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The Wait of the World Update



[h3]MACHINES, WE KNOW YOU HAVE BEEN WAITING.

...YET... SO HAS HE.

ULTRAKILL PRIME SANCTUM 2 IS NOW READY FOR YOU:
[/h3]



It features new music by Heaven Pierce Her (Hakita) as well as guest artist KEYGEN CHURCH

[previewyoutube][/previewyoutube]
You think you're ready? That's cute.

[h3]Why not relax and also take in new Secret Level 5-S while you're here?[/h3]



Our decidedly most chill secret level to date.



Because something tells us you're going to need it.

[h3]This update also contains Radiant Enemies:[/h3]

[previewyoutube][/previewyoutube]
They can be tested in Sandbox Mode currently and will eventually be used in the Cyber Grind and upcoming Encore levels with alternate enemy placements...

[h3]As well as the S.R.S Cannon (Green Rocket Launcher Variation)[/h3]

[previewyoutube][/previewyoutube]
Sam would be proud.

[h3]And... The Developer Museum.[/h3]



Created entirely by (paid) ULTRAKILL community developer Vvizard, this massive structure houses many halls, many balls, a working movie theater, an aquarium... and maybe even some secrets.



It was designed and built as a testament to ALL of the talented people who have contributed work to ULTRAKILL over the years, and we hope you enjoy exploring it much more than a simple credits screen.



But enough about that....

[h3]REMEMBER:[/h3]

STAY VIGILANT

And most importantly

[h3]H_A_V_E _ F_U_N[/h3]

New Limited Edition shirts are now available at NewBloodStore.com

*Please only purchase if you have beaten P-2*



We're sure there may be some small updates necessary after this - but rest assured...
We will soon be diving head first into:

[h2]LAYER 7: VIOLENCE[/h2]



FULL PATCH NOTES:

Additions:

  • Added P-2
  • Added 5-S
  • Added the developer museum
  • Added rocket launcher variation "S.R.S. Cannon"
  • Added radiant enemies
  • Added modifier arm for the Sandbox
  • Added controller rumble
  • Added "outline thickness" option to Enemy Silhouettes
  • Added shine setting for custom weapon colors
  • Added console command "input mouse sensitivity" to allow setting mouse sensitivity with decimals
General changes:

  • Rewrote shaders for better performance
  • Rewrote bloodstain shaders for much better peformance
  • Rewrote assetbundle system for faster level loads and removed the loading screen from the game's start
  • Enemies hidden behind Virtue beams will now be visible via outlines
  • Added a faint transparent light shaft to Virtue insignias as they are winding up to better show the range of the beam
  • Falling Malicious Faces can now break Idols
  • Streetcleaners now explode when splattered (ie. death from fall damage)
  • Cyber Grind high score is now visible in the level select
  • Slightly moved a doorframe in 0-1 to stop it from getting in the way for speedrunners
  • Added a broken terminal to the 5-3 exit
  • Added warning for custom Cyber Grind patterns disabling high scores
  • The tutorial will now force the player to equip the Feedbacker if they have no arm that can punch equipped to avoid softlocks
  • In the exterior areas of 5-2 and 5-4, lightning can now periodically strike enemies that have nails, magnets or a screwdriver attached
Balance changes:

  • Parrying an attack now restores player to full stamina
  • Parrying a Ferryman will now summon a lightning bolt to his position (does not damage the player)
  • Ferrymen can no longer be damaged by other enemies (excluding reflected attacks such as parried projectiles and chargebacks)
  • Enemies that predict enemy movements will now correctly attempt to predict player position when riding a rocket
  • Malicious Faces can now use their beams to try to snipe a rocket the player is riding on
  • Alternate Revolver's primary fire cooldown is now seperated per variation
  • Alternate Revolver's primary fire cooldown now resets when the gun is cocked instead of when it's ready to fire
  • Whiplash can now only carry a maximum of 5 rockets simultaneously
  • Whiplash can no longer carry ejected cores
  • Changed the phase change health threshold for a non-boss Hideous Mass from 10 to 20
  • Insurrectionists can no longer die from passive fire damage
  • Insurrectionists will now only pull themselves to their boulder after an air stab if the boulder has connected with a surface
  • Cybergrind laser grid no longer kills Mindflayers
  • Removed the ability for Idols to swap between targets that have the same priority rank on Violent difficulty and above
  • When attached to a Flesh Prison, magnets will no longer pull towards the enemy's center instead of the magnet's
  • Tweaked the final arena of 4-3 to account for recent enemy balance changes
  • Reduced 4-3 S rank style requirements from 18000 to 17000
Fixes:

  • Fixed a memory leak caused by Sentries with outlines
  • Fixed Ferryman spawning at the wrong vertical coordinates in the Cyber Grind, sometimes causing them to die instantly
  • Controller navigation for the act 2 level select fixed
  • Fixed pausing and unpausing while using a shop breaking arms and/or whiplash
  • Fixed loading popup appearing behind P-1 level select
  • Fixed a bug where jumping, sliding and unsliding while still close to the ground would cause the jump height to be multiplied (dive and USJ are unaffected)
  • Fixed a bug where riding a rocket could clip through a thin wall if there's another thin wall right behind it
  • The coin hitbox size increase caused by V2 2nd shooting it no longer stacks when punched
  • Fixed broken door colliders in the pool room in 4-3
  • Fixed burning enemies causing extra kills when dying from fire after the player activates a checkpoint that stores their state

https://store.steampowered.com/app/1229490/ULTRAKILL/

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