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Patch 6 Hotfix Changelog

- Added a slider for changing the strength of the auto aim assist
- Fixed a bug where the player wouldn't be able to heal during invincibility frames
- The Cyber Grind will no longer break while trying to save the player's high score if they previously did not have a high score save file
- Fixed cases of filestream conflict stopping the game from saving, leaving only a -temp file

- The game will now automatically read a -temp save file if no normal file is available
- Added a warning message if the player attempts to punch without having an arm equipped
- Parrying Minos Prime's Judgement dropkick will now cancel the explosion if he's above half health on Standard difficulty or lower
- Minos Prime will no longer explode twice if the ending cutscene is skipped after the light shafts start appearing
- Fixed Minos Prime's "uppercut->air hike->overhead->crush" combo not triggering on successful close range uppercut where the player does not get out of range in time

- Soap will no longer kill enemies that ran into it too quickly even if the soap wasn't moving
- Skipping the 0-1 title drop early will no longer cause the HUD to not appear
- Fixed alternate revolver beams not applying the correct splitshot timing bonus when hitting an enemy while aiming at another coin
- Players can now pause during the Act I intermission, allowing them to easily exit to main menu
- The music during the Act I intermission now loops correctly
- Fixed a typo in the P-1 terminal