inconsistent
  • Fixed Brutal difficulty Sentries not cancelling their second shot when launched after the first
  • Fixed coins aiming at Insurrectionists' boulders
  • Fixed coins not aiming at parts of the Earthmover Defense System
  • Fixed Flesh Prison / Flesh Panopticon's black hole not disappearing on death
  • Fixed Minos Prime's attack cooldown not working
  • Fixed Sisyphus Prime not using his AOE explosion attack
  • Fixed a bug that caused Sisyphus Prime to use the same secondary attacks multiple times in a row
  • Fixed Sisyphus Prime not correctly teleporting above the player for the air stomp attack
  • Fixed Sisyphus Prime jittering when performing secondary attacks at ground level
  • Fixed the player being able to jump twice in quick succession to perform a mid-air jump
  • Fixed the title of the song "Mirror Rim" showing up in the Cyber Grind music menu as "No Devil Lived On"
  • Fixed the revolver beam sometimes breaking when hitting a Power at point-blank range
  • Fixed the Spawner Arm preview silhouettes showing vertex colors instead of always being standard blue
  • Fixed the player not being in terminal use mode when looking at the upper third of the terminal (as a temporary solution, terminal use mode is now proximity-only)
  • Fixed some lighting effects in 0-3 not working correctly
  • Fixed Earthmover eyes not being visible in the 7-2 skybox
  • Fixed a bug that caused the Size 2 fish to not appear in recent changelogs


https://store.steampowered.com/app/1229490/ULTRAKILL/