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  3. Patch 13b Changelog

Patch 13b Changelog

  • Radiant stalkers no longer cause sandified enemies to become radiant
  • Added names of people who made the community-made Cyber Grind patterns into the Additional Credits book
  • KITR will now follow the player even if in Clash mode
  • KITR will no longer mercilessly devour the player if in Clash mode
  • Standard Sharpshooter revolver can no longer break heavy breakables
  • Coins will now increase a Sharpshooter alt fire's amount of hits on a single target instead of damage
  • Sharpshooter alt fire's amount of hits on a single target per ricochet now caps at 3 (4 on Alternate revolver)
  • Fixed a bug that caused punching to no longer cancel a Whiplash pull after hitting an enemy with a hooked rocket
  • Fixed question mark weapon icon not working for the cut weapons
  • Fixed Alternate Sharpshooter revolver spinning animation being buggy if spun immediately after firing
  • Fixed MDK not dying correctly when jumped on in Clash mode
  • Sharpshooter alt fire no longer explodes Gabriel's spiral swords
  • Fixed a bug where a Cerberus would start moving at 5x speed if sanded in the period before enraging after another Cerberus dies
  • Swordsmachine is now affected by gravity during its animations
  • Fixed the glowing arrow on the side of the Alternate revolver not being visible
  • Spinning the Sharpshooter revolver while dual wielded and in the air adds upwards propulsion (more dual wields = more propulsion)
  • The level end stats and level leaderboards no longer round time differently
  • Disabling level leaderboards now also causes times to no longer be sent to the level leaderboards
  • Fixed Swordsmachine flying forward if knocked down on the exact frame of an attack where it starts moving forward
  • Fixed a bug that caused Size 2 fish to be uncatchable