Added a shortcut at the start of P-2 that opens if the player has encountered the boss at least once
P-2 boss no longer becomes unparryable in the second phase on Violent difficulty (second phase stamina increased to compensate)
Reduced non-boss Ferryman health from 40 to 30
Removed one Cerberus from the last P-2 arena
Chargebacks will now ignore blessed enemies while targeting
Restructured and repaced Flesh Panopticon's death for greater clarity
Increased volume for all Sisyphus Prime voicelines
Added a slight trail to Sisyphus Prime's teleports
Reduced chances of Sisyphus Prime hitting the player through the floor
Falling OOB during the P-2 boss fight will now reset the player or the boss back inside the arena
Changed the physics of Stalkers to reduce the possibility of phasing through surfaces when magneted
Added a failsafe to the last P-2 arena in case the Stalker dies prematurely
Fixed a bug that allowed punching at an angle to break the Idols in P-2
The red hallway in P-2 now deals a flat 30 damage and acts as a solid surface instead of dealing a non-lethal max 50 with a teleport back to ground
Fixed a bug that caused Flesh Panopticon's death animation to not play out if the player paused during it
Flesh Panopticon now opens its mouth properly while firing mortars
Flesh Panopticon's mortars now spawn from its mouth rather than in front of it
Fixed scrolling in P-2 terminals not working if the player has downscaling turned on
Enemies hidden by Streetcleaner flames will now display outlines
Alter arm can now make breakable sandbox objects unbreakable
Fixed the Radiance effect being offset from enemy models
Radiant Stalkers will now also make the enemies it sands radiant
Fixed a bug that caused the "buffs forceradiance" console command to disappear
Fixed "Remember Last Used Weapon" breaking the 6th weapon slot if the player's last used weapon in that slot was the second or third one
Fixed a rare bug that caused the game to not load, resulting in just a black screen
Fixed players being unable to change weapons while starting a level
Stored dash frames are now drained at 20% rate while sliding
S.R.S. Cannonballs can now be launched by pressing primary fire when charged
S.R.S. Cannonballs now have a 1 second window after bouncing off an enemy before they can hit another in order to stop cannonballs from breaking instantly after a bounce
If hit with an S.R.S. Cannonball right before landing from a jump, Insurrectionists will stay knocked down for longer
Developer museum Rocket Race now gives rideable rockets infinite fuel
Developer museum Rocket Race is now replayable
Fixed the Gianni attack easter egg and 5-S time of day not resetting when restarting from death or via the checkpoint main menu option
Reading the 5-S Testament will now mute the TV
The exit for 5-S is no longer spawned in until the exit door opens
Changed glow color of the P-1 skull on P-2 door from gold to red
Fixed a bug that caused Flesh Panopticon's music to not reset its pitch on checkpoint restart
Fixed Flesh Panopticon using the wrong name for Alter arm's health bar setting
Fixed P-2 ending not activating if the boss is killed in Clash mode
Fixed a bug that caused Mindflayers to not explode on death if the player activates a checkpoint during their death animation
Using the "simpler explosions" graphics option will now also stop the Cannonball break effect from triggering when exploded
Fixed fish sometimes swimming out of water
Fixed enemies sometimes spawning sideways with the spawner arm
Fixed Mysterious Druid Knight (& Owl)'s spawner arm preview clipping into the hand
Fixed 5-S HUD not scaling down at low resolutions
Changed positions of the Developer museum chess pieces to conform to standard chess rules
Fixed a developer museum Swordsmachine's sword having an outline
Force disabled outlines for players using CoreGL due to an unfixable outline bug
Fixed a bug that caused Size 2 fish to not be catchable