The game can now be forced to run on glcore instead of dx11 to reduce chance of crashes on very old GPUs (right click on Steam, go to Properties, set launch options as "-force-glcore")
Greatly reduced memory usage of some textures
Fixed custom color palettes causing the screen to go grey for a split second at the start of every level
Fixed arms not being swappable during freeze frames
Sawblades are now included as weight on a magnet's maximum carrying capacity
Fixed Stalkers not being launchable
Throwing a coin with the dual wield power up will no longer cost multiple coin charges
Reduced volume on sawblade bounce sounds
Sawblades can now break breakable objects
V2 2nd now has a cooldown after seeing a coin before attempting to shoot it that depends on difficulty
Increased Whiplash's auto-aim distance
Fixed the heated sawblade not being able to break after reaching its maximum hit amount unless hitting a surface
The first option of every menu no longer gets highlighted while the player isn't using a controller
Changed heat reduction rate on the green alternate nailgun to stop players from tap firing to keep heat at 0 without firing slower than the standard firerate
Fixed green alternate nailgun's sawblades having 3 hits instead of 1 if the player has no heatsinks left
Nailgun can no longer shoot through thin surfaces
Reduced inertia on the alternate nailgun to keep its HUD more on-screen when moving fast
Picking up the 1-1 nailgun will no longer replace the blue alternate nailgun
Fixed the nailgun model sometimes not appearing
Mysterious Druid Knight no longer spawns in 4-3 if Disable Enemy Spawns cheat is on
Mysterious Druid Knight and Flesh Prison's eye spawn no longer attack if Blind Enemies cheat is on
Fixed MDK and Drones sometimes being pulled through walls by great magnetic force
Gabriel no longer drifts away while Blind Enemies cheat is enabled
Reloading to the pre-boss checkpoint in 4-4 after backtracking will no longer cause the preceding hallway to stay inactive
Fixed the bugged mesh of the 0-2 end room
Fixed some segments of the end hallway in 0-4 not having collision
Fixed the first checkpoint in 4-3 not resetting later rooms if the player uses the Tomb of Kings secret to bypass the second checkpoint
Save files will no longer display 5-1's name
Fixed barrel heat lights not working on the nailgun
Slightly increased size of nailgun muzzleflashes
Fixed a bug that caused the player to be unable to throw a book if their punch had reached exhaustion cooldown
Shooting a magnet will no longer reset primary fire cooldown allowing the alternate nailgun to fire 2 shots in quick succession
Fixed an occlusion culling issue in 4-4 that would cause the pit in the broken bridge room to disappear
Fixed a bug where detached limbs hit by nails from a nailbomb would cause that limb to be magnetized
Minos Prime is no longer pulled by magnets while jumping
Fixed the dithering slider being offset in some levels
Fixed a bug that caused blue sawblades to be able to stack damage by hitting dead husks
Fixed the faint player light not affecting outdoors areas
Replaced earlier temporary controller support in 2-S with normal menu selection
Fixed pre-boss terminals and the P-1 terminal not scrolling if the player has downscaling enabled
Fixed being able to navigate off the 0-1 Full Intro pop up with a controller causing it to be impossible to close it
Fixed weapons not appearing if picking up and throwing a book quickly
Fixed the Stalker's spawn effect's light being the wrong color
Cooldown between coin throws is now reset when switching to another weapon