Patch 13b Changelog
[list]
[*] Radiant stalkers no longer cause sandified enemies to become radiant
[*] Added names of people who made the community-made Cyber Grind patterns into the Additional Credits book
[*] KITR will now follow the player even if in Clash mode
[*] KITR will no longer mercilessly devour the player if in Clash mode
[*] Standard Sharpshooter revolver can no longer break heavy breakables
[*] Coins will now increase a Sharpshooter alt fire's amount of hits on a single target instead of damage
[*] Sharpshooter alt fire's amount of hits on a single target per ricochet now caps at 3 (4 on Alternate revolver)
[*] Fixed a bug that caused punching to no longer cancel a Whiplash pull after hitting an enemy with a hooked rocket
[*] Fixed question mark weapon icon not working for the cut weapons
[*] Fixed Alternate Sharpshooter revolver spinning animation being buggy if spun immediately after firing
[*] Fixed MDK not dying correctly when jumped on in Clash mode
[*] Sharpshooter alt fire no longer explodes Gabriel's spiral swords
[*] Fixed a bug where a Cerberus would start moving at 5x speed if sanded in the period before enraging after another Cerberus dies
[*] Swordsmachine is now affected by gravity during its animations
[*] Fixed the glowing arrow on the side of the Alternate revolver not being visible
[*] Spinning the Sharpshooter revolver while dual wielded and in the air adds upwards propulsion (more dual wields = more propulsion)
[*] The level end stats and level leaderboards no longer round time differently
[*] Disabling level leaderboards now also causes times to no longer be sent to the level leaderboards
[*] Fixed Swordsmachine flying forward if knocked down on the exact frame of an attack where it starts moving forward
[*] Fixed a bug that caused Size 2 fish to be uncatchable
[/list]