Fraud Hotfix #1
[h2]MACHINES, WE HAVE A HOTFIX FOR YOU[/h2]
But before we get to the patch notes, I just wanted to take a second and say WOW.
[h3]The release of Ultrakill: Layer 8 - Fraud was HUGE.[/h3]
We had nearly 72,000 people playing the game at once. Nearly triple the amount of players we had for the launch of Layer 7 - Violence or the ULTRA_REVAMP last year.

[h3]More than giant multiplayer games like Apex Legends and Helldivers 2.[/h3]
[h3]Crazy.[/h3]
[h3]We also launched some new merch...[/h3]
[h3]Including MINOS PRIME PLUSHIES![/h3]

[h3]Don't wannt buy stuff?! Well we're also having a giveaway![/h3]

[h3]Wanna know where all our money is going?![/h3]
[h3]CHARITY![/h3]

[h3]Here's some final notes from Hakita:[/h3]

Thank you for making New Blood's 12 Year Anniversary something to truly celebrate ːleatherneckː
*Cheers*

[h3]Full Patch Notes[/h3]
General changes:
Level 8-2 changes:
https://store.steampowered.com/app/1229490/ULTRAKILL/
But before we get to the patch notes, I just wanted to take a second and say WOW.
[h3]The release of Ultrakill: Layer 8 - Fraud was HUGE.[/h3]
We had nearly 72,000 people playing the game at once. Nearly triple the amount of players we had for the launch of Layer 7 - Violence or the ULTRA_REVAMP last year.

[h3]More than giant multiplayer games like Apex Legends and Helldivers 2.[/h3]
[h3]Crazy.[/h3][h3]We also launched some new merch...[/h3]
[h3]Including MINOS PRIME PLUSHIES![/h3]

[h3]Don't wannt buy stuff?! Well we're also having a giveaway![/h3]

[h3]Wanna know where all our money is going?![/h3]
[h3]CHARITY![/h3]

[h3]Here's some final notes from Hakita:[/h3]
- THE SPOILER WINDOW IS UP TOMORROW!
HOPE YOU HAVEN'T BEEN POSTING ANY SPOILERS THIS PAST WEEK ːbigjohnː
- The Fraud Soundtrack will be be out TOMORROW on Youtube and Bandcamp!
- Another hotfix is coming SOON™ with even more improvements!

Thank you for making New Blood's 12 Year Anniversary something to truly celebrate ːleatherneckː
*Cheers*

[h3]Full Patch Notes[/h3]
General changes:
- General optimizations
- Added invisible colliders behind any open-ended portals in order to assist with portal occlusion as well as catch players who phase through without traversing
- Made tweaks to some Fraud encounters for a smoother difficulty ramp
- EnviroGibs are now instantiated asynchronously to reduce CPU strain on explosions
- (Hopefully) greatly reduced out of bounds issues caused by portals
- Pink hook points are now spawnable in the Sandbox
- Secondary Alternate Shotguns during dual wield as well as hits on Idols and Deathcatchers no longer count towards the yellow hit cooldown
- Added a menu for manually removing level times from the leaderboards
- The game now disallows and automatically removes 0:00.000 times from the leaderboard
- Piercing hitscan attacks that can break a breakable object will now correctly pierce through it instead of being stopped by it
- Increased time between idle Providence dodges and changed them from double dashes to single dashes
- Providences that move backwards due to the player being too close no longer change altitude while doing so to make them easier to melee
- The beams of parried Providence projectiles now damage enemies and no longer damage the player
- Time between Deathcatcher pulses now increases per difficulty (Brutal keeps the original 5 seconds)
- Made puppets transparent and rim-lit in order to make them more easily differentiated from important enemies
- Puppeted Cerberi no longer enrage
- Puppeted Providences no longer spawn hookpoints on death
- Radiant Deathcatchers now create radiant puppets
- Deathcatchers can no longer puppet Idols in the Cyber Grind
- Fixed the Deathcatcher terminal model heartbeat animation
- Reduced Mirror Reaper damage taken from nails, sawblades and fire
- Increased Mirror Reaper boss version health from 100 to 120
- Fixed Mirror Reaper not being able to navigate if spawned into other levels
- Removed Mirror Reaper projectile barrage speed increase on out of reach players if in the Cyber Grind
- Mirror Reaper hands can now be damaged and destroyed with non-explosive attacks
- Added spawn effect and animation for Mirror Reaper outside of 8-2
- Reduced damage dealt to enemies by toxic clouds and pools
- Added a sound effect when Mirror Reaper lands a swing
- Mirror Reaper projectiles can now be destroyed with other projectiles
- Mirror Reaper no longer spams errors while blinded
- Made Powers 5% slower
- Added boss health bars for the first three Powers in order to make their functionality easier to understand
- The Cyber Grind laser grid no longer kills Powers
- Fixed bug where enemy projectiles could still deal friendly fire damage to Powers
- Increased Geryon's health from 130 to 180
- Made Geryon's aggression increase in the fight's second half more pronounced and divided the health bar into two phases
- Increased the amount of heat buildup Geryon gets from using its proximity explosion
- Increased blood spray on Geryon's death
- Geryon death cutscene no longer plays if it dies after the player dies
- Fixed Geryon's blue beams not resetting on checkpoint restart
- Gabriel's teleport effect is now yellow when enraged
- Added jump pads to the pit in the final arena of 8-1 to assist players who fall off
- The portals in 8-1's final arena are now disabled while the player is far away to reduce unnecessary rendering
- Player no longer softlocks if they reset to checkpoint after opening the exit door in 8-1
- Fixed 8-1's terminal displaying 7-1's Tip of the Day
Level 8-2 changes:
- Added a checkpoint in 8-2 between the Upside Down Hall and Perpendicular Hall
- Edited the 8-2 second floor to place the shop directly opposite the maintenance room
- Added a light shaft to the crevice after the 8-2 Guttertank encounter to help guide players forward
- Desks in the Mirror Reaper arena are now breakable
- Reduced amount of Virtues spawned by a secret in 8-2 from 3 to 2
- Fixed the player getting stuck in 8-2's Upside Down Hall and Perpendicular Room if entering upside down
- Fixed a wall collider in 8-2 Upside Down Hall not being tall enough
- Increased the size of the 8-2 Upside Down Hall gravity change triggers
- Fixed the 8-2 Mirror Reaper arena not locking its door
- Fixed a typo in the 8-2 evaluation board
- Fixed 8-2's blue skull mirror reappearing if player places the blue skull back down after activating the Guttertank sequence
- Increased time between rotations in the 8-3 Clockwork arenas by 2 seconds to slightly reduce disorientation
- Fixed a hitch when the final song of 8-3 starts playing
- Fixed a bug in 8-3's opening sometimes showing out of bounds
- (Hopefully) fixed a bug where the player could get stuck if partially intersecting the lava while it moves in 8-3's Clockwork Lava room
- Removed the second Virtue from 8-3 Clockwork Rotator room
- Removed the second Mannequin from second 8-3 Space Street encounter
- Added a terminal to the first Power encounter
- Reduced damage dealt by falling off in the final section of 8-3 from 50 to 10
- Rockets now have infinite fuel while ridden in the final section of 8-3
- Modified the space asteroid sound
- Renamed 8-3 "Hallway" into "Folded Hallway" for clarity
- Slightly moved the portal exit in 8-3 Folded Hallway to remove a thin gap
- Fixed Mannequins sometimes getting stuck on the stairs in 8-3 Dimensional Cave
- Fixed player getting softlocked if they fall out of bounds in 8-3 before getting a checkpoint
- Fixed 8-3 Dimensional Cave sometimes getting the player stuck on the wrong side after completion
- Fixed small gaps in the corners of 8-3 Dimensional Deathcatcher
- Fixed softlock if the player restarts to checkpoint after entering the 8-3 looping garage, but before grabbing the checkpoint there
- Added more level name drops in 8-3
- Altered the 8-4 arena transition
- Added a Cutscene Skip for 8-4 replays to go directly from activating the elevator to combat
- 8-4 arena edges no longer deal damage to the player, only bouncing them back
- Added an Advanced Options for making the 8-4 arena static
- Fixed a ceiling in 8-4's intro not having collision
- Fixed a bug where disabled doors would lock themselves if the player fell out of bounds, sometimes softlocking the player in 8-2 and 8-3
- Fixed 7-S using the wrong blood system, making the bloodstains uncleanable
- 9-1 no longer shows as unlocked when it isn't
- Fixed resetting to checkpoint sometimes causing the player to be looking in the wrong direction
- Fixed audio bugs caused by sounds that have 0 pitch
- (Hopefully) fixed a bug where very low end computers get a lot of pink textures
- The game no longer crashes if the player restarts a level while firing spraying oil
- Dual wielding the Firestarter no longer causes oil ammo to deplete faster
- Fixed a bug that stopped the Piercer revolver charge shot from splitting on coins if the coin had no target
- Fixed coins not bouncing the correct amount from coin punches
- Fixed enemy hitscan attacks not being able to explode rockets the player is riding on
- Fixed the Alternate Shotgun being unable to hit a rocket the player is riding
- Fixed rocket weaknesses not being applied by rockets hit with the Alternate Shotgun
- Doors that open faster based on player movement speed now also take into account rocket riding
- Fixed the maximum range on coins for targeting rockets and cores not working
- Various JumpStart fixes
- Fixed bloodstains that have landed on moving objects not moving with the objects
- Fixed bug that caused puppeted Powers to sometimes turn into Dual Wield Powerups
- Fixed Brutal difficulty Schisms aiming at the player's feet instead of their head
- Fixed Malicious Faces no longer being shotgun parryable
- Fixed Cerberus not swapping to a damaged model and texture at half health
- Fixed Providences not shooting at the player if the player is on the other side of a portal
- Fixed Mindflayers not tracking the player if they haven't gotten line of sight
- Fixed a Mindflayer not following the player into the P-2 tunnel, softlocking the level
- Fixed 0-1 Malicious Face not having the correct amount of health
- Fixed 4-2 Sisyphean Insurrectionist not having the correct amount of health
- Fixed 6-2 Gabriel counting as a kill
- Fixed 6-2 Gabriel not using his second phase taunts
- Fixed the first Hideous Mass in 1-E having the wrong amount of health
- Fixed the Ferryman always instantly cancelling its uppercut into a normal attack, causing it to never happen
- Fixed Drones not automatically dying after a couple seconds if they don't hit anything while dying
- Fixed Sentry chargebacks being inconsistent
- Fixed Brutal difficulty Sentries not cancelling their second shot when launched after the first
- Fixed coins aiming at Insurrectionists' boulders
- Fixed coins not aiming at parts of the Earthmover Defense System
- Fixed Flesh Prison / Flesh Panopticon's black hole not disappearing on death
- Fixed Minos Prime's attack cooldown not working
- Fixed Sisyphus Prime not using his AOE explosion attack
- Fixed a bug that caused Sisyphus Prime to use the same secondary attacks multiple times in a row
- Fixed Sisyphus Prime not correctly teleporting above the player for the air stomp attack
- Fixed Sisyphus Prime jittering when performing secondary attacks at ground level
- Fixed the player being able to jump twice in quick succession to perform a mid-air jump
- Fixed the title of the song "Mirror Rim" showing up in the Cyber Grind music menu as "No Devil Lived On"
- Fixed the revolver beam sometimes breaking when hitting a Power at point-blank range
- Fixed the Spawner Arm preview silhouettes showing vertex colors instead of always being standard blue
- Fixed the player not being in terminal use mode when looking at the upper third of the terminal (as a temporary solution, terminal use mode is now proximity-only)
- Fixed some lighting effects in 0-3 not working correctly
- Fixed Earthmover eyes not being visible in the 7-2 skybox
- Fixed a bug that caused the Size 2 fish to not appear in recent changelogs
https://store.steampowered.com/app/1229490/ULTRAKILL/