1. ULTRAKILL
  2. News
  3. Patch 13b Changelog

Patch 13b Changelog

[list] [*] Radiant stalkers no longer cause sandified enemies to become radiant [*] Added names of people who made the community-made Cyber Grind patterns into the Additional Credits book [*] KITR will now follow the player even if in Clash mode [*] KITR will no longer mercilessly devour the player if in Clash mode [*] Standard Sharpshooter revolver can no longer break heavy breakables [*] Coins will now increase a Sharpshooter alt fire's amount of hits on a single target instead of damage [*] Sharpshooter alt fire's amount of hits on a single target per ricochet now caps at 3 (4 on Alternate revolver) [*] Fixed a bug that caused punching to no longer cancel a Whiplash pull after hitting an enemy with a hooked rocket [*] Fixed question mark weapon icon not working for the cut weapons [*] Fixed Alternate Sharpshooter revolver spinning animation being buggy if spun immediately after firing [*] Fixed MDK not dying correctly when jumped on in Clash mode [*] Sharpshooter alt fire no longer explodes Gabriel's spiral swords [*] Fixed a bug where a Cerberus would start moving at 5x speed if sanded in the period before enraging after another Cerberus dies [*] Swordsmachine is now affected by gravity during its animations [*] Fixed the glowing arrow on the side of the Alternate revolver not being visible [*] Spinning the Sharpshooter revolver while dual wielded and in the air adds upwards propulsion (more dual wields = more propulsion) [*] The level end stats and level leaderboards no longer round time differently [*] Disabling level leaderboards now also causes times to no longer be sent to the level leaderboards [*] Fixed Swordsmachine flying forward if knocked down on the exact frame of an attack where it starts moving forward [*] Fixed a bug that caused Size 2 fish to be uncatchable [/list]